2
0
mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/widget/checkmark.lua

97 lines
3.1 KiB
Lua
Raw Normal View History

--[[--
Widget that shows a checkmark (``), an empty box (``)
or nothing of the same size.
Example:
local CheckMark = require("ui/widget/CheckMark")
local parent_widget = FrameContainer:new{}
table.insert(parent_widget, CheckMark:new{
checkable = false, -- shows nothing when false, defaults to true
checked = function() end, -- whether the box has a checkmark in it
})
UIManager:show(parent_widget)
]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local Font = require("ui/font")
local OverlapGroup = require("ui/widget/overlapgroup")
local TextWidget = require("ui/widget/textwidget")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local WidgetContainer = require("ui/widget/container/widgetcontainer")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local CheckMark = WidgetContainer:extend{
checkable = true,
checked = false,
enabled = true,
face = Font:getFace("smallinfofont"),
width = 0,
height = 0,
baseline = 0,
}
function CheckMark:init()
-- Adjust these checkmarks if mirroring UI (para_direction_rtl should
-- follow BD.mirroredUILayout(), and not the set or reverted text
-- direction, for proper rendering on the right).
2022-01-15 23:42:17 +00:00
local para_direction_rtl = BD.mirroredUILayout()
local checked_widget = TextWidget:new{
text = " ✓", -- preceded by thin space for better alignment
face = self.face,
para_direction_rtl = para_direction_rtl,
}
self.baseline = checked_widget:getBaseline()
local unchecked_widget = TextWidget:new{
text = "",
face = self.face,
para_direction_rtl = para_direction_rtl,
}
local disabled_checked_widget = TextWidget:new{
text = " ✓", -- preceded by thin space for better alignment
face = self.face,
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
para_direction_rtl = para_direction_rtl,
}
local disabled_unchecked_widget = TextWidget:new{
text = "",
face = self.face,
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
para_direction_rtl = para_direction_rtl,
}
local empty_widget = TextWidget:new{
text = "",
face = self.face,
para_direction_rtl = para_direction_rtl,
}
local widget
if self.checkable then
if self.enabled then
widget = OverlapGroup:new{
(self.checked and checked_widget or empty_widget),
unchecked_widget
}
else
widget = OverlapGroup:new{
(self.checked and disabled_checked_widget or empty_widget),
disabled_unchecked_widget
}
end
else
widget = empty_widget
end
self[1] = widget
self.dimen = unchecked_widget:getSize()
end
function CheckMark:paintTo(bb, x, y)
-- NOTE: Account for alignment/offsets computation being tacked on to self.dimen...
-- This is dumb and probably means we're doing something wonky... somewhere, but it works,
-- and allows us to keep sensible coordinates in dimen, so that they can be used for hitbox checks.
WidgetContainer.paintTo(self, bb, x - self.dimen.x, y - self.dimen.y)
self.dimen.x = x
self.dimen.y = y
end
return CheckMark