Remove gray underline on text items (font size items).
Adjust gray color of ButtonProgressWidget to match the
one of ToggleSwitch (just need to invert it, as it's
used to select button, which cause this color to be
inverted).
* Fix the "Enable debug logging" checkbox so that it properly disables "Enable verbose debug logging" when it gets disabled
* Avoid asking ImageWidget for alpha-blending when it's not useful
* Make ImageWidget's alpha-blending code-path double-check that alpha-blending actually is needed, and avoid it if possible
* In the same vein, only do alpha-blending in textboxwidget when absolutely necessary
* Prefer color constants over the gray() method, ensuring that they're part of the eInk palette
Depends on https://github.com/koreader/koreader-base/pull/853Fix#4774
* Various FocusManager related tweaks to limit its usage to devices with a DPad, and prevent initial button highlights in Dialogs on devices where it makes no sense (i.e., those without a DPad. And even on DPad devices, I'm not even sure how we'd go about making one of those pop up anyway, because no Touch ;)!).
* One mysterious fix to text-only Buttons so that the flash_ui highlight always works, and always honors `FrameContainer`'s pill shape. (Before that, an unhighlight on a text button with a callback that didn't repaint anything [say, the find first/find last buttons in the Reader's search bar when you're already on the first/last match] would do a square black highlight, and a white pill-shaped unhighlight (leaving the black corners visible)).
The workaround makes *absolutely* no sense to me (as `self[1] -> self.frame`, AFAICT), but it works, and ensures all highlights/unhighlights are pill-shaped, so at least we're not doing maths for rounded corners for nothing ;).
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
* FileManager and co. (where appropriate, i.e., when covers are shown)
* Book Status
* Reader, where appropriate:
* CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
* Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
* ScreenSaver
* ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
(The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
either by switching the widget to nil when only a refresh was needed, and not a repaint,
or by passing the appropritate widget to setDirty.
(Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.
PS: (Almost 💯 commits! :D)
Small fixes to widths computation for a more balanced layout.
Decreased min width of names (on the left) from 33% to 25%, to
allow more room for toggles on the right.
(May make things a little bit too stretched out with english,
but should help with other languages that use longer words to
name things than english.)
Also ignore disabled option names in the names width calculation
(noticable on the PDF right most config menu, where toggles were
uneededly too small)
The font size items (Aa Aa ... Aa) and the align & column
items (for PDF) had a non-tapable spacing between them,
which could make hitting an item difficult.
This replaces this spacing by padding on each side of the item,
so a tap in between will always catch one item, for easier
selection.
* Switch all initial highlights to "fast" update
i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130
* Tweak refreshtype for a number of widgets:
* Fix iconbutton dimen
* Make touchmenu flash on close & initial menu popup. Full-screen on close.
* Use flashing updates when opening/closing dictionary popup. Full-screen on close.
* Switch FileManager to partial.
It's mostly text, and we want flash promotion there.
* Make configdialog & menu flash on exit
* Make FLWidget flash on close
* virtualkeyboard: flash on layout change & popup.
* Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
* Flash when closing BookStatus Widget
* Optimize away a quirk of the dual "fast" update in touchmenu
* Promote updates to flashing slightly more agressively.
* Document what each refreshtype actually does.
With a few guidelines on their optimal usecases.
* Switch remaining scheduleIn(0.0) to nextTick()
* Tighter scheduling timers
Shaving a hundred ms off UI callbacks...
* Cache FFI C Library namespace
* Ask MuPDF to convert pixmaps to BGR on Kobo
Fix#3949
* Mention koxtoolchain in the README
re #3972
* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity
* Make black flashes in UI elements user-configurable
(All or nothing).
* Jot down some random KOA2 sysfs path
* [toggleswitch] Add support for key navigation to this widget
Add the onFocus an onUnfocus event handler
add a new function that just circle the switch if not touch event is
detected
* Add key navigation to the readermenu
The shortcut is still Alt-gr on sdl, to be defined on Kindle
* Remove the old method of handling the Press key.
Now the event is handled by the main widget who implement focusmanager
and then dispatched to the currently focused item.
Modify the fine font tuning only for non touch-devices
See : https://github.com/koreader/koreader/pull/3785#issuecomment-375306466
Makes it easier to comply with UX style.
* Change "OK" to "Search dictionary" in Dictionary lookup to comply with UX style
* Change "OK" to "Search all text" in Fulltext search to comply with UX style
Tacked on but highly related:
* change "OK" to "Search Wikipedia" in Wikipedia lookup to comply with UX style
* change "OK" to "Set default" in ConfigDialog to comply with UX style
Chore:
* fixed up order of requires
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
This serves as a good example for the way refreshes are done:
setDirty("all", function() ... end)
* the "all" will have all widgets on screen repainted.
In this case that is needed because the config pane has
different sizes, covering different parts of underlying
widgets. So they need to be repainted every time.
* the function will return the area to refresh and is evaluated
after painting. In this example, we take the area that is covered
by the config pane before switching it (if present at all), and
hand it to the refresh area function as an upvalue.
When the function is called later after painting, it will
use that saved area and combine it with the area that is covered
then by the widget. That way, parts that are covered no more are
included in the refresh area, too.
This is the remaining gruntwork of #1276. I believe that only leaves networkmgr.lua and filemanagersearch.lua, which will require a little more thought.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
This should finish the work to make all globals to local variables.
That allows LuaJIT to properly compile things by interning the
references to the relevant parts (rather than looking up globals
all the time which stops a trace).