When multiswipes are enabled, this fixes the long-standing complaint that swiping to open the menu could unintentionally trigger some light panning. With the introduction of multiswipes, this problem has become more noticeable.
* Various FocusManager related tweaks to limit its usage to devices with a DPad, and prevent initial button highlights in Dialogs on devices where it makes no sense (i.e., those without a DPad. And even on DPad devices, I'm not even sure how we'd go about making one of those pop up anyway, because no Touch ;)!).
* One mysterious fix to text-only Buttons so that the flash_ui highlight always works, and always honors `FrameContainer`'s pill shape. (Before that, an unhighlight on a text button with a callback that didn't repaint anything [say, the find first/find last buttons in the Reader's search bar when you're already on the first/last match] would do a square black highlight, and a white pill-shaped unhighlight (leaving the black corners visible)).
The workaround makes *absolutely* no sense to me (as `self[1] -> self.frame`, AFAICT), but it works, and ensures all highlights/unhighlights are pill-shaped, so at least we're not doing maths for rounded corners for nothing ;).
Make this existing setting tunable with a menu item.
Also make the Page overlap and Highlight menus use a
checkbox, and their items grayed out when disabled.
New zoom configuration available among the others
Allows to easily navigate in two-column documents
In order to work properly, **scroll mode must be deactivated**
The best zoom is obtained with proper cropping around the two columns (should be the default one for content-width)
Fixes#501
Touch zone decouples screen size from gesture event registration.
The win here is each individual widget does not need to update
gesture range on screen rotate/resize anymore.
Another advantage is we now have a centralized ordered array to handle
all registered touch event listeners, makes it much easier to resolve
gesture range conflicts between multiple widgets.
This patch also includes the following changes:
* migrate readerpaging to use readerui's touch zone
* migrate readerfooter to use readerui's touch zone
* move inverse read direction setting to touch menu's setting tab
* moved kobolight widget from readerview into readerui
* various dead code cleanups and comments
this should implement feature request of zoom mode for multi-columns
page in #501
This PR depends on koreader/koreader-base#435
How to use?
1. Tap the top left corner of a PDF/Djvu page to get into the flipping
mode
2. Double-tap on text block will zoom in to that column
3. Double-tap on any area will zoom out to an overview of the page
4. repeat step 2 to focus to another page block
How does it work?
1. We first find the mask of text blocks in the page. (Pic 1)
2. Then we intersect page boxes with user tap to form a page block. (Pic 2)
3. Finally we zoom the page to the page block and center current view to
that block. (Pic 3)
A new feature 'read from right to left' is added, which is more fit for
Traditional Chinese and Japanese books. Once the feature is enabled:
1. The gesture region of TapForward and area will be flipped
horizonally;
2. The action for swiping to west and to east will be exchanged.
We can input relative page number now in the reader goto dialog.
Goto "+4" will page forward 4 pages and goto "-4" will page
backward 4 pages.
This implements #1437.
The 'KOSync' plugin will synchronize furthest reading progress
across different koreader devices after users registering their
devices.
The synchronizing service is open-sourced as the project
[koreader/koreader-sync-server](https://github.com/koreader/koreader-sync-server).
it was set to a full refresh. However, we want to behave as if in
non-scrolling mode and issue a partial refresh. That might get
updated to a full refresh if the full-refresh counter has reached
the limit - which is configurable.
which currently just sets free the limitation of panning gestures
emitting rate. This should fix#1039 when unchecking the
"E-ink optimization" in the "Screen settings".
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.