* each time we want to reflect the updated bitmap on screen, we translate the shadow buffer into a format that the real framebuffer understands and write into the mapped memory region. (varies on devices)
* call ioctl system call to refresh EInk screen. (varies on devices)
KOReader will handle the 4BPP shadow buffer for you, all you need to do is to
teach `framebuffer_einkfb.lua` how to control the EInk screen and translate the 4BPP inverted
bitmap into the format that your framebuffer understands.
## Input Module
We have a `input.c` module in [koreader-base][kb-framework] that reads input
events from Linux's input system and pass to Lua frontend. Basically, you don't
need to change on that module because it should support most of the events.
For this part, the file you have to hack on is [`koreader/frontend/ui/input.lua`](https://github.com/koreader/koreader/blob/master/frontend/ui/input.lua).
Firstly, you need to tell which input device to open on KOReader start. All the
input devices are opened in `Input:init()` function.
Next, you might need to define `Input:eventAdjustHook()` function in
`Input:init()` method. We use this hook function to translates events into a
format that KOReader understands. You can look at the KindleTouch initialization code for real example.
For Kobo devices (Mini, Touch, Glo and Aura HD) the function `Input:eventAdjustHook()` was skipped and the functions `Input:init()` and `Input:handleTypeBTouchEv` were changed to allow the single touch protocol. For Kobo Aura with multitouch support an extra function `Input:handlePhoenixTouchEv` was added.
Linux supports two kinds of Multi-touch protocols:
Currently, KOReader supports gesture detection of protocol B, so if your device sends out
protocol A, you need to make a variant of function `Input:handleTouchEv()` (like `Input:handleTypeBTouchEv` and `Input:handlePhoenixTouchEv`) and simulate protocol B.
Also you are welcome to send a PR that adds protocol A support to KOReader.