TouchMenu: added options to menu items with the following defaults:
keep_menu_open = false
hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...
ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)
Also remove forgotten cp in the move/paste file code
Changed from 1 second to 2.
I also fixed the problem with blocking the UI when displaying the message. Now notification box is closed after taping anywhere (like InfoMessage).
Also allows for updating the fallback font and see results
in real-time on the underlying document.
Bump crengine for: fix updating fallback font
Also adds a menu item to generate a html document showing some
sample text rendered with each available font (only if the user has
a file koreader/settings/fonts-test-sample.html with some HTML
snippet of his choice).
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
This is the remaining gruntwork of #1276. I believe that only leaves networkmgr.lua and filemanagersearch.lua, which will require a little more thought.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.