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@ -16,8 +16,8 @@ function blitbuffer.paintBorder(bb, x, y, w, h, bw, c, r)
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bb:paintRect(x, y+bw, bw, h - 2*bw, c)
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bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c)
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else
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if h < 2*r then h = 2 * r end
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if w < 2*r then w = 2 * r end
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if h < 2*r then r = math.floor(h/2) end
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if w < 2*r then r = math.floor(w/2) end
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bb:paintRoundedCorner(x, y, w, h, bw, r, c)
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bb:paintRect(r+x, y, w-2*r, bw, c)
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bb:paintRect(r+x, y+h-bw, w-2*r, bw, c)
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@ -27,6 +27,28 @@ function blitbuffer.paintBorder(bb, x, y, w, h, bw, c, r)
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end
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--[[
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Fill a rounded corner rectangular area
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@x: start position in x axis
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@y: start position in y axis
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@w: width of the area
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@h: height of the area
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@c: color used to fill the area
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@r: radius of for four corners
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--]]
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function blitbuffer.paintRoundedRect(bb, x, y, w, h, c, r)
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if not r or r == 0 then
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bb:paintRect(x, y, w, h, c)
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else
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if h < 2*r then r = math.floor(h/2) end
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if w < 2*r then r = math.floor(w/2) end
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bb:paintBorder(x, y, w, h, r, c, r)
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bb:paintRect(x+r, y+r, w-2*r, h-2*r, c)
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end
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end
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--[[
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Draw a progress bar according to following args:
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