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koreader/frontend/ui/widget/timewidget.lua

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local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local Font = require("ui/font")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
local NumberPickerWidget = require("ui/widget/numberpickerwidget")
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local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local _ = require("gettext")
local Screen = Device.screen
local TimeWidget = InputContainer:new{
title_face = Font:getFace("x_smalltfont"),
width = nil,
height = nil,
hour = 0,
hour_max = 23,
min = 0,
ok_text = _("OK"),
cancel_text = _("Cancel"),
}
function TimeWidget:init()
self.medium_font_face = Font:getFace("ffont")
self.light_bar = {}
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self.screen_width = Screen:getWidth()
self.screen_height = Screen:getHeight()
self.width = math.floor(self.screen_width * 0.95)
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close time widget" }
}
end
if Device:isTouchDevice() then
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
w = self.screen_width,
h = self.screen_height,
}
},
},
}
end
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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-- Actually the widget layout
self:update()
end
function TimeWidget:update()
local hour_widget = NumberPickerWidget:new{
show_parent = self,
width = math.floor(self.screen_width * 0.2),
value = self.hour,
value_min = 0,
value_max = self.hour_max,
value_step = 1,
value_hold_step = 4,
}
local min_widget = NumberPickerWidget:new{
show_parent = self,
width = math.floor(self.screen_width * 0.2),
value = self.min,
value_min = 0,
value_max = 59,
value_step = 1,
value_hold_step = 10,
}
local colon_space = TextBoxWidget:new{
text = ":",
alignment = "center",
face = self.title_face,
bold = true,
width = math.floor(self.screen_width * 0.2),
}
local time_group = HorizontalGroup:new{
align = "center",
hour_widget,
colon_space,
min_widget,
}
local closebutton = CloseButton:new{ window = self, padding_top = Size.margin.title, }
local time_title = FrameContainer:new{
padding = Size.padding.default,
margin = Size.margin.title,
bordersize = 0,
TextWidget:new{
text = self.title_text,
face = self.title_face,
bold = true,
max_width = math.floor(self.screen_width * 0.95) - closebutton:getSize().w,
},
}
local time_line = LineWidget:new{
dimen = Geom:new{
w = self.width,
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h = Size.line.thick,
}
}
local time_bar = OverlapGroup:new{
dimen = {
w = self.width,
h = time_title:getSize().h
},
time_title,
closebutton,
}
local buttons = {
{
{
text = self.cancel_text,
callback = function()
self:onClose()
end,
},
{
text = self.ok_text,
callback = function()
if self.callback then
self.hour = hour_widget:getValue()
self.min = min_widget:getValue()
self:callback(self)
end
self:onClose()
end,
},
}
}
local ok_cancel_buttons = ButtonTable:new{
width = self.width - 2*Size.padding.default,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
self.time_frame = FrameContainer:new{
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radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
time_bar,
time_line,
CenterContainer:new{
dimen = Geom:new{
w = math.floor(self.screen_width * 0.95),
h = math.floor(time_group:getSize().h * 1.2),
},
time_group
},
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = ok_cancel_buttons:getSize().h,
},
ok_cancel_buttons
}
}
}
self[1] = WidgetContainer:new{
align = "center",
dimen = Geom:new{
x = 0, y = 0,
w = self.screen_width,
h = self.screen_height,
},
FrameContainer:new{
bordersize = 0,
self.time_frame,
}
}
UIManager:setDirty(self, function()
return "ui", self.time_frame.dimen
end)
end
function TimeWidget:onCloseWidget()
UIManager:setDirty(nil, function()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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return "ui", self.time_frame.dimen
end)
return true
end
function TimeWidget:onShow()
UIManager:setDirty(self, function()
return "ui", self.time_frame.dimen
end)
return true
end
function TimeWidget:onAnyKeyPressed()
UIManager:close(self)
return true
end
function TimeWidget:onTapClose(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.time_frame.dimen) then
self:onClose()
end
return true
end
function TimeWidget:onClose()
UIManager:close(self)
return true
end
return TimeWidget