Also fix touch zone dependency graph generation code.
ReaderHighlight has now been migrated to use touch zone
Inputcontainer's touch event handling logic changed to only stop
propagation when handler returns `true`. Previously, it stops
propagation when a handler is found. This is needed to support
both readerhighlight_tap and tap_forward touch zones.
This should fix the most obvious memory leaks (noticable when
using images as screensaver).
ImageWidget: added a few more options needed by ImageViewer,
and removed 'overflow' option as logic was wrong.
Touch zone decouples screen size from gesture event registration.
The win here is each individual widget does not need to update
gesture range on screen rotate/resize anymore.
Another advantage is we now have a centralized ordered array to handle
all registered touch event listeners, makes it much easier to resolve
gesture range conflicts between multiple widgets.
This patch also includes the following changes:
* migrate readerpaging to use readerui's touch zone
* migrate readerfooter to use readerui's touch zone
* move inverse read direction setting to touch menu's setting tab
* moved kobolight widget from readerview into readerui
* various dead code cleanups and comments
to make koreader on Android more stable
and with these opt params:
```
require("jit.opt").start("sizemcode=64","maxmcode=64", "hotloop=10000")
```
The strategy here is that we only use precious mcode memory (jitting)
on deep loops like the several blitting methods in blitbuffer.lua and
the pixel-copying methods in mupdf.lua. So that a small amount of mcode
memory (64KB) allocated when koreader is launched in the android.lua
is enough for the program and it won't need to jit other parts of lua
code and thus won't allocate mcode memory any more which by our
observation will be harder and harder as we run koreader.
Without this fix, self.dimen is shared among all inputcontainers
intances, which breaks some of the UI rendering. All widget should
set/initialize their own self.dimen in self:init() method.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
This should finish the work to make all globals to local variables.
That allows LuaJIT to properly compile things by interning the
references to the relevant parts (rather than looking up globals
all the time which stops a trace).