Merge pull request #143 from houqp/master

add rounded corner border
pull/2/merge
Dobrica Pavlinušić 12 years ago
commit 5666e5908a

@ -20,6 +20,20 @@
#include <string.h>
#include "blitbuffer.h"
inline int setPixel(BlitBuffer *bb, int x, int y, int c) {
uint8_t *dstptr = (uint8_t*)(bb->data) + (y * bb->pitch) + (x / 2);
if(x % 2 == 0) {
*dstptr &= 0x0F;
*dstptr |= c << 4;
} else {
*dstptr &= 0xF0;
*dstptr |= c;
}
return 0;
}
int newBlitBufferNative(lua_State *L, int w, int h, BlitBuffer **newBuffer) {
BlitBuffer *bb = (BlitBuffer*) lua_newuserdata(L, sizeof(BlitBuffer));
luaL_getmetatable(L, "blitbuffer");
@ -78,7 +92,6 @@ static int blitFullToBuffer(lua_State *L) {
}
memcpy(dst->data, src->data, src->pitch * src->h);
return 0;
}
@ -485,6 +498,172 @@ static int dimRect(lua_State *L) {
return 0;
}
/*
* @r: radius
* @c: color of the line to draw
* @w: width of the line to draw
*/
static int paintCircle(lua_State *L) {
BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
int center_x = luaL_checkint(L, 2);
int center_y = luaL_checkint(L, 3);
int r = luaL_checkint(L, 4);
int c = luaL_optint(L, 5, 15);
int w = luaL_optint(L, 6, r);
if( (center_x + r > dst->h) || (center_x - r < 0) ||
(center_y + r > dst->w) || (center_y - r < 0) ||
(r == 0)) {
return 0;
}
if(w > r) {
w = r;
}
int tmp_y;
/* for outer circle */
int x = 0, y = r;
float delta = 5/4 - r;
/* for inter circle */
int r2 = r - w;
int x2 = 0, y2 = r2;
float delta2 = 5/4 - r;
/* draw two axles */
for(tmp_y = r; tmp_y > r2; tmp_y--) {
setPixel(dst, center_x+0, center_y+tmp_y, c);
setPixel(dst, center_x-0, center_y-tmp_y, c);
setPixel(dst, center_x+tmp_y, center_y+0, c);
setPixel(dst, center_x-tmp_y, center_y-0, c);
}
while(x < y) {
/* decrease y if we are out of circle */
x++;
if (delta > 0) {
y--;
delta = delta + 2*x - 2*y + 2;
} else {
delta = delta + 2*x + 1;
}
/* inner circle finished drawing, increase y linearly for filling */
if(x2 > y2) {
y2++;
x2++;
} else {
x2++;
if (delta2 > 0) {
y2--;
delta2 = delta2 + 2*x2 - 2*y2 + 2;
} else {
delta2 = delta2 + 2*x2 + 1;
}
}
for(tmp_y = y; tmp_y > y2; tmp_y--) {
setPixel(dst, center_x+x, center_y+tmp_y, c);
setPixel(dst, center_x+tmp_y, center_y+x, c);
setPixel(dst, center_x+tmp_y, center_y-x, c);
setPixel(dst, center_x+x, center_y-tmp_y, c);
setPixel(dst, center_x-x, center_y-tmp_y, c);
setPixel(dst, center_x-tmp_y, center_y-x, c);
setPixel(dst, center_x-tmp_y, center_y+x, c);
setPixel(dst, center_x-x, center_y+tmp_y, c);
}
}
if(r == w) {
setPixel(dst, center_x, center_y, c);
}
return 0;
}
static int paintRoundedCorner(lua_State *L) {
BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
int off_x = luaL_checkint(L, 2);
int off_y = luaL_checkint(L, 3);
int w = luaL_checkint(L, 4);
int h = luaL_checkint(L, 5);
int bw = luaL_checkint(L, 6);
int r = luaL_checkint(L, 7);
int c = luaL_optint(L, 8, 15);
if((2*r > h) || (2*r > w) || (r == 0)) {
return 0;
}
if(r > h) {
r = h;
}
if(r > w) {
r = w;
}
if(bw > r) {
bw = r;
}
int tmp_y;
/* for outer circle */
int x = 0, y = r;
float delta = 5/4 - r;
/* for inter circle */
int r2 = r - bw;
int x2 = 0, y2 = r2;
float delta2 = 5/4 - r;
/* draw two axles */
/*for(tmp_y = r; tmp_y > r2; tmp_y--) {*/
/*setPixel(dst, (w-r)+off_x+0, (h-r)+off_y+tmp_y-1, c);*/
/*setPixel(dst, (w-r)+off_x-0, (r)+off_y-tmp_y, c);*/
/*setPixel(dst, (w-r)+off_x+tmp_y, (h-r)+off_y+0, c);*/
/*setPixel(dst, (r)+off_x-tmp_y, (h-r)+off_y-0-1, c);*/
/*}*/
while(x < y) {
/* decrease y if we are out of circle */
x++;
if (delta > 0) {
y--;
delta = delta + 2*x - 2*y + 2;
} else {
delta = delta + 2*x + 1;
}
/* inner circle finished drawing, increase y linearly for filling */
if(x2 > y2) {
y2++;
x2++;
} else {
x2++;
if (delta2 > 0) {
y2--;
delta2 = delta2 + 2*x2 - 2*y2 + 2;
} else {
delta2 = delta2 + 2*x2 + 1;
}
}
for(tmp_y = y; tmp_y > y2; tmp_y--) {
setPixel(dst, (w-r)+off_x+x-1, (h-r)+off_y+tmp_y-1, c);
setPixel(dst, (w-r)+off_x+tmp_y-1, (h-r)+off_y+x-1, c);
setPixel(dst, (w-r)+off_x+tmp_y-1, (r)+off_y-x, c);
setPixel(dst, (w-r)+off_x+x-1, (r)+off_y-tmp_y, c);
setPixel(dst, (r)+off_x-x, (r)+off_y-tmp_y, c);
setPixel(dst, (r)+off_x-tmp_y, (r)+off_y-x, c);
setPixel(dst, (r)+off_x-tmp_y, (h-r)+off_y+x-1, c);
setPixel(dst, (r)+off_x-x, (h-r)+off_y+tmp_y-1, c);
}
}
return 0;
}
static const struct luaL_Reg blitbuffer_func[] = {
{"new", newBlitBuffer},
{NULL, NULL}
@ -497,6 +676,8 @@ static const struct luaL_Reg blitbuffer_meth[] = {
{"addblitFrom", addblitToBuffer},
{"blitFullFrom", blitFullToBuffer},
{"paintRect", paintRect},
{"paintCircle", paintCircle},
{"paintRoundedCorner", paintRoundedCorner},
{"invertRect", invertRect},
{"dimRect", dimRect},
{"free", freeBlitBuffer},

@ -1,12 +1,33 @@
--[[
Draw a border
blitbuffer.paintBorder = function (bb, x, y, w, h, bw, c)
bb:paintRect(x, y, w, bw, c)
bb:paintRect(x, y+h-bw, w, bw, c)
bb:paintRect(x, y+bw, bw, h - 2*bw, c)
bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c)
@x: start position in x axis
@y: start position in y axis
@w: width of the border
@h: height of the border
@bw: line width of the border
@c: color for loading bar
@r: radius of for border's corner (nil or 0 means right corner border)
--]]
function blitbuffer.paintBorder(bb, x, y, w, h, bw, c, r)
if not r or r == 0 then
bb:paintRect(x, y, w, bw, c)
bb:paintRect(x, y+h-bw, w, bw, c)
bb:paintRect(x, y+bw, bw, h - 2*bw, c)
bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c)
else
if h < 2*r then h = 2 * r end
if w < 2*r then w = 2 * r end
bb:paintRoundedCorner(x, y, w, h, bw, r, c)
bb:paintRect(r+x, y, w-2*r, bw, c)
bb:paintRect(r+x, y+h-bw, w-2*r, bw, c)
bb:paintRect(x, r+y, bw, h-2*r, c)
bb:paintRect(x+w-bw, r+y, bw, h-2*r, c)
end
end
--[[
Draw a progress bar according to following args:
@ -19,8 +40,8 @@ Draw a progress bar according to following args:
@load_percent: progress in percent
@c: color for loading bar
--]]
blitbuffer.progressBar = function (bb, x, y, w, h,
load_m_w, load_m_h, load_percent, c)
function blitbuffer.progressBar(bb, x, y, w, h,
load_m_w, load_m_h, load_percent, c)
if load_m_h*2 > h then
load_m_h = h/2
end

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