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Merge pull request #750 from houqp/new_ui_code
bug fix for einkfb.c and screen.lua
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commit
0835e9f34d
28
einkfb.c
28
einkfb.c
@ -41,8 +41,8 @@ inline void fbInvert4BppTo8Bpp(FBInfo *fb) {
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fb_pitch = fb->real_buf->pitch;
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fb_pitch = fb->real_buf->pitch;
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/* copy bitmap from 4bpp shadow blitbuffer to framebuffer */
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/* copy bitmap from 4bpp shadow blitbuffer to framebuffer */
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for (i = (h-1); i > 0; i--) {
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for (i = (h-1); i >= 0; i--) {
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for (j = (w-1)/2; j > 0; j--) {
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for (j = (w-1)/2; j >= 0; j--) {
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fb_buf[i*fb_pitch + j*2] = shadow_buf[i*pitch + j];
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fb_buf[i*fb_pitch + j*2] = shadow_buf[i*pitch + j];
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fb_buf[i*fb_pitch + j*2] &= 0xF0;
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fb_buf[i*fb_pitch + j*2] &= 0xF0;
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fb_buf[i*fb_pitch + j*2] |= shadow_buf[i*pitch + j]>>4 & 0x0F;
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fb_buf[i*fb_pitch + j*2] |= shadow_buf[i*pitch + j]>>4 & 0x0F;
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@ -60,18 +60,18 @@ inline void fb4BppTo8Bpp(FBInfo *fb) {
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shadow_buf = fb->buf->data;
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shadow_buf = fb->buf->data;
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fb_buf = fb->real_buf->data;
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fb_buf = fb->real_buf->data;
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/* h is 1024 for PaperWhite */
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/* h is 1024 for PaperWhite's shadow buffer */
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h = fb->buf->h;
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h = fb->buf->h;
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/* w is 758 for PaperWhite */
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/* w is 758 for PaperWhite's shadow buffer */
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w = fb->buf->w;
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w = fb->buf->w;
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/* pitch is 384 for shadow buffer */
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/* pitch is 376 for shadow buffer */
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pitch = fb->buf->pitch;
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pitch = fb->buf->pitch;
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/* pitch is 768 for PaperWhite */
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/* pitch is 768 for PaperWhite's framebuffer */
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fb_pitch = fb->real_buf->pitch;
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fb_pitch = fb->real_buf->pitch;
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/* copy bitmap from 4bpp shadow blitbuffer to framebuffer */
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/* copy bitmap from 4bpp shadow blitbuffer to framebuffer */
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for (i = (h-1); i > 0; i--) {
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for (i = (h-1); i >= 0; i--) {
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for (j = (w-1)/2; j > 0; j--) {
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for (j = (w-1)/2; j >= 0; j--) {
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fb_buf[i*fb_pitch + j*2] = shadow_buf[i*pitch + j];
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fb_buf[i*fb_pitch + j*2] = shadow_buf[i*pitch + j];
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fb_buf[i*fb_pitch + j*2] &= 0xF0;
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fb_buf[i*fb_pitch + j*2] &= 0xF0;
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fb_buf[i*fb_pitch + j*2] |= shadow_buf[i*pitch + j]>>4 & 0x0F;
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fb_buf[i*fb_pitch + j*2] |= shadow_buf[i*pitch + j]>>4 & 0x0F;
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@ -222,10 +222,16 @@ static int openFrameBuffer(lua_State *L) {
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}
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}
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if (fb->vinfo.bits_per_pixel == 8) {
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if (fb->vinfo.bits_per_pixel == 8) {
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/* for 8bpp K4, PaperWhite, we create a shadow 4bpp blitbuffer. These
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/* for 8bpp K4, PaperWhite, we create a shadow 4bpp blitbuffer.
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* models use 16 scale 8bpp framebuffer, so we still cheat it as 4bpp
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* These models use 16 scale 8bpp framebuffer, so they are
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* actually fake 8bpp FB. Therefore, we still treat them as 4bpp
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*
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* For PaperWhite, the screen width is 758, but FB's line_length
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* is 768. So when doing the screen update, you still need to
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* fill 768 pixels per line, but the trailing 10 px for each
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* line is actually ignored by driver.
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* */
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* */
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fb->buf->pitch = fb->finfo.line_length / 2;
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fb->buf->pitch = fb->vinfo.xres / 2;
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fb->buf->data = (uint8_t *)calloc(fb->buf->pitch * fb->vinfo.yres, sizeof(uint8_t));
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fb->buf->data = (uint8_t *)calloc(fb->buf->pitch * fb->vinfo.yres, sizeof(uint8_t));
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if (!fb->buf->data) {
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if (!fb->buf->data) {
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@ -42,7 +42,6 @@ Codes for rotation modes:
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Screen = {
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Screen = {
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width = 0,
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width = 0,
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height = 0,
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height = 0,
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pitch = 0,
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native_rotation_mode = nil,
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native_rotation_mode = nil,
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cur_rotation_mode = 0,
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cur_rotation_mode = 0,
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@ -53,12 +52,11 @@ Screen = {
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}
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}
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function Screen:init()
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function Screen:init()
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_, self.height = self.fb:getSize()
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-- for unknown strange reason, pitch*2 is 10 px more than screen width in KPW
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-- for unknown strange reason, pitch*2 is less than screen width in KPW
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self.width, self.height = self.fb:getSize()
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-- so we need to calculate width by pitch here
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-- Blitbuffer still uses inverted 4bpp bitmap, so pitch should be
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self.pitch = self.fb:getPitch()
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-- (self.width / 2)
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self.width = self.pitch * 2
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self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
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self.bb = Blitbuffer.new(self.width, self.height, self.pitch)
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if self.width > self.height then
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if self.width > self.height then
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-- For another unknown strange reason, self.fb:getOrientation always
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-- For another unknown strange reason, self.fb:getOrientation always
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-- return 0 in KPW, even though we are in landscape mode.
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-- return 0 in KPW, even though we are in landscape mode.
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@ -102,7 +100,7 @@ function Screen:getDPI()
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end
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end
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function Screen:getPitch()
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function Screen:getPitch()
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return self.ptich
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return self.fb:getPitch()
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end
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end
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function Screen:getNativeRotationMode()
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function Screen:getNativeRotationMode()
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@ -133,8 +131,7 @@ function Screen:setRotationMode(mode)
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end
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end
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self.cur_rotation_mode = mode
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self.cur_rotation_mode = mode
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self.bb:free()
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self.bb:free()
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self.pitch = self.width/2
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self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
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self.bb = Blitbuffer.new(self.width, self.height, self.pitch)
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-- update mode for input module
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-- update mode for input module
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Input.rotation = mode
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Input.rotation = mode
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end
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end
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@ -170,11 +167,11 @@ function Screen:saveCurrentBB()
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local width, height = self:getWidth(), self:getHeight()
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local width, height = self:getWidth(), self:getHeight()
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if not self.saved_bb then
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if not self.saved_bb then
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self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
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self.saved_bb = Blitbuffer.new(width, height, self.width/2)
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end
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end
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if self.saved_bb:getWidth() ~= width then
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if self.saved_bb:getWidth() ~= width then
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self.saved_bb:free()
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self.saved_bb:free()
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self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
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self.saved_bb = Blitbuffer.new(width, height, self.width/2)
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end
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end
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self.saved_bb:blitFullFrom(self.bb)
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self.saved_bb:blitFullFrom(self.bb)
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end
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end
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