Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.
This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)
Also:
- RenderText: removed the space added by truncateTextByWidth
after the ellipsis, as it doesn't feel needed, and break
right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
not used)
* Add a toggle to disable the C blitter in the Dev menu (depends on https://github.com/koreader/koreader-base/pull/882) (never shown if the JIT is disabled, grayed out if the C blitter is not installed)
* Fix a few sizeUtf8Text call sites that were doing a nil check in order to account for the new return type.
* Tweak statusbar handling to avoid spurious sizeUtf8Text warnings when it's hidden, and unify its behavior between being hidden via toggle, and hidden on book open (at least when all-at-once is not enabled).
* c.f., https://github.com/koreader/koreader-base/pull/882 (Android, PB, RGB32 & Legacy Kindle regression fixes).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.