Merge pull request #1269 from hwhw/master

pull fixes in base, plus some emulator features
pull/1272/head
Huang Xin 10 years ago
commit 9b37c5b2ee

@ -1 +1 @@
Subproject commit 5890cb8ac32f29ad6d1e77edb530de239696dc44
Subproject commit b632bdf642352990deac01e13799823a707e6229

@ -13,6 +13,13 @@ local Device = Generic:new{
}
function Device:init()
-- allows to set a viewport via environment variable
-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
local viewport = os.getenv("EMULATE_READER_VIEWPORT")
if viewport then
self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
end
if util.haveSDL2() then
self.screen = require("ffi/framebuffer_SDL2_0"):new{device = self}
self.input = require("device/input"):new{

@ -44,6 +44,9 @@ function Device:init()
end
self.screen.debug = DEBUG
DEBUG("initializing for device", self.model)
DEBUG("framebuffer resolution:", self.screen:getSize())
if not self.input then
self.input = require("device/input"):new{device = self}
end
@ -52,6 +55,7 @@ function Device:init()
end
if self.viewport then
DEBUG("setting a viewport:", self.viewport)
self.screen:setViewport(self.viewport)
self.input:registerEventAdjustHook(
self.input.adjustTouchTranslate,

@ -17,16 +17,19 @@ local Kobo = Generic:new{
-- TODO: hasKeys for some devices?
-- Kobo Touch:
local KoboTrilogy = Kobo:new{
model = "Kobo_trilogy",
touch_switch_xy = false,
}
-- Kobo Mini:
local KoboPixie = Kobo:new{
model = "Kobo_pixie",
display_dpi = 200,
}
-- Kobo Aura H2O:
local KoboDahlia = Kobo:new{
model = "Kobo_dahlia",
hasFrontlight = yes,
@ -36,18 +39,21 @@ local KoboDahlia = Kobo:new{
viewport = Geom:new{x=0, y=10, w=1080, h=1430},
}
-- Kobo Aura HD:
local KoboDragon = Kobo:new{
model = "Kobo_dragon",
hasFrontlight = yes,
display_dpi = 265,
}
-- Kobo Glo:
local KoboKraken = Kobo:new{
model = "Kobo_kraken",
hasFrontlight = yes,
display_dpi = 212,
}
-- Kobo Aura:
local KoboPhoenix = Kobo:new{
model = "Kobo_phoenix",
hasFrontlight = yes,

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