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koreader/frontend/ui/widget/iconbutton.lua

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local InputContainer = require("ui/widget/container/inputcontainer")
local ImageWidget = require("ui/widget/imagewidget")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
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--[[
Button with a big icon image! Designed for touch device
--]]
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local IconButton = InputContainer:new{
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icon_file = "resources/info-confirm.png",
dimen = nil,
-- show_parent is used for UIManager:setDirty, so we can trigger repaint
show_parent = nil,
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autoscale = true,
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callback = function() end,
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}
function IconButton:init()
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self.image = ImageWidget:new{
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file = self.icon_file,
autoscale = self.autoscale,
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}
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self.show_parent = self.show_parent or self
self.dimen = self.image:getSize()
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self:initGesListener()
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self[1] = self.image
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end
function IconButton:initGesListener()
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self.ges_events = {
TapClickButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
},
}
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end
function IconButton:onTapClickButton()
UIManager:scheduleIn(0.0, function()
self.image.invert = true
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
end)
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-- make sure button reacts before doing callback
UIManager:scheduleIn(0.1, function()
self.callback()
self.image.invert = false
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
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end)
return true
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end
function IconButton:onSetDimensions(new_dimen)
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self.dimen = new_dimen
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end
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return IconButton