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koreader/frontend/device/generic/device.lua

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3.9 KiB
Lua
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local util = require("ffi/util")
local DEBUG = require("dbg")
local function no() return false end
local Device = {
screen_saver_mode = false,
charging_mode = false,
survive_screen_saver = false,
model = nil,
powerd = nil,
screen = nil,
input = nil,
-- hardware feature tests: (these are functions!)
hasKeyboard = no,
hasKeys = no,
isTouchDevice = no,
hasFrontlight = no,
-- use these only as a last resort. We should abstract the functionality
-- and have device dependent implementations in the corresponting
-- device/<devicetype>/device.lua file
-- (these are functions!)
isKindle = no,
isKobo = no,
isAndroid = no,
isEmulator = no,
-- some devices have part of their screen covered by the bezel
viewport = nil,
}
function Device:new(o)
local o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Device:init()
if not self.screen then
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self.screen = require("device/screen"):new{device = self}
end
if not self.input then
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self.input = require("device/input"):new{device = self}
end
if not self.powerd then
self.powerd = require("device/generic/powerd"):new{device = self}
end
if self.viewport then
self.screen:setViewport(self.viewport)
self.input:registerEventAdjustHook(
self.input.adjustTouchTranslate,
{x = 0 - self.viewport.x, y = 0 - self.viewport.y})
end
end
function Device:getPowerDevice()
return self.powerd
end
function Device:intoScreenSaver()
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
self.screen_saver_mode = true
end
end
function Device:outofScreenSaver()
if self.screen_saver_mode == true and self.charging_mode == false then
-- wait for native system update screen before we recover saved
-- Blitbuffer.
util.usleep(1500000)
self.screen:restoreFromSavedBB()
self.screen:refresh(0)
self.survive_screen_saver = true
end
self.screen_saver_mode = false
end
function Device:onPowerEvent(ev)
local Screensaver = require("ui/screensaver")
if (ev == "Power" or ev == "Suspend") and not self.screen_saver_mode then
local UIManager = require("ui/uimanager")
DEBUG("Suspending...")
-- always suspend in portrait mode
self.orig_rotation_mode = self.screen:getRotationMode()
self.screen:setRotationMode(0)
Screensaver:show()
self:prepareSuspend()
UIManager:scheduleIn(10, self.Suspend)
elseif (ev == "Power" or ev == "Resume") and self.screen_saver_mode then
DEBUG("Resuming...")
-- restore to previous rotation mode
self.screen:setRotationMode(self.orig_rotation_mode)
self:Resume()
Screensaver:close()
end
end
function Device:prepareSuspend()
if self.powerd and self.powerd.fl ~= nil then
-- in no case should the frontlight be turned on in suspend mode
self.powerd.fl:sleep()
end
self.screen:refresh(0)
self.screen_saver_mode = true
end
function Device:Suspend()
end
function Device:Resume()
local UIManager = require("ui/uimanager")
UIManager:unschedule(self.Suspend)
self.screen:refresh(1)
self.screen_saver_mode = false
end
function Device:usbPlugIn()
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
end
self.charging_mode = true
end
function Device:usbPlugOut()
if self.charging_mode == true and self.screen_saver_mode == false then
self.screen:restoreFromSavedBB()
self.screen:refresh(0)
end
--@TODO signal filemanager for file changes 13.06 2012 (houqp)
self.charging_mode = false
end
--[[
prepare for application shutdown
--]]
function Device:exit()
require("ffi/input"):closeAll()
self.screen:close()
end
return Device