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${ noResults }
56 Commits (15fe0fef07413b54f847fdffbc601f05d78fb3a7)
Author | SHA1 | Message | Date |
---|---|---|---|
chrox | cfffb44c9d | Fix no hardware key bindings on Android | 10 years ago |
Hans-Werner Hilse | dacb59f6b2 |
move debug function handover, set viewport for Kobo Mini
in order to have debugging facilities in framebuffer:init(), we hand over the debug function as soon as we can. Also, set a viewport for Kobo Mini. Hopefully, it fits most people - I can only test on my unit. |
10 years ago |
Hans-Werner Hilse | 7da6dd28a5 |
handle Android app events in frontend/device code
Events have been passed to the frontend/device (or /input) code before. Some of them have been handled in the FFI/input code, however. That seems to be highly critical with regard to timing, though, so we just let it enqueue the event for our code to process later. That way, a mutex that locks the input event queue can be freed faster. |
10 years ago |
Hans-Werner Hilse | 2775ade5d6 | fix device:init() bug on Android platform | 10 years ago |
Hans-Werner Hilse | 63af71188a |
refactor refresh
Lots of the device-related distinction wandered into base/ffi/framebuffer_<driver>. This eases the refresh logic in UI manager, which basically only decides what kind of refresh to trigger. The device specific configuration in the framebuffer driver decides how to realize that whish. screen.lua is gone, in its place is now the framebuffer driver. The device abstraction decides what framebuffer driver to load. |
10 years ago |
Hans-Werner Hilse | 3066c86e38 |
Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling. |
10 years ago |