- Add IconWidget, use it for icons instead of ImageWidget.
Specify icons by name only, look for them (with either
.svg or .png suffixes) in multiple directories (including
koreader/settings/icons/ to allow customizing them).
Don't crash when icon name not found, shown a black
background warning icon instead.
- Don't trust the icons' native sizes: replace
scale_for_dpi=true with width/height=DGENERIC_ICON_SIZE,
so all icons get the same (tunable) size - except in
a few specific use cases.
- Top and bottom menu bars: normalize, and have icons
properly centered in them, extend vertical line
separators up to the edges.
- TOC: adjust expand/collapse icons size to items size
Adds configuration to the top corners as well as the additional gestures hold and two-finger tap.
Deprecates `DTAP_ZONE_FLIPPING` and `DTAP_ZONE_BOOKMARK`.
Fixes#4877.
Adds new options to the Links> submenu, for now only
available and used with CRE documents.
- Allow larger tap area around links
- Ignore external links
- Show footnotes in popup
- Show more links as footnotes
(This last item is mostly for testing and loosening the
footnote detection algorithm, and see how it would behave
with glossary-like links and inter glossary terms links.)
Fix distance computation from gesture position to link by
using segments.
Code for detecting if a link is a footnote is in cre.cpp, and
tweakable a bit with flags in ReaderLink:showAsFoonotePopup().
Footnotes HTML content is displayed by a new FootnoteWidget,
which uses MuPDF for its rendering.
From it, swipe south or tap outside to close, swipe to the left
to follow the original link and jump to the footnote location
in the book.
Also fix tap on highlights after the recent change to use segments
for displaying: use segments also when checking taps.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.