For example, to determine whether the Japanese or Chinese form should be shown.
* Dictionaries.lua - use iso3 codes everywhere
readerdictionary.lua - convert iso to bcp tag, to construct ifo_lang
isolanguage.lua - map from iso3 to full language name, map from iso3 to bcp language tag
* Make the full language names translatable
* Store ifo information from dictionaries.lua in downloaded dictionaries
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
* This removes support for the following deprecated constants: `DTAP_ZONE_FLIPPING`, `DTAP_ZONE_BOOKMARK`, `DCREREADER_CONFIG_DEFAULT_FONT_GAMMA`
* The "Advanced settings" panel now highlights modified values in bold (think about:config in Firefox ;)).
* LuaData: Isolate global table lookup shenanigans, and fix a few issues in unused-in-prod codepaths.
* CodeStyle: Require module locals for Lua/C modules, too.
* ScreenSaver: Actually garbage collect our widget on close (ScreenSaver itself is not an instantiated object).
* DateTimeWidget: Code cleanups to ensure child widgets can be GC'ed.
Titlebar button navigation in menu, including ListMenu and MosaicMenu in FileManager, History, Favourites and Shortcuts.
Hide show password checkbox in non-touch devices
* Rejig frontlight warmth API to more closely match the existing API, and, hopefully, clarify some of its quirks, and reduce boilerplate and duplicate code in platform implementations.
* Tweak Kindle:setDateTime to prefer using the platform's custom script, as in interacts better with the stock UI. And make the fallbacks handle old busybox versions better.
* Add Kindle PW5 support ;).
* Add warmth support to the Kindle platform.
* Random TextBoxWidget cleanups: make sure we immediately free destroyed instances.
* FrontLightWidget: Refactor to make it slightly less obnoxious to grok and update; i.e., separate layout from update, and properly separate brightness from warmth handling. Move to simpler widgets instead of reinventing the wheel.
* TextBoxWidgets: Implement `setText` to match TextWidget's API, as some callers may be using the two interchangeably (i.e., Button).
* NaturalLightWidget: Make sure we pass a string to InputText
* InputText: Add debug guards to catch bad callers not passing strings ;).
- Fix hold callback name
- Add options to handle long titles (truncated by default):
"title_multines" and "title_shrink_font_to_fit" (allowing
setTitle() with them makes the code a bit more complex).
- Add options to set bottom line color and horizontal padding.
- Use an added close.svg (based on exit.svg, tweaked to have
similar size and baseline as other icons) for close button.
IconButton:
- handle hold/hold_release similar to Button.
- new option allow_flash to allow disabling flashing.
Existing widgets building their own title bar with help
of CloseButton should progressively be updated to use
this, for clarity, consistency, and less code duplication.