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koreader/frontend/ui/widget/closebutton.lua

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--[[--
Button widget that shows an "×" and handles closing window when tapped
Example:
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local CloseButton = require("ui/widget/closebutton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CloseButton:new{
window = parent_widget,
})
UIManager:show(parent_widget)
]]
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local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local Screen = require("device").screen
local CloseButton = InputContainer:new{
overlap_align = "right",
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window = nil,
padding_left = Screen:scaleBySize(14), -- for larger touch area
padding_right = 0,
padding_top = 0,
padding_bottom = 0,
}
function CloseButton:init()
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local text_widget = TextWidget:new{
text = "×",
face = Font:getFace("cfont", 30),
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}
-- The text box height is greater than its width, and we want this × to be
-- diagonally aligned with the top right corner (assuming padding_right=0,
-- or padding_right = padding_top so the diagonal aligment is preserved).
local text_size = text_widget:getSize()
local text_width_pad = (text_size.h - text_size.w) / 2
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self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
padding_top = self.padding_top,
padding_bottom = self.padding_bottom,
padding_left = self.padding_left,
padding_right = self.padding_right + text_width_pad,
text_widget,
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}
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self.ges_events.Close = {
GestureRange:new{
ges = "tap",
-- x and y coordinates for the widget is only known after the it is
-- drawn. so use callback to get range at runtime.
range = function() return self.dimen end,
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},
doc = "Tap on close button",
}
self.ges_events.HoldClose = {
GestureRange:new{
ges = "hold_release",
range = function() return self.dimen end,
},
doc = "Hold on close button",
}
end
function CloseButton:onClose()
if self.window.onClose then
self.window:onClose()
end
return true
end
function CloseButton:onHoldClose()
if self.window.onHoldClose then
self.window:onHoldClose()
end
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return true
end
return CloseButton