fix operator precedence #95

This explains why our dimmed areas had vertical stripes and improves
quality
pull/2/merge
Dobrica Pavlinusic 12 years ago
parent 1a0e245c88
commit 1aba2d2695

@ -463,8 +463,8 @@ static int dimRect(lua_State *L) {
for(cy = 0; cy < h; cy++) {
for(cx = 0; cx < w/2; cx++) {
*(dstptr+cx) =
*(dstptr+cx) >> 1 & 0xF0 |
*(dstptr+cx) & 0x0F >> 1;
( *(dstptr+cx) >> 1 ) & 0xF0 |
( *(dstptr+cx) & 0x0F ) >> 1;
}
dstptr += dst->pitch;
}

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