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koreader/frontend/ui/message/streammessagequeue.lua

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local ffi = require("ffi")
local logger = require("logger")
local MessageQueue = require("ui/message/messagequeue")
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local _ = require("ffi/zeromq_h")
local zmq = ffi.load("libs/libzmq.so.4")
local czmq = ffi.load("libs/libczmq.so.1")
local C = ffi.C
local StreamMessageQueue = MessageQueue:new{
host = nil,
port = nil,
}
function StreamMessageQueue:start()
self.context = czmq.zctx_new();
self.socket = czmq.zsocket_new(self.context, C.ZMQ_STREAM)
self.poller = czmq.zpoller_new(self.socket, nil)
local endpoint = string.format("tcp://%s:%d", self.host, self.port)
logger.warn("connect to endpoint", endpoint)
local rc = czmq.zsocket_connect(self.socket, endpoint)
if rc ~= 0 then
error("cannot connect to " .. endpoint)
end
local id_size = ffi.new("size_t[1]", 256)
local buffer = ffi.new("uint8_t[?]", id_size[0])
--- @todo: Check return of zmq_getsockopt()
zmq.zmq_getsockopt(self.socket, C.ZMQ_IDENTITY, buffer, id_size)
self.id = ffi.string(buffer, id_size[0])
logger.dbg("id", #self.id, self.id)
end
function StreamMessageQueue:stop()
if self.poller ~= nil then
czmq.zpoller_destroy(ffi.new('zpoller_t *[1]', self.poller))
end
if self.socket ~= nil then
czmq.zsocket_destroy(self.context, self.socket)
end
if self.context ~= nil then
czmq.zctx_destroy(ffi.new('zctx_t *[1]', self.context))
end
end
function StreamMessageQueue:handleZframe(frame)
local size = czmq.zframe_size(frame)
local data = nil
if size > 0 then
local frame_data = czmq.zframe_data(frame)
if frame_data ~= nil then
data = ffi.string(frame_data, size)
end
end
czmq.zframe_destroy(ffi.new('zframe_t *[1]', frame))
return data
end
function StreamMessageQueue:waitEvent()
-- Successive zframes may come in batches of tens or hundreds in some cases.
-- Since we buffer each frame's data in a Lua string,
-- and then let the caller concatenate those,
-- it may consume a significant amount of memory.
-- And it's fairly easy to trigger when receiving file data from Calibre.
-- So, throttle reception to 256 packages at most in one waitEvent loop,
-- after which we immediately call receiveCallback.
local wait_packages = 256
-- In a similar spirit, much like LuaSocket,
-- we store the data as ropes of strings in an array,
-- to be concatenated by the caller.
local t = {}
while czmq.zpoller_wait(self.poller, 0) ~= nil and wait_packages > 0 do
local id_frame = czmq.zframe_recv(self.socket)
if id_frame ~= nil then
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self:handleZframe(id_frame)
end
local frame = czmq.zframe_recv(self.socket)
if frame ~= nil then
local data = self:handleZframe(frame)
if data then
table.insert(t, data)
end
end
wait_packages = wait_packages - 1
end
if self.receiveCallback and #t ~= 0 then
self.receiveCallback(t)
end
end
function StreamMessageQueue:send(data)
local msg = czmq.zmsg_new()
czmq.zmsg_addmem(msg, self.id, #self.id)
czmq.zmsg_addmem(msg, data, #data)
czmq.zmsg_send(ffi.new('zmsg_t *[1]', msg), self.socket)
end
return StreamMessageQueue