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Commit Graph

5 Commits

Author SHA1 Message Date
Hans-Werner Hilse
dacb59f6b2 move debug function handover, set viewport for Kobo Mini
in order to have debugging facilities in framebuffer:init(), we hand
over the debug function as soon as we can.

Also, set a viewport for Kobo Mini. Hopefully, it fits most people -
I can only test on my unit.
2014-11-27 15:46:03 +00:00
Hans-Werner Hilse
677871cbf7 allow emulator to specify a viewport
This allows for Viewport debugging. It is configured via an environment
variable, EMULATE_READER_VIEWPORT. It works with Lua table syntax, e.g.:
EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
2014-11-27 10:15:44 +00:00
Hans-Werner Hilse
63af71188a refactor refresh
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.

screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
2014-11-23 12:13:32 +00:00
Hans-Werner Hilse
3eae0cdcb7 Bugfixes: test leftovers, wrong paths 2014-11-03 10:08:55 +01:00
Hans-Werner Hilse
3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00