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koreader/frontend/ui/widget/confirmbox.lua

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--[[--
Widget that shows a confirmation alert with a message and Cancel/OK buttons.
Example:
UIManager:show(ConfirmBox:new{
text = _("Save the document?"),
ok_text = _("Save"), -- ok_text defaults to _("OK")
ok_callback = function()
-- save document
end,
})
It is strongly recommended to set a custom `ok_text` describing the action to be
confirmed, as demonstrated in the example above. No ok_text should be specified
if the resulting phrase would be longer than three words.
]]
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local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
local IconWidget = require("ui/widget/iconwidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
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local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local _ = require("gettext")
local Input = Device.input
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local Screen = Device.screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local ConfirmBox = InputContainer:extend{
modal = true,
keep_dialog_open = false,
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text = _("no text"),
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face = Font:getFace("infofont"),
icon = "notice-question",
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ok_text = _("OK"),
cancel_text = _("Cancel"),
ok_callback = function() end,
cancel_callback = function() end,
other_buttons = nil,
other_buttons_first = false, -- set to true to place other buttons above Cancel-OK row
no_ok_button = false,
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margin = Size.margin.default,
padding = Size.padding.default,
dismissable = true, -- set to false if any button callback is required
flush_events_on_show = false, -- set to true when it might be displayed after
-- some processing, to avoid accidental dismissal
}
function ConfirmBox:init()
if self.dismissable then
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
if Device:hasKeys() then
self.key_events.Close = { { Device.input.group.Back } }
end
end
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self.text_widget_width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 2/3)
local text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
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width = self.text_widget_width,
}
self.text_group = VerticalGroup:new{
align = "left",
text_widget,
}
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if self._added_widgets then
table.insert(self.text_group, VerticalSpan:new{ width = Size.padding.large })
for _, widget in ipairs(self._added_widgets) do
table.insert(self.text_group, widget)
end
end
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local content = HorizontalGroup:new{
align = "center",
IconWidget:new{
icon = self.icon,
alpha = true,
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},
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HorizontalSpan:new{ width = Size.span.horizontal_default },
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self.text_group,
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}
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local buttons = {{ -- single row
{
text = self.cancel_text,
callback = function()
self.cancel_callback()
UIManager:close(self)
end,
},
{
text = self.ok_text,
callback = function()
self.ok_callback()
if self.keep_dialog_open then return end
UIManager:close(self)
end,
},
}}
if self.no_ok_button then
table.remove(buttons[1], 2)
end
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if self.other_buttons then -- additional rows
local rownum = self.other_buttons_first and 0 or 1
for i, buttons_row in ipairs(self.other_buttons) do
local row = {}
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for _, button in ipairs(buttons_row) do
table.insert(row, {
text = button.text,
callback = function()
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if button.callback then
button.callback()
end
if self.keep_dialog_open then return end
UIManager:close(self)
end,
})
end
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table.insert(buttons, rownum + i, row)
end
end
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local button_table = ButtonTable:new{
width = content:getSize().w,
buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
local frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
radius = Size.radius.window,
padding = self.padding,
padding_bottom = 0, -- no padding below buttontable
VerticalGroup:new{
align = "left",
content,
-- Add same vertical space after than before content
VerticalSpan:new{ width = self.margin + self.padding },
button_table,
}
}
self.movable = MovableContainer:new{
frame,
unmovable = self.unmovable,
}
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self[1] = CenterContainer:new{
dimen = Screen:getSize(),
self.movable,
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}
-- Reduce font size until widget fit screen height if needed
local cur_size = frame:getSize()
if cur_size and cur_size.h > 0.95 * Screen:getHeight() then
local orig_font = text_widget.face.orig_font
local orig_size = text_widget.face.orig_size
local real_size = text_widget.face.size
if orig_size > 10 then -- don't go too small
while true do
orig_size = orig_size - 1
self.face = Font:getFace(orig_font, orig_size)
-- scaleBySize() in Font:getFace() may give the same
-- real font size even if we decreased orig_size,
-- so check we really got a smaller real font size
if self.face.size < real_size then
break
end
end
-- re-init this widget
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if self._added_widgets then
self:_preserveAddedWidgets()
end
self:free()
self:init()
end
end
end
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function ConfirmBox:addWidget(widget)
if self._added_widgets then
self:_preserveAddedWidgets()
else
self._added_widgets = {}
end
table.insert(self._added_widgets, widget)
self:free()
self:init()
end
function ConfirmBox:_preserveAddedWidgets()
-- remove added widgets to preserve their subwidgets from being free'ed
for i = 1, #self._added_widgets do
table.remove(self.text_group)
end
end
function ConfirmBox:getAddedWidgetAvailableWidth()
return self.text_widget_width
end
function ConfirmBox:onShow()
UIManager:setDirty(self, function()
return "ui", self.movable.dimen
end)
if self.flush_events_on_show then
-- Discard queued and upcoming input events to avoid accidental dismissal
Input:inhibitInputUntil(true)
end
end
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function ConfirmBox:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self.movable.dimen
end)
end
function ConfirmBox:onClose()
-- Call cancel_callback, parent may expect a choice
self.cancel_callback()
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UIManager:close(self)
return true
end
function ConfirmBox:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self.movable.dimen) then
self:onClose()
end
-- Don't let it propagate to underlying widgets
return true
end
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return ConfirmBox