2014-10-30 18:42:18 +00:00
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local util = require("ffi/util")
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local DEBUG = require("dbg")
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local function no() return false end
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local Device = {
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screen_saver_mode = false,
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charging_mode = false,
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survive_screen_saver = false,
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model = nil,
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powerd = nil,
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screen = nil,
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input = nil,
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-- hardware feature tests: (these are functions!)
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hasKeyboard = no,
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hasKeys = no,
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isTouchDevice = no,
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hasFrontlight = no,
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-- use these only as a last resort. We should abstract the functionality
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-- and have device dependent implementations in the corresponting
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-- device/<devicetype>/device.lua file
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-- (these are functions!)
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isKindle = no,
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isKobo = no,
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isAndroid = no,
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isEmulator = no,
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-- some devices have part of their screen covered by the bezel
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viewport = nil,
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}
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function Device:new(o)
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local o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function Device:init()
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if not self.screen then
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2014-11-03 09:08:55 +00:00
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self.screen = require("device/screen"):new{device = self}
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2014-10-30 18:42:18 +00:00
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end
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if not self.input then
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2014-11-03 09:08:55 +00:00
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self.input = require("device/input"):new{device = self}
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2014-10-30 18:42:18 +00:00
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end
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if not self.powerd then
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self.powerd = require("device/generic/powerd"):new{device = self}
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end
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if self.viewport then
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self.screen:setViewport(self.viewport)
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self.input:registerEventAdjustHook(
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self.input.adjustTouchTranslate,
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{x = 0 - self.viewport.x, y = 0 - self.viewport.y})
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end
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end
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function Device:getPowerDevice()
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return self.powerd
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end
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function Device:intoScreenSaver()
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if self.charging_mode == false and self.screen_saver_mode == false then
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self.screen:saveCurrentBB()
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self.screen_saver_mode = true
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end
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end
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function Device:outofScreenSaver()
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if self.screen_saver_mode == true and self.charging_mode == false then
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-- wait for native system update screen before we recover saved
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-- Blitbuffer.
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util.usleep(1500000)
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self.screen:restoreFromSavedBB()
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self.screen:refresh(0)
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self.survive_screen_saver = true
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end
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self.screen_saver_mode = false
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end
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function Device:onPowerEvent(ev)
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local Screensaver = require("ui/screensaver")
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if (ev == "Power" or ev == "Suspend") and not self.screen_saver_mode then
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local UIManager = require("ui/uimanager")
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DEBUG("Suspending...")
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-- always suspend in portrait mode
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self.orig_rotation_mode = self.screen:getRotationMode()
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self.screen:setRotationMode(0)
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Screensaver:show()
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self:prepareSuspend()
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2014-11-06 11:59:00 +00:00
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UIManager:scheduleIn(10, self.Suspend)
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2014-10-30 18:42:18 +00:00
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elseif (ev == "Power" or ev == "Resume") and self.screen_saver_mode then
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DEBUG("Resuming...")
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-- restore to previous rotation mode
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self.screen:setRotationMode(self.orig_rotation_mode)
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self:Resume()
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Screensaver:close()
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end
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end
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function Device:prepareSuspend()
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if self.powerd and self.powerd.fl ~= nil then
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-- in no case should the frontlight be turned on in suspend mode
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self.powerd.fl:sleep()
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end
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self.screen:refresh(0)
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self.screen_saver_mode = true
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end
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function Device:Suspend()
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end
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function Device:Resume()
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2014-11-06 11:59:00 +00:00
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local UIManager = require("ui/uimanager")
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UIManager:unschedule(self.Suspend)
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2014-10-30 18:42:18 +00:00
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self.screen:refresh(1)
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self.screen_saver_mode = false
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end
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function Device:usbPlugIn()
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if self.charging_mode == false and self.screen_saver_mode == false then
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self.screen:saveCurrentBB()
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end
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self.charging_mode = true
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end
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function Device:usbPlugOut()
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if self.charging_mode == true and self.screen_saver_mode == false then
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self.screen:restoreFromSavedBB()
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self.screen:refresh(0)
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end
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--@TODO signal filemanager for file changes 13.06 2012 (houqp)
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self.charging_mode = false
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end
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--[[
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prepare for application shutdown
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--]]
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function Device:exit()
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require("ffi/input"):closeAll()
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self.screen:close()
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end
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return Device
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