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koreader/plugins/autodim.koplugin/main.lua

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--[[--
Plugin for automatic dimming of the frontlight after an idle period.
@module koplugin.autodim
--]]--
local Device = require("device")
local FFIUtil = require("ffi/util")
local SpinWidget = require("ui/widget/spinwidget")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local TrapWidget = require("ui/widget/trapwidget")
local datetime = require("datetime")
local time = require("ui/time")
local _ = require("gettext")
local C_ = _.pgettext
local Powerd = Device.powerd
local T = FFIUtil.template
local DEFAULT_AUTODIM_STARTTIME_M = 5
local DEFAULT_AUTODIM_DURATION_S = 5
local DEFAULT_AUTODIM_FRACTION = 20
local AUTODIM_EVENT_FREQUENCY = 2 -- in Hz; Frequenzy for FrontlightChangedEvent on E-Ink devices
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local AutoDim = WidgetContainer:extend{
name = "autodim",
}
function AutoDim:init()
self.autodim_starttime_m = G_reader_settings:readSetting("autodim_starttime_minutes", -1)
self.autodim_duration_s = G_reader_settings:readSetting("autodim_duration_seconds", DEFAULT_AUTODIM_DURATION_S)
self.autodim_fraction = G_reader_settings:readSetting("autodim_fraction", DEFAULT_AUTODIM_FRACTION)
self.last_action_time = UIManager:getElapsedTimeSinceBoot()
self.ui.menu:registerToMainMenu(self)
UIManager.event_hook:registerWidget("InputEvent", self)
self:_schedule_autodim_task()
self.isCurrentlyDimming = false -- true during or after the dimming ramp
self.last_ramp_scheduling_time = nil -- holds start time of the next scheduled ramp task
self.trap_widget = nil
end
function AutoDim:addToMainMenu(menu_items)
menu_items.autodim = self:getAutoDimMenu()
end
function AutoDim:getAutoDimMenu()
return {
text = _("Automatic dimmer"),
checked_func = function() return self.autodim_starttime_m > 0 end,
sub_item_table = {
{
text_func = function()
return self.autodim_starttime_m <= 0 and _("Idle time for dimmer") or
T(_("Idle time for dimmer: %1"),
datetime.secondsToClockDuration("letters", self.autodim_starttime_m * 60, false, false, true))
end,
checked_func = function() return self.autodim_starttime_m > 0 end,
callback = function(touchmenu_instance)
local idle_dialog = SpinWidget:new{
title_text = _("Automatic dimmer idle time"),
info_text = _("Start the dimmer after the designated period of inactivity."),
value = self.autodim_starttime_m >=0 and self.autodim_starttime_m or 0.5,
default_value = DEFAULT_AUTODIM_STARTTIME_M,
value_min = 0.5,
value_max = 60,
value_step = 0.5,
value_hold_step = 5,
unit = C_("Time", "min"),
precision = "%0.1f",
ok_always_enabled = true,
callback = function(spin)
if not spin then return end
self.autodim_starttime_m = spin.value
G_reader_settings:saveSetting("autodim_starttime_minutes", spin.value)
self:_schedule_autodim_task()
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
extra_text = _("Disable"),
extra_callback = function()
self.autodim_starttime_m = -1
G_reader_settings:saveSetting("autodim_starttime_minutes", -1)
self:_schedule_autodim_task()
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
}
UIManager:show(idle_dialog)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
keep_menu_open = true,
},
{
text_func = function()
return T(_("Dimmer duration: %1"),
datetime.secondsToClockDuration("letters", self.autodim_duration_s, false, false, true))
end,
enabled_func = function() return self.autodim_starttime_m > 0 end,
callback = function(touchmenu_instance)
local dimmer_dialog = SpinWidget:new{
title_text = _("Automatic dimmer duration"),
info_text = _("Delay to reach the lowest brightness."),
value = self.autodim_duration_s,
default_value = DEFAULT_AUTODIM_DURATION_S,
value_min = 0,
value_max = 300,
value_step = 1,
value_hold_step = 10,
precision = "%1d",
unit = C_("Time", "s"),
callback = function(spin)
if not spin then return end
self.autodim_duration_s = spin.value
G_reader_settings:saveSetting("autodim_duration_seconds", spin.value)
self:_schedule_autodim_task()
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
}
UIManager:show(dimmer_dialog)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
keep_menu_open = true,
},
{
text_func = function()
return T(_("Dim to %1 % of the regular brightness"), self.autodim_fraction)
end,
enabled_func = function() return self.autodim_starttime_m > 0 end,
callback = function(touchmenu_instance)
local percentage_dialog = SpinWidget:new{
title_text = _("Dim to percentage"),
info_text = _("The lowest brightness as a percentage of the regular brightness."),
value = self.autodim_fraction,
value_default = DEFAULT_AUTODIM_FRACTION,
value_min = 0,
value_max = 100,
value_hold_step = 10,
unit = "%",
callback = function(spin)
self.autodim_fraction = spin.value
G_reader_settings:saveSetting("autodim_fraction", spin.value)
self:_schedule_autodim_task()
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
}
UIManager:show(percentage_dialog)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
keep_menu_open = true,
},
}
}
end
-- Schedules the first idle task, the consecutive ones are scheduled by the `autodim_task` itself.
-- `seconds` the initial scheduling delay of the first task
function AutoDim:_schedule_autodim_task(seconds)
UIManager:unschedule(self.autodim_task)
if self.autodim_starttime_m < 0 then
if self.onResume then
self:clearEventHandlers()
end
return
else
if not self.onResume then
self:setEventHandlers()
end
end
seconds = seconds or self.autodim_starttime_m * 60
UIManager:scheduleIn(seconds, self.autodim_task, self)
end
function AutoDim:_unschedule_autodim_task()
UIManager:unschedule(self.autodim_task)
end
function AutoDim:restoreFrontlight()
if self.autodim_save_fl then
Powerd:setIntensity(self.autodim_save_fl)
self.autodim_save_fl = nil
end
end
function AutoDim:onInputEvent()
self.last_action_time = UIManager:getElapsedTimeSinceBoot()
-- Make sure the next scheduled autodim check is as much in the future
-- as possible, to reduce wakes from standby.
self:_unschedule_ramp_task()
self:_schedule_autodim_task()
end
function AutoDim:_onSuspend()
self:_unschedule_autodim_task()
if self.isCurrentlyDimming then
self:_unschedule_ramp_task()
self.isCurrentlyDimming = true -- message to self:onResume to go on with restoring
end
end
function AutoDim:_onResume()
self.last_action_time = UIManager:getElapsedTimeSinceBoot()
if self.trap_widget then
UIManager:scheduleIn(1, function()
UIManager:close(self.trap_widget)
self.trap_widget = nil
self:restoreFrontlight()
end)
self.isCurrentlyDimming = false
end
self:_schedule_autodim_task()
end
function AutoDim:setEventHandlers()
self.onResume = self._onResume
self.onSuspend = self._onSuspend
end
function AutoDim:clearEventHandlers()
self.onResume = nil
self.onSuspend = nil
end
function AutoDim:onFrontlightTurnedOff()
-- This might be happening through autowarmth during a ramp down.
-- Set original intensity, but don't turn fl on actually.
self.isCurrentlyDimming = false
self.last_ramp_scheduling_time = nil
UIManager:unschedule(self.ramp_task)
Powerd.fl_intensity = self.autodim_save_fl or Powerd.fl_intensity
self.autodim_save_fl = nil
if self.trap_widget then
UIManager:close(self.trap_widget) -- don't swallow input events from now
self.trap_widget = nil
end
self:_schedule_autodim_task() -- reschedule
end
function AutoDim:autodim_task()
if self.isCurrentlyDimming then return end
if Powerd:isFrontlightOff() then
self:_schedule_autodim_task()
end
local now = UIManager:getElapsedTimeSinceBoot()
local idle_duration = now - self.last_action_time
local check_delay = time.s(self.autodim_starttime_m * 60) - idle_duration
if check_delay <= 0 then
self.autodim_save_fl = self.autodim_save_fl or Powerd:frontlightIntensity()
self.autodim_end_fl = math.floor(self.autodim_save_fl * self.autodim_fraction * (1/100) + 0.5)
-- Clamp `self.autodim_end_fl` to 1 if `self.autodim_fraction` ~= 0
if self.autodim_fraction ~= 0 and self.autodim_end_fl == 0 then
self.autodim_end_fl = 1
end
local fl_diff = self.autodim_save_fl - self.autodim_end_fl
if fl_diff > 0 then
if self.trap_widget then
UIManager:close(self.trap_widget)
end
self.trap_widget = TrapWidget:new{
name = "AutoDim",
dismiss_callback = function()
self:restoreFrontlight()
self.trap_widget = nil
end
}
UIManager:show(self.trap_widget) -- suppress taps during dimming
-- calculate time until the next decrease step
self.autodim_step_time_s = math.max(self.autodim_duration_s / fl_diff, 0.001)
self.ramp_event_countdown_startvalue = Device:hasEinkScreen() and
math.floor((1/AUTODIM_EVENT_FREQUENCY) / self.autodim_step_time_s + 0.5) or 0
self.ramp_event_countdown = self.ramp_event_countdown_startvalue
self:ramp_task() -- which schedules itself
-- Don't schedule `autodim_task` here, as this is done in `trap_widget.dismiss_callback` or in `onResume`
else
self.autodim_save_fl = nil
self:_schedule_autodim_task()
end
else
self:_schedule_autodim_task(time.to_s(check_delay))
end
end
function AutoDim:ramp_task()
self.isCurrentlyDimming = true -- this will disable rescheduling of the `autodim_task`
local fl_level = Powerd:frontlightIntensity()
if fl_level > self.autodim_end_fl then
fl_level = fl_level - 1
Powerd:setIntensity(fl_level)
self.ramp_event_countdown = self.ramp_event_countdown - 1
if self.ramp_event_countdown <= 0 then
-- Update footer on every self.ramp_event_countdown call
UIManager:broadcastEvent("UpdateFooter")
self.ramp_event_countdown = self.ramp_event_countdown_startvalue
self.last_ramp_scheduling_time = nil
end
self:_schedule_ramp_task(self.autodim_step_time_s) -- Reschedule only if ramp is not finished
-- `isCurrentlyDimming` stays true, to flag we have a dimmed FL.
end
end
function AutoDim:_schedule_ramp_task(next_time_s)
self.last_ramp_scheduling_time = UIManager:getElapsedTimeSinceBoot()
UIManager:scheduleIn(next_time_s, self.ramp_task, self)
end
function AutoDim:_unschedule_ramp_task()
if self.isCurrentlyDimming then
UIManager:unschedule(self.ramp_task)
self.isCurrentlyDimming = false
self.last_ramp_scheduling_time = nil
end
end
return AutoDim