* Fix touch input on the 3G KOA
There's an extra controller in there screwing things up for us,
because reasons, I guess?
Fix#2181
* Avoid touch_dev duplication
And also probably prevent a crash when trying to enable WiFi there.
We really shouldn't even show the WiFi stuff on some of these old
devices, but at least now it doesn't crash ;).
Guard against trying to get any kind of frontlight info on devices
without one.
So far the flIntensity prop has always been there, even on devices
without one, but better not assume that'll always be the case ;).
That, and be consistent with the other lipc_handle tests.
in order to have debugging facilities in framebuffer:init(), we hand
over the debug function as soon as we can.
Also, set a viewport for Kobo Mini. Hopefully, it fits most people -
I can only test on my unit.
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.
screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
FIXME!
Needs actual confirmation from people with the HW!!
Once that's done, some device checks will probably need to be
udated in the codebase to take those new devices into account ;).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.