Merge branch 'cursor' into djvu-highlight

pull/2/merge
Qingping Hou 12 years ago
commit 81f5d55d55

@ -366,6 +366,63 @@ static int paintRect(lua_State *L) {
return 0;
}
static int invertRect(lua_State *L) {
BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int w = luaL_checkint(L, 4);
int h = luaL_checkint(L, 5);
uint8_t *dstptr;
int cy, cx;
if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) {
return 0;
}
if(x + w > dst->w) {
w = dst->w - x;
}
if(y + h > dst->h) {
h = dst->h - y;
}
if(x & 1) {
/* This will invert the leftmost column
* in the case when x is odd. After this,
* x will become even. */
dstptr = (uint8_t*)(dst->data +
y * dst->pitch +
x / 2);
for(cy = 0; cy < h; cy++) {
*dstptr ^= 0x0F;
dstptr += dst->pitch;
}
x++;
w--;
}
dstptr = (uint8_t*)(dst->data +
y * dst->pitch +
x / 2);
for(cy = 0; cy < h; cy++) {
for(cx = 0; cx < w/2; cx++) {
*(dstptr+cx) ^= 0xFF;
}
dstptr += dst->pitch;
}
if(w & 1) {
/* This will invert the rightmost column
* in the case when (w & 1) && !(x & 1) or
* !(w & 1) && (x & 1). */
dstptr = (uint8_t*)(dst->data +
y * dst->pitch +
(x + w) / 2);
for(cy = 0; cy < h; cy++) {
*dstptr ^= 0xF0;
dstptr += dst->pitch;
}
}
return 0;
}
static const struct luaL_reg blitbuffer_func[] = {
{"new", newBlitBuffer},
{NULL, NULL}
@ -378,6 +435,7 @@ static const struct luaL_reg blitbuffer_meth[] = {
{"addblitFrom", addblitToBuffer},
{"blitFullFrom", blitFullToBuffer},
{"paintRect", paintRect},
{"invertRect", invertRect},
{"free", freeBlitBuffer},
{"__gc", freeBlitBuffer},
{NULL, NULL}

@ -6,6 +6,7 @@ blitbuffer.paintBorder = function (bb, x, y, w, h, bw, c)
bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c)
end
--[[
Draw a progress bar according to following args:
@ -27,3 +28,83 @@ blitbuffer.progressBar = function (bb, x, y, w, h,
fb.bb:paintRect(x+load_m_w, y+load_m_h,
(w-2*load_m_w)*load_percent, (h-2*load_m_h), c)
end
------------------------------------------------
-- Start of Cursor class
------------------------------------------------
Cursor = {
x_pos = 0,
y_pos = 0,
--color = 15,
h = 10,
w = nil,
line_w = nil,
}
function Cursor:new(o)
o = o or {}
o.x_pos = o.x_pos or self.x_pos
o.y_pos = o.y_pos or self.y_pos
o.h = o.h or self.h
o.w = o.h / 3
o.line_w = math.floor(o.h / 10)
setmetatable(o, self)
self.__index = self
return o
end
function Cursor:_draw(x, y)
local body_h = self.h - self.line_w
-- paint upper horizontal line
fb.bb:invertRect(x, y, self.w, self.line_w/2)
-- paint middle vertical line
fb.bb:invertRect(x+(self.w/2)-(self.line_w/2), y+self.line_w/2,
self.line_w, body_h)
-- paint lower horizontal line
fb.bb:invertRect(x, y+body_h+self.line_w/2, self.w, self.line_w/2)
end
function Cursor:draw()
self:_draw(self.x_pos, self.y_pos)
end
function Cursor:clear()
self:_draw(self.x_pos, self.y_pos)
end
function Cursor:move(x_off, y_off)
self.x_pos = self.x_pos + x_off
self.y_pos = self.y_pos + y_off
end
function Cursor:moveHorizontal(x_off)
self.x_pos = self.x_pos + x_off
end
function Cursor:moveVertical(x_off)
self.y_pos = self.y_pos + y_off
end
function Cursor:moveAndDraw(x_off, y_off)
self:clear()
self:move(x_off, y_off)
self:draw()
end
function Cursor:moveHorizontalAndDraw(x_off)
self:clear()
self:move(x_off, 0)
self:draw()
end
function Cursor:moveVerticalAndDraw(y_off)
self:clear()
self:move(0, y_off)
self:draw()
end

@ -4,6 +4,8 @@ require "graphics"
InputBox = {
-- Class vars:
h = 100,
input_slot_w = nil,
input_start_x = 145,
input_start_y = nil,
input_cur_x = nil, -- points to the start of next input pos
@ -15,44 +17,75 @@ InputBox = {
shiftmode = false,
altmode = false,
cursor = nil,
-- font for displaying input content
-- we have to use mono here for better distance controlling
face = freetype.newBuiltinFace("mono", 25),
fhash = "m25",
fheight = 25,
fwidth = 16,
fwidth = 15,
}
function InputBox:setDefaultInput(text)
self.input_string = ""
self:addString(text)
--self.input_cur_x = self.input_start_x + (string.len(text) * self.fwidth)
--self.input_string = text
end
function InputBox:addString(str)
for i = 1, #str do
self:addChar(str:sub(i,i))
end
function InputBox:refreshText()
-- clear previous painted text
fb.bb:paintRect(140, self.input_start_y-19,
self.input_slot_w, self.fheight, self.input_bg)
-- paint new text
renderUtf8Text(fb.bb, self.input_start_x, self.input_start_y,
self.face, self.fhash,
self.input_string, 0)
end
function InputBox:addChar(char)
renderUtf8Text(fb.bb, self.input_cur_x, self.input_start_y, self.face, self.fhash,
char, true)
fb:refresh(1, self.input_cur_x, self.input_start_y-19, self.fwidth, self.fheight)
self.cursor:clear()
-- draw new text
local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
/ self.fwidth
self.input_string = self.input_string:sub(0,cur_index)..char..
self.input_string:sub(cur_index+1)
self:refreshText()
self.input_cur_x = self.input_cur_x + self.fwidth
self.input_string = self.input_string .. char
-- draw new cursor
self.cursor:moveHorizontal(self.fwidth)
self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
end
function InputBox:delChar()
if self.input_start_x == self.input_cur_x then
return
end
self.cursor:clear()
-- draw new text
local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
/ self.fwidth
self.input_string = self.input_string:sub(0,cur_index-1)..
self.input_string:sub(cur_index+1, -1)
self:refreshText()
self.input_cur_x = self.input_cur_x - self.fwidth
--fill last character with blank rectangle
fb.bb:paintRect(self.input_cur_x, self.input_start_y-19,
self.fwidth, self.fheight, self.input_bg)
fb:refresh(1, self.input_cur_x, self.input_start_y-19, self.fwidth, self.fheight)
self.input_string = self.input_string:sub(0,-2)
-- draw new cursor
self.cursor:moveHorizontal(-self.fwidth)
self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
end
function InputBox:clearText()
self.cursor:clear()
self.input_string = ""
self:refreshText()
self.cursor.x_pos = self.input_start_x - 3
self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
end
function InputBox:drawBox(ypos, w, h, title)
@ -66,35 +99,40 @@ function InputBox:drawBox(ypos, w, h, title)
end
--[[
|| d_text default to nil (used to set default text in input slot)
--]]
----------------------------------------------------------------------
-- InputBox:input()
--
-- @title: input prompt for the box
-- @d_text: default to nil (used to set default text in input slot)
----------------------------------------------------------------------
function InputBox:input(ypos, height, title, d_text)
local pagedirty = true
-- do some initilization
self.h = height
self.input_start_y = ypos + 35
self.input_cur_x = self.input_start_x
if d_text then -- if specified default text, draw it
w = fb.bb:getWidth() - 40
h = height - 45
self:drawBox(ypos, w, h, title)
self:setDefaultInput(d_text)
fb:refresh(1, 20, ypos, w, h)
pagedirty = false
else -- otherwise, leave the draw task to the main loop
self.input_string = ""
self.input_slot_w = fb.bb:getWidth() - 170
self.cursor = Cursor:new {
x_pos = self.input_start_x - 3,
y_pos = ypos + 13,
h = 30,
}
-- draw box and content
w = fb.bb:getWidth() - 40
h = height - 45
self:drawBox(ypos, w, h, title)
if d_text then
self.input_string = d_text
self.input_cur_x = self.input_cur_x + (self.fwidth * d_text:len())
self.cursor.x_pos = self.cursor.x_pos + (self.fwidth * d_text:len())
self:refreshText()
end
self.cursor:draw()
fb:refresh(1, 20, ypos, w, h)
while true do
if pagedirty then
w = fb.bb:getWidth() - 40
h = height - 45
self:drawBox(ypos, w, h, title)
fb:refresh(1, 20, ypos, w, h)
pagedirty = false
end
local ev = input.waitForEvent()
ev.code = adjustKeyEvents(ev)
if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
@ -177,14 +215,30 @@ function InputBox:input(ypos, height, title, d_text)
self:addChar(" ")
elseif ev.code == KEY_PGFWD then
elseif ev.code == KEY_PGBCK then
elseif ev.code == KEY_FW_LEFT then
if (self.cursor.x_pos + 3) > self.input_start_x then
self.cursor:moveHorizontalAndDraw(-self.fwidth)
fb:refresh(1, self.input_start_x-5, ypos,
self.input_slot_w, h)
end
elseif ev.code == KEY_FW_RIGHT then
if (self.cursor.x_pos + 3) < self.input_cur_x then
self.cursor:moveHorizontalAndDraw(self.fwidth)
fb:refresh(1,self.input_start_x-5, ypos,
self.input_slot_w, h)
end
elseif ev.code == KEY_ENTER or ev.code == KEY_FW_PRESS then
if self.input_string == "" then
self.input_string = nil
end
break
elseif ev.code == KEY_DEL then
self:delChar()
elseif ev.code == KEY_BACK then
if Keys.shiftmode then
self:clearText()
else
self:delChar()
end
elseif ev.code == KEY_BACK or ev.code == KEY_HOME then
self.input_string = nil
break
end
@ -195,5 +249,7 @@ function InputBox:input(ypos, height, title, d_text)
end -- if
end -- while
return self.input_string
local return_str = self.input_string
self.input_string = ""
return return_str
end

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