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koreader/frontend/ui/widget/container.lua

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require "ui/widget/base"
--[[
WidgetContainer is a container for another Widget
--]]
WidgetContainer = Widget:new()
function WidgetContainer:getSize()
if self.dimen then
-- fixed size
return self.dimen
elseif self[1] then
-- return size of first child widget
return self[1]:getSize()
else
return Geom:new{ w = 0, h = 0 }
end
end
--[[
delete all child widgets
--]]
function WidgetContainer:clear()
while table.remove(self) do end
end
function WidgetContainer:paintTo(bb, x, y)
-- default to pass request to first child widget
if self[1] then
return self[1]:paintTo(bb, x, y)
end
end
function WidgetContainer:propagateEvent(event)
-- propagate to children
for _, widget in ipairs(self) do
if widget:handleEvent(event) then
-- stop propagating when an event handler returns true
return true
end
end
return false
end
--[[
Containers will pass events to children or react on them themselves
--]]
function WidgetContainer:handleEvent(event)
if not self:propagateEvent(event) then
-- call our own standard event handler
return Widget.handleEvent(self, event)
else
return true
end
end
function WidgetContainer:free()
for _, widget in ipairs(self) do
if widget.free then widget:free() end
end
end
--[[
BottomContainer contains its content (1 widget) at the bottom of its own
dimensions
--]]
BottomContainer = WidgetContainer:new()
function BottomContainer:paintTo(bb, x, y)
local contentSize = self[1]:getSize()
if contentSize.w > self.dimen.w or contentSize.h > self.dimen.h then
-- throw error? paint to scrap buffer and blit partially?
-- for now, we ignore this
end
self[1]:paintTo(bb,
x + (self.dimen.w - contentSize.w)/2,
y + (self.dimen.h - contentSize.h))
end
--[[
CenterContainer centers its content (1 widget) within its own dimensions
--]]
CenterContainer = WidgetContainer:new()
function CenterContainer:paintTo(bb, x, y)
local contentSize = self[1]:getSize()
if contentSize.w > self.dimen.w or contentSize.h > self.dimen.h then
-- throw error? paint to scrap buffer and blit partially?
-- for now, we ignore this
end
local x_pos = x
local y_pos = y
if self.ignore ~= "height" then
y_pos = y + (self.dimen.h - contentSize.h)/2
end
if self.ignore ~= "width" then
x_pos = x + (self.dimen.w - contentSize.w)/2
end
self[1]:paintTo(bb, x_pos, y_pos)
end
--[[
LeftContainer aligns its content (1 widget) at the left of its own dimensions
--]]
LeftContainer = WidgetContainer:new()
function LeftContainer:paintTo(bb, x, y)
local contentSize = self[1]:getSize()
if contentSize.w > self.dimen.w or contentSize.h > self.dimen.h then
-- throw error? paint to scrap buffer and blit partially?
-- for now, we ignore this
end
self[1]:paintTo(bb, x , y + (self.dimen.h - contentSize.h)/2)
end
--[[
RightContainer aligns its content (1 widget) at the right of its own dimensions
--]]
RightContainer = WidgetContainer:new()
function RightContainer:paintTo(bb, x, y)
local contentSize = self[1]:getSize()
if contentSize.w > self.dimen.w or contentSize.h > self.dimen.h then
-- throw error? paint to scrap buffer and blit partially?
-- for now, we ignore this
end
self[1]:paintTo(bb,
x + (self.dimen.w - contentSize.w),
y + (self.dimen.h - contentSize.h)/2)
end
--[[
A FrameContainer is some graphics content (1 widget) that is surrounded by a
frame
--]]
FrameContainer = WidgetContainer:new{
background = nil,
color = 15,
margin = 0,
radius = 0,
bordersize = 2,
padding = 5,
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width = nil,
height = nil,
invert = false,
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}
function FrameContainer:getSize()
local content_size = self[1]:getSize()
return Geom:new{
w = content_size.w + ( self.margin + self.bordersize + self.padding ) * 2,
h = content_size.h + ( self.margin + self.bordersize + self.padding ) * 2
}
end
function FrameContainer:paintTo(bb, x, y)
local my_size = self:getSize()
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local container_width = self.width or my_size.w
local container_height = self.height or my_size.h
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--@TODO get rid of margin here? 13.03 2013 (houqp)
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if self.background then
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bb:paintRoundedRect(x, y, container_width, container_height,
self.background, self.radius)
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end
if self.bordersize > 0 then
bb:paintBorder(x + self.margin, y + self.margin,
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container_width - self.margin * 2,
container_height - self.margin * 2,
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self.bordersize, self.color, self.radius)
end
if self[1] then
self[1]:paintTo(bb,
x + self.margin + self.bordersize + self.padding,
y + self.margin + self.bordersize + self.padding)
end
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if self.invert then
bb:invertRect(x, y, container_width, container_height)
end
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end
--[[
an UnderlineContainer is a WidgetContainer that is able to paint
a line under its child node
--]]
UnderlineContainer = WidgetContainer:new{
linesize = 2,
padding = 1,
color = 0,
vertical_align = "top",
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}
function UnderlineContainer:getSize()
if self.dimen then
return { w = self.dimen.w, h = self.dimen.h }
else
return self:getContentSize()
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end
end
function UnderlineContainer:getContentSize()
local contentSize = self[1]:getSize()
return {
w = contentSize.w,
h = contentSize.h + self.linesize + self.padding
}
end
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function UnderlineContainer:paintTo(bb, x, y)
local container_size = self:getSize()
local content_size = self:getContentSize()
local p_y = y
if self.vertical_align == "center" then
p_y = (container_size.h - content_size.h) / 2 + y
elseif self.vertical_align == "bottom" then
p_y = (container_size.h - content_size.h) + y
end
self[1]:paintTo(bb, x, p_y)
bb:paintRect(x, y + container_size.h - self.linesize,
container_size.w, self.linesize, self.color)
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end
--[[
an InputContainer is an WidgetContainer that handles input events
an example for a key_event is this:
PanBy20 = {
{ "Shift", Input.group.Cursor },
seqtext = "Shift+Cursor",
doc = "pan by 20px",
event = "Pan", args = 20, is_inactive = true,
},
PanNormal = {
{ Input.group.Cursor },
seqtext = "Cursor",
doc = "pan by 10 px", event = "Pan", args = 10,
},
Quit = { {"Home"} },
it is suggested to reference configurable sequences from another table
and store that table as configuration setting
--]]
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InputContainer = WidgetContainer:new{
vertical_align = "top",
}
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function InputContainer:_init()
-- we need to do deep copy here
local new_key_events = {}
if self.key_events then
for k,v in pairs(self.key_events) do
new_key_events[k] = v
end
end
self.key_events = new_key_events
local new_ges_events = {}
if self.ges_events then
for k,v in pairs(self.ges_events) do
new_ges_events[k] = v
end
end
self.ges_events = new_ges_events
if not self.dimen then
self.dimen = Geom:new{}
end
end
function InputContainer:paintTo(bb, x, y)
self.dimen.x = x
self.dimen.y = y
if self[1] then
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if self.vertical_align == "center" then
local content_size = self[1]:getSize()
self[1]:paintTo(bb, x, y + (self.dimen.h - content_size.h)/2)
else
self[1]:paintTo(bb, x, y)
end
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end
end
--[[
the following handler handles keypresses and checks if they lead to a command.
if this is the case, we retransmit another event within ourselves
--]]
function InputContainer:onKeyPress(key)
for name, seq in pairs(self.key_events) do
if not seq.is_inactive then
for _, oneseq in ipairs(seq) do
if key:match(oneseq) then
local eventname = seq.event or name
return self:handleEvent(Event:new(eventname, seq.args, key))
end
end
end
end
end
function InputContainer:onGesture(ev)
for name, gsseq in pairs(self.ges_events) do
for _, gs_range in ipairs(gsseq) do
--DEBUG("gs_range", gs_range)
if gs_range:match(ev) then
local eventname = gsseq.event or name
return self:handleEvent(Event:new(eventname, gsseq.args, ev))
end
end
end
end