* Allow doing away with CacheItem
Now that we have working FFI finalizers on BBs, it's mostly useless overhead.
We only keep it for DocCache, because it's slightly larger, and memory pressure might put us in a do or die situation where waiting for the GC might mean an OOM kill.
* Expose's LRU slot-only mode
And use it for CatalogCache, which doesn't care about storage space
* Make GlyphCache slots only (storage space is insignificant here, it was
always going to be evicted by running out of slots).
* More informative warning when we chop the cache in half
Ought to be faster than our naive array-based approach.
Especially for the glyph cache, which has a solid amount of elements,
and is mostly cache hits.
(There are few things worse for performance in Lua than
table.remove @ !tail and table.insert @ !tail, which this was full of :/).
DocCache: New module that's now an actual Cache instance instead of a
weird hack. Replaces "Cache" (the instance) as used across Document &
co.
Only Cache instance with on-disk persistence.
ImageCache: Update to new Cache.
GlyphCache: Update to new Cache.
Also, actually free glyph bbs on eviction.
* Minor updates to the min & max cache sizes (16 & 64MB). Mostly to satisfy my power-of-two OCD.
* Purge broken on-disk cache files
* Optimize free RAM computations
* Start dropping LRU items when running low on memory before pre-rendring (hinting) pages in non-reflowable documents.
* Make serialize dump the most recently *displayed* page, as the actual MRU item is the most recently *hinted* page, not the current one.
* Use more accurate item size estimations across the whole codebase.
TileCacheItem:
* Drop lua-serialize in favor of Persist.
KoptInterface:
* Drop lua-serialize in favor of Persist.
* Make KOPTContext caching actually work by ensuring its hash is stable.