2021-10-10 13:09:42 +00:00
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local Screen = require("device").screen
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Clarify our OOP semantics across the codebase (#9586)
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
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local HorizontalScrollBar = InputContainer:extend{
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2021-10-10 13:09:42 +00:00
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enable = true,
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low = 0,
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high = 1,
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height = Size.padding.default,
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width = Size.item.height_large, -- as in VerticalScrollBar
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bordersize = Size.border.thin,
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bordercolor = Blitbuffer.COLOR_BLACK,
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radius = 0,
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rectcolor = Blitbuffer.COLOR_BLACK,
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-- minimal width of the thumb/knob/grip (usually showing the current
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-- view size and position relative to the whole scrollable width):
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min_thumb_size = Size.line.thick,
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scroll_callback = nil,
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-- extra touchable height (for scrolling with pan) can be larger than
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-- the provided height (this is added on each side)
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extra_touch_on_side_heightratio = 1, -- make it 3 x height
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}
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function HorizontalScrollBar:init()
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self.extra_touch_on_side = math.ceil( self.extra_touch_on_side_heightratio * self.height)
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if Device:isTouchDevice() then
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local pan_rate = Screen.low_pan_rate and 2.0 or 5.0
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self.ges_events = {
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TapScroll = {
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GestureRange:new{
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ges = "tap",
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range = function() return self.touch_dimen end,
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},
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},
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HoldScroll = {
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GestureRange:new{
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ges = "hold",
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range = function() return self.touch_dimen end,
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},
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},
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HoldPanScroll = {
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GestureRange:new{
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ges = "hold_pan",
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rate = pan_rate,
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range = function() return self.touch_dimen end,
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},
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},
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HoldReleaseScroll = {
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GestureRange:new{
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ges = "hold_release",
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range = function() return self.touch_dimen end,
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},
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},
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PanScroll = {
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GestureRange:new{
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ges = "pan",
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rate = pan_rate,
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range = function() return self.touch_dimen end,
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},
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},
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PanScrollRelease = {
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GestureRange:new{
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ges = "pan_release",
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range = function() return self.touch_dimen end,
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},
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}
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}
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end
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end
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function HorizontalScrollBar:onTapScroll(arg, ges)
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if self.scroll_callback then
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local ratio = (ges.pos.x - self.touch_dimen.x) / self.width
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2022-01-15 23:42:17 +00:00
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if BD.mirroredUILayout() then
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2021-10-10 13:09:42 +00:00
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ratio = 1 - ratio
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end
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self.scroll_callback(ratio)
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return true
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end
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end
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HorizontalScrollBar.onHoldScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onHoldPanScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onHoldReleaseScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onPanScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onPanScrollRelease = HorizontalScrollBar.onTapScroll
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function HorizontalScrollBar:getSize()
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return Geom:new{
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w = self.width,
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h = self.height
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}
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end
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function HorizontalScrollBar:set(low, high)
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self.low = low > 0 and low or 0
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self.high = high < 1 and high or 1
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end
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function HorizontalScrollBar:paintTo(bb, x, y)
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if not self.enable then return end
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self.touch_dimen = Geom:new{
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x = x,
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y = y - self.extra_touch_on_side,
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w = self.width,
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h = self.height + 2 * self.extra_touch_on_side,
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}
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bb:paintBorder(x, y, self.width, self.height,
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self.bordersize, self.bordercolor, self.radius)
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2022-01-15 23:42:17 +00:00
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if BD.mirroredUILayout() then
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2021-10-10 13:09:42 +00:00
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bb:paintRect(x + self.bordersize + (1-self.high) * self.width, y + self.bordersize,
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math.max((self.width - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
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self.height - 2 * self.bordersize,
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self.rectcolor)
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else
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bb:paintRect(x + self.bordersize + self.low * self.width, y + self.bordersize,
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math.max((self.width - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
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self.height - 2 * self.bordersize,
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self.rectcolor)
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end
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end
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return HorizontalScrollBar
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