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koreader/frontend/ui/widget/buttondialogtitle.lua

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local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
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local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
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local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local VerticalGroup = require("ui/widget/verticalgroup")
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local UIManager = require("ui/uimanager")
local VerticalSpan = require("ui/widget/verticalspan")
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local _ = require("gettext")
local Screen = Device.screen
local ButtonDialogTitle = InputContainer:new{
title = nil,
title_align = nil,
title_face = Font:getFace("x_smalltfont"),
title_padding = Size.padding.large,
title_margin = Size.margin.title,
use_info_style = false, -- set to true to have the same look as ConfirmBox
info_face = Font:getFace("infofont"),
info_padding = Size.padding.default,
info_margin = Size.margin.default,
buttons = nil,
tap_close_callback = nil,
dismissable = true, -- set to false if any button callback is required
}
function ButtonDialogTitle:init()
if self.dismissable then
if Device:hasKeys() then
local close_keys = Device:hasFewKeys() and { "Back", "Left" } or "Back"
self.key_events = {
Close = { { close_keys }, doc = "close button dialog" }
}
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new {
ges = "tap",
range = Geom:new {
x = 0,
y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
end
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
MovableContainer:new{
FrameContainer:new{
VerticalGroup:new{
align = "center",
FrameContainer:new{
padding = self.use_info_style and self.info_padding or self.title_padding,
margin = self.use_info_style and self.info_margin or self.title_margin,
bordersize = 0,
TextBoxWidget:new{
text = self.title,
width = math.floor(Screen:getWidth() * 0.8),
face = self.use_info_style and self.info_face or self.title_face,
alignment = self.title_align or "left",
},
},
VerticalSpan:new{ width = Size.span.vertical_default },
ButtonTable:new{
width = math.floor(Screen:getWidth() * 0.9),
buttons = self.buttons,
zero_sep = true,
show_parent = self,
},
},
background = Blitbuffer.COLOR_WHITE,
bordersize = Size.border.window,
radius = Size.radius.window,
padding = Size.padding.button,
padding_bottom = 0, -- no padding below buttontable
}
}
}
end
function ButtonDialogTitle:onShow()
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
end
function ButtonDialogTitle:onCloseWidget()
UIManager:setDirty(nil, function()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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return "ui", self[1][1].dimen
end)
end
function ButtonDialogTitle:onTapClose()
UIManager:close(self)
if self.tap_close_callback then
self.tap_close_callback()
end
return true
end
function ButtonDialogTitle:onClose()
self:onTapClose()
return true
end
function ButtonDialogTitle:paintTo(...)
InputContainer.paintTo(self, ...)
self.dimen = self[1][1].dimen -- FrameContainer
end
return ButtonDialogTitle