* DictQuickLookup: Preserve alpha when switching dict, and scrolling
inside a dict.
* Start moving the NumberPicker alpha hack to Button itself
This makes handling flash_ui easier and saner, avoiding flickering.
* Handle the transparency hack entirely from within Button
* Murder the now unnecessary NumberPicker update_callback hack
* Tweak comments
* And the Button handling made that redundant, too
* Squish debug print
* More comment tweaks
* Reset transparency on scrolling instead of rpeserving it
* Reset alpha when switching dictionaries
* Simplify the pre/post callbakc transparency state handling
And explain why we need to care.
* Give a named reference to ButtonDialog's MovableContainer, so the Button
alpha hack behaves with it
* Document the "self.movable" convention
* Amend that comment a bit
e.g., we don't care much about MultiConfirmBox'w MpvableContainer, as
any button action will close it.
* And make SkimTo's MovableContainer accessible so that Button can grok
that it's translucent
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things.
* SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button.
* Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change).
* Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome.
* ConfigDialog: Free everything that's going to be re-instatiated on update
* A few more post #7118 fixes:
* SkimTo: Always flag the chapter nav buttons as vsync
* Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch).
* Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton
* ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;).
* Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;).
* Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;).
* Minor documentation tweaks around UIManager's `setDirty` to reflect that change.
* ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it).
* ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
- Move zoom options from top menu to bottom config
- Add option to manually define zoom (relative to
page width) and overlap (in percent)
- Add options to zoom to columns or rows, possibly
with overlap. Add panning direction options when
page forward in these modes
Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.
This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)
Also:
- RenderText: removed the space added by truncateTextByWidth
after the ellipsis, as it doesn't feel needed, and break
right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
not used)
When hyphenating a word, the existing algorithms enforced a minimal
length of 2 for each word fragments on left or right side.
This adds a widget to allow changing these minimal sizes (from 1 to 10).
* [VirtualKeyboard] Add support for keynaviguation
Also rename the variable "layout" to "keyboard_layout" because conflict
with the layout from the focusmanager
* Make the goto dialog compatible with key naviguation
My solution is to change the order of the widget. The last one will the
virtualkeybard so it catch all the keybinding, and below it, make the
dialog "is_always_active = true" so it can receive touch event.
* Correctly show the virtual keyboard on dpad devices
* change the order to call the virtualKeyboard so it end up on top
* Handle the multi input dialog
* Support reopening the virtualKeyboard by the Press key
* add check focusmanager
* Fix https://github.com/koreader/koreader/issues/3797
* MultiInputDialog : Now work on non touch-device
* Set the virtualkeyboard to be a modal widget
* Fix the layout in multiinputwidget
* Fix for the various combination of
hasKeys,hasDpad,isTouchDevice
* [Focusmanager] Better handling of malformed layout