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koreader/frontend/ui/widget/qrmessage.lua

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--[[--
Widget that displays a qr code.
It vanishes on key press or after a given timeout.
Example:
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = require("device").screen
local sample
sample = QRMessage:new{
text = _("my message"),
height = Screen:scaleBySize(400),
width = Screen:scaleBySize(400),
timeout = 5, -- This widget will vanish in 5 seconds.
}
UIManager:show(sample)
]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local QRWidget = require("ui/widget/qrwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local UIManager = require("ui/uimanager")
local Input = Device.input
local Screen = Device.screen
local Size = require("ui/size")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local QRMessage = InputContainer:extend{
modal = true,
timeout = nil, -- in seconds
text = nil, -- The text to encode.
width = nil, -- The width. Keep it nil to use original width.
height = nil, -- The height. Keep it nil to use original height.
dismiss_callback = function() end,
alpha = nil,
scale_factor = 1,
}
function QRMessage:init()
if Device:hasKeys() then
self.key_events.AnyKeyPressed = { { Input.group.Any } }
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
local padding = Size.padding.fullscreen
local image_widget = QRWidget:new{
text = self.text,
width = self.width and (self.width - 2 * padding),
height = self.height and (self.height - 2 * padding),
alpha = self.alpha,
scale_factor = self.scale_factor,
}
local frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
padding = padding,
image_widget,
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
frame,
}
end
function QRMessage:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
end
function QRMessage:onShow()
-- triggered by the UIManager after we got successfully shown (not yet painted)
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
if self.timeout then
UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
end
return true
end
function QRMessage:onTapClose()
self.dismiss_callback()
UIManager:close(self)
end
QRMessage.onAnyKeyPressed = QRMessage.onTapClose
return QRMessage