rewrite gesturedetector state machine

pull/2/merge
Qingping Hou 12 years ago
parent 63ab121778
commit f06afb798e

@ -1,3 +1,4 @@
require "ui/inputevent"
require "ui/geometry"
-- Synchronization events (SYN.code).
@ -12,6 +13,7 @@ ABS_MT_POSITION_Y = 54
ABS_MT_TRACKING_ID = 57
ABS_MT_PRESSURE = 58
GestureRange = {
ges = nil,
range = nil,
@ -30,20 +32,15 @@ function GestureRange:match(gs)
end
if self.range:contains(gs.pos) then
DEBUG(self, gs)
return true
end
return false
end
--[[
MT_TRACK_ID: 0
MT_X: 310
MT_Y: 174
SYN REPORT
MT_TRACK_ID: -1
SYN REPORT
Single tap event from kernel example:
MT_TRACK_ID: 0
MT_X: 222
@ -54,18 +51,32 @@ SYN REPORT
--]]
GestureDetector = {
-- all the time parameters are in ms
DOUBLE_TAP_TIME = 500,
-- distance parameters
DOUBLE_TAP_DISTANCE = 50,
PAN_THRESHOLD = 50,
track_id = {},
ev_stack = {},
cur_ev = {},
state = function(self)
self.state = self.initialState
ev_start = false,
state = function(self, ev)
self.switchState("initialState", ev)
end,
last_ev_time = nil,
-- for tap
last_tap = nil,
}
function GestureDetector:feedEvent(ev)
if ev.type == EV_SYN then
if ev.code == SYN_REPORT then
self.cur_ev.time = ev.time
local re = self.state(self, self.cur_ev)
self.last_ev_time = ev.time
if re ~= nil then
return re
end
@ -84,48 +95,141 @@ function GestureDetector:feedEvent(ev)
end
end
--[[
tap2 is the later tap
]]
function GestureDetector:isDoubleTap(tap1, tap2)
--@TODO this is a bug (houqp)
local msec_diff = (tap2.time.usec - tap1.time.usec) * 1000
return (
math.abs(tap1.x - tap2.x) < self.DOUBLE_TAP_DISTANCE and
math.abs(tap1.y - tap2.y) < self.DOUBLE_TAP_DISTANCE and
msec_diff < self.DOUBLE_TAP_TIME
)
end
function GestureDetector:switchState(state, ev)
--@TODO do we need to check whether state is valid? (houqp)
return self[state](self, ev)
end
function GestureDetector:clearState()
self.cur_x = nil
self.cur_y = nil
self.state = self.initialState
self.cur_ev = {}
self.ev_start = false
end
function GestureDetector:initialState(ev)
if ev.id then
self.track_id[ev.id] = ev.slot
-- a event ends
if ev.id == -1 then
self.ev_start = false
else
self.track_id[ev.id] = ev.slot
end
end
-- default to hold state
if ev.x and ev.y then
self.hold_x = ev.x
self.hold_y = ev.y
self.state = self.holdState
-- a new event has just started
if not self.ev_start then
self.ev_start = true
-- default to tap state
return self:switchState("tapState", ev)
end
end
end
function GestureDetector:holdState(ev)
-- hold release, we send a tap event?
--[[
this method handles both single and double tap
]]
function GestureDetector:tapState(ev)
if ev.id == -1 then
local hold_x, hold_y = self.hold_x, self.hold_y
self:clearState()
return {
-- end of tap event
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = hold_x,
y = hold_y,
x = self.cur_x,
y = self.cur_y,
w = 0, h = 0,
}
}
elseif ev.x and ev.y then
self.hold_x = ev.x
self.hold_y = ev.y
-- cur_tap is used for double tap detection
local cur_tap = {
x = self.cur_x,
y = self.cur_y,
time = ev.time,
}
if self.last_tap and
self:isDoubleTap(self.last_tap, cur_tap) then
ges_ev.ges = "double_tap"
self.last_tap = nil
end
if ges_ev.ges == "tap" then
-- set current tap to last tap
self.last_tap = cur_tap
end
self:clearState()
return ges_ev
elseif self.state ~= self.tapState then
-- switched from other state, probably from initialState
-- we return nil in this case
self.state = self.tapState
self.cur_x = ev.x
self.cur_y = ev.y
--@TODO set up hold timer (houqp)
table.insert(Input.timer_callbacks, {
callback = function()
if self.state == self.tapState then
-- timer set in tapState, so we switch to hold
return self.switchState("holdState")
end
end,
time = ev.time,
time_out = HOLD_TIME
})
else
-- it is not end of touch event, see if we need to switch to
-- other states
if math.abs(ev.x - self.cur_x) >= self.PAN_THRESHOLD or
math.abs(ev.y - self.cur_y) >= self.PAN_THRESHOLD then
-- if user's finger moved long enough in X or
-- Y distance, we switch to pan state
return self:switchState("panState", ev)
end
end
end
function GestureDetector:panState(ev)
if ev.id == -1 then
-- end of pan, signal swipe gesture
elseif self.state ~= self.panState then
self.state = self.panState
--@TODO calculate direction here (houqp)
else
end
self.cur_x = ev.x
self.cur_y = ev.y
end
function GestureDetector:holdState(ev)
if not ev and self.cur_x and self.cur_y then
return {
ges = "hold",
pos = Geom:new{
x = self.hold_x,
y = self.hold_y,
x = self.cur_x,
y = self.cur_y,
w = 0, h = 0,
}
}
end
if ev.id == -1 then
-- end of hold, signal hold release?
end
end
function GestureDetector:clearState()
self.hold_x = nil
self.hold_y = nil
self.state = self.initialState
self.cur_ev = {}
end

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