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koreader/frontend/ui/widget/verticalscrollbar.lua

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local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
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local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
local Screen = require("device").screen
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Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local VerticalScrollBar = InputContainer:extend{
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enable = true,
low = 0,
high = 1,
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width = Size.padding.default,
height = Size.item.height_large,
bordersize = Size.border.thin,
bordercolor = Blitbuffer.COLOR_BLACK,
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radius = 0,
rectcolor = Blitbuffer.COLOR_BLACK,
-- minimal height of the thumb/knob/grip (usually showing the current
-- view size and position relative to the whole scrollable height):
min_thumb_size = Size.line.thick,
scroll_callback = nil,
-- extra touchable width (for scrolling with pan) can be larger than
-- the provided width (this is added on each side)
extra_touch_on_side_width_ratio = 1, -- make it 3 x width
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}
function VerticalScrollBar:init()
self.extra_touch_on_side = math.ceil( self.extra_touch_on_side_width_ratio * self.width )
if Device:isTouchDevice() then
local pan_rate = Screen.low_pan_rate and 2.0 or 5.0
self.ges_events = {
TapScroll = {
GestureRange:new{
ges = "tap",
range = function() return self.touch_dimen end,
},
},
HoldScroll = {
GestureRange:new{
ges = "hold",
range = function() return self.touch_dimen end,
},
},
HoldPanScroll = {
GestureRange:new{
ges = "hold_pan",
rate = pan_rate,
range = function() return self.touch_dimen end,
},
},
HoldReleaseScroll = {
GestureRange:new{
ges = "hold_release",
range = function() return self.touch_dimen end,
},
},
PanScroll = {
GestureRange:new{
ges = "pan",
rate = pan_rate,
range = function() return self.touch_dimen end,
},
},
PanScrollRelease = {
GestureRange:new{
ges = "pan_release",
range = function() return self.touch_dimen end,
},
}
}
end
end
function VerticalScrollBar:onTapScroll(arg, ges)
if self.scroll_callback then
local ratio = (ges.pos.y - self.touch_dimen.y) / self.height
self.scroll_callback(ratio)
return true
end
end
VerticalScrollBar.onHoldScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onHoldPanScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onHoldReleaseScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onPanScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onPanScrollRelease = VerticalScrollBar.onTapScroll
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function VerticalScrollBar:getSize()
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return Geom:new{
w = self.width,
h = self.height
}
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end
function VerticalScrollBar:set(low, high)
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self.low = low > 0 and low or 0
self.high = high < 1 and high or 1
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end
function VerticalScrollBar:paintTo(bb, x, y)
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if not self.enable then return end
self.touch_dimen = Geom:new{
x = x - self.extra_touch_on_side,
y = y,
w = self.width + 2 * self.extra_touch_on_side,
h = self.height,
}
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bb:paintBorder(x, y, self.width, self.height,
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self.bordersize, self.bordercolor, self.radius)
bb:paintRect(x + self.bordersize, y + self.bordersize + self.low * self.height,
self.width - 2 * self.bordersize,
math.max((self.height - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
self.rectcolor)
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end
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return VerticalScrollBar