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koreader/frontend/ui/plugin/switch_plugin.lua

112 lines
3.1 KiB
Lua

--[[--
SwitchPlugin creates a plugin with a switch to enable or disable it.
See spec/unit/switch_plugin_spec.lua for the usage.
]]
local ConfirmBox = require("ui/widget/confirmbox")
local DataStorage = require("datastorage")
local LuaSettings = require("luasettings")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local _ = require("gettext")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local SwitchPlugin = WidgetContainer:extend{}
function SwitchPlugin:extend(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function SwitchPlugin:new(o)
o = self:extend(o)
assert(type(o.name) == "string", "name is required")
o.settings = LuaSettings:open(DataStorage:getSettingsDir() .. "/" .. o.name .. ".lua")
o.settings_id = 0
SwitchPlugin._init(o)
return o
end
function SwitchPlugin:_init()
if self.default_enable then
self.enabled = self.settings:nilOrTrue("enable")
else
self.enabled = not self.settings:nilOrFalse("enable")
end
self.settings_id = self.settings_id + 1
logger.dbg("SwitchPlugin:_init() self.enabled: ", self.enabled, " with id ", self.settings_id)
if self.enabled then
self:_start()
else
self:_stop()
end
end
function SwitchPlugin:flipSetting()
if self.default_enable then
self.settings:flipNilOrTrue("enable")
else
self.settings:flipNilOrFalse("enable")
end
self:_init()
end
function SwitchPlugin:onFlushSettings()
self.settings:flush()
end
--- Show a ConfirmBox to ask for enabling or disabling this plugin.
function SwitchPlugin:_showConfirmBox()
UIManager:show(ConfirmBox:new{
text = self:_confirmMessage(),
ok_text = self.enabled and _("Disable") or _("Enable"),
ok_callback = function()
self:flipSetting()
end,
})
end
function SwitchPlugin:_confirmMessage()
local result = ""
if type(self.confirm_message) == "string" then
result = self.confirm_message .. "\n"
elseif type(self.confirm_message) == "function" then
result = self.confirm_message() .. "\n"
end
if self.enabled then
result = result .. _("Do you want to disable it?")
else
result = result .. _("Do you want to enable it?")
end
return result
end
function SwitchPlugin:init()
if type(self.menu_item) == "string" and self.ui ~= nil and self.ui.menu ~= nil then
self.ui.menu:registerToMainMenu(self)
end
end
function SwitchPlugin:addToMainMenu(menu_items)
assert(type(self.menu_item) == "string",
"addToMainMenu should not be called without menu_item.")
assert(type(self.menu_text) == "string",
"Have you forgotten to set \"menu_text\"")
menu_items[self.menu_item] = {
text = self.menu_text,
callback = function()
self:_showConfirmBox()
end,
checked_func = function() return self.enabled end,
}
end
-- Virtual
function SwitchPlugin:_start() end
-- Virtual
function SwitchPlugin:_stop() end
return SwitchPlugin