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koreader/frontend/apps/filemanager/filemanagercollection.lua

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local BD = require("ui/bidi")
local ButtonDialogTitle = require("ui/widget/buttondialogtitle")
local Device = require("device")
local FileManagerBookInfo = require("apps/filemanager/filemanagerbookinfo")
local InfoMessage = require("ui/widget/infomessage")
local Menu = require("ui/widget/menu")
local ReadCollection = require("readcollection")
local UIManager = require("ui/uimanager")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
local Screen = require("device").screen
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local filemanagerutil = require("apps/filemanager/filemanagerutil")
local BaseUtil = require("ffi/util")
local util = require("util")
local _ = require("gettext")
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local T = BaseUtil.template
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local FileManagerCollection = WidgetContainer:extend{
coll_menu_title = _("Favorites"),
}
function FileManagerCollection:init()
self.ui.menu:registerToMainMenu(self)
end
function FileManagerCollection:addToMainMenu(menu_items)
menu_items.collections = {
text = self.coll_menu_title,
callback = function()
self:onShowColl("favorites")
end,
}
end
function FileManagerCollection:updateItemTable()
-- Try to stay on current page.
local select_number = nil
if self.coll_menu.page and self.coll_menu.perpage then
select_number = (self.coll_menu.page - 1) * self.coll_menu.perpage + 1
end
self.coll_menu:switchItemTable(self.coll_menu_title,
ReadCollection:prepareList(self.coll_menu.collection), select_number)
end
function FileManagerCollection:onMenuHold(item)
local readerui_instance = require("apps/reader/readerui"):_getRunningInstance()
local currently_opened_file = readerui_instance and readerui_instance.document and readerui_instance.document.file
self.collfile_dialog = nil
local function status_button_callback()
self._manager:updateItemTable()
UIManager:close(self.collfile_dialog)
end
local buttons = {
filemanagerutil.genStatusButtonsRow(item.file, status_button_callback),
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{},
{
filemanagerutil.genResetSettingsButton(item.file, currently_opened_file, status_button_callback),
{
text = _("Remove from collection"),
callback = function()
ReadCollection:removeItem(item.file, self._manager.coll_menu.collection)
self._manager:updateItemTable()
UIManager:close(self.collfile_dialog)
end,
},
},
{
{
text = _("Sort collection"),
callback = function()
UIManager:close(self.collfile_dialog)
local item_table = {}
for i=1, #self._manager.coll_menu.item_table do
table.insert(item_table, {text = self._manager.coll_menu.item_table[i].text, label = self._manager.coll_menu.item_table[i].file})
end
local SortWidget = require("ui/widget/sortwidget")
local sort_item
sort_item = SortWidget:new{
title = _("Sort favorites"),
item_table = item_table,
callback = function()
local new_order_table = {}
for i=1, #sort_item.item_table do
table.insert(new_order_table, {
file = sort_item.item_table[i].label,
order = i
})
end
ReadCollection:writeCollection(new_order_table, self._manager.coll_menu.collection)
self._manager:updateItemTable()
end
}
UIManager:show(sort_item)
end,
},
{
text = _("Book information"),
id = "book_information", -- used by covermenu
enabled = FileManagerBookInfo:isSupported(item.file),
callback = function()
FileManagerBookInfo:show(item.file)
UIManager:close(self.collfile_dialog)
end,
},
},
}
-- NOTE: Duplicated from frontend/apps/filemanager/filemanager.lua
if Device:canExecuteScript(item.file) then
table.insert(buttons, {
{
-- @translators This is the script's programming language (e.g., shell or python)
text = T(_("Execute %1 script"), util.getScriptType(item.file)),
enabled = true,
callback = function()
UIManager:close(self.collfile_dialog)
local script_is_running_msg = InfoMessage:new{
-- @translators %1 is the script's programming language (e.g., shell or python), %2 is the filename
text = T(_("Running %1 script %2…"), util.getScriptType(item.file), BD.filename(BaseUtil.basename(item.file))),
}
UIManager:show(script_is_running_msg)
UIManager:scheduleIn(0.5, function()
local rv = os.execute(BaseUtil.realpath(item.file))
UIManager:close(script_is_running_msg)
if rv == 0 then
UIManager:show(InfoMessage:new{
text = _("The script exited successfully."),
})
else
UIManager:show(InfoMessage:new{
text = T(_("The script returned a non-zero status code: %1!"), bit.rshift(rv, 8)),
icon = "notice-warning",
})
end
end)
end,
}
})
end
self.collfile_dialog = ButtonDialogTitle:new{
title = item.text:match("([^/]+)$"),
title_align = "center",
buttons = buttons,
}
UIManager:show(self.collfile_dialog)
return true
end
function FileManagerCollection:MenuSetRotationModeHandler(rotation)
if rotation ~= nil and rotation ~= Screen:getRotationMode() then
UIManager:close(self._manager.coll_menu)
if self._manager.ui.view and self._manager.ui.view.onSetRotationMode then
self._manager.ui.view:onSetRotationMode(rotation)
elseif self._manager.ui.onSetRotationMode then
self._manager.ui:onSetRotationMode(rotation)
else
Screen:setRotationMode(rotation)
end
self._manager:onShowColl()
end
return true
end
function FileManagerCollection:onShowColl(collection)
self.coll_menu = Menu:new{
ui = self.ui,
width = Screen:getWidth(),
height = Screen:getHeight(),
covers_fullscreen = true, -- hint for UIManager:_repaint()
is_borderless = true,
is_popout = false,
onMenuHold = self.onMenuHold,
onSetRotationMode = self.MenuSetRotationModeHandler,
_manager = self,
collection = collection,
}
self:updateItemTable()
self.coll_menu.close_callback = function()
UIManager:close(self.coll_menu)
end
UIManager:show(self.coll_menu)
return true
end
return FileManagerCollection