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koreader/frontend/ui/widget/keyboardlayoutdialog.lua

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--[[--
This widget displays a keyboard layout dialog.
]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
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local FFIUtil = require("ffi/util")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local InputContainer = require("ui/widget/container/inputcontainer")
local Language = require("ui/language")
local LineWidget = require("ui/widget/linewidget")
local RadioButtonTable = require("ui/widget/radiobuttontable")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local _ = require("gettext")
local Screen = require("device").screen
local KeyboardLayoutDialog = InputContainer:new{
is_always_active = true,
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title = _("Keyboard layout"),
modal = true,
width = math.floor(Screen:getWidth() * 0.8),
face = Font:getFace("cfont", 22),
title_face = Font:getFace("x_smalltfont"),
title_padding = Size.padding.default,
title_margin = Size.margin.title,
button_padding = Size.padding.default,
border_size = Size.border.window,
}
function KeyboardLayoutDialog:init()
-- Title & description
self.title_widget = FrameContainer:new{
padding = self.title_padding,
margin = self.title_margin,
bordersize = 0,
TextWidget:new{
text = self.title,
face = self.title_face,
max_width = self.width,
}
}
self.title_bar = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Size.line.thick,
}
}
local buttons = {}
local radio_buttons = {}
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for k, _ in FFIUtil.orderedPairs(self.parent.keyboard.lang_to_keyboard_layout) do
table.insert(radio_buttons, {
{
text = Language:getLanguageName(k),
checked = self.parent.keyboard:getKeyboardLayout() == k,
provider = k,
},
})
end
table.insert(buttons, {
{
text = _("Cancel"),
callback = function()
UIManager:close(self.parent.keyboard_layout_dialog)
end,
},
{
text = _("Switch to layout"),
is_enter_default = true,
callback = function()
local provider = self.parent.keyboard_layout_dialog.radio_button_table.checked_button.provider
self.parent.keyboard:setKeyboardLayout(provider)
UIManager:close(self.parent.keyboard_layout_dialog)
end,
},
})
self.radio_button_table = RadioButtonTable:new{
radio_buttons = radio_buttons,
width = math.floor(self.width * 0.9),
focused = true,
scroll = false,
parent = self,
face = self.face,
}
-- Buttons Table
self.button_table = ButtonTable:new{
width = self.width - 2*self.button_padding,
button_font_face = "cfont",
button_font_size = 20,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
self.dialog_frame = FrameContainer:new{
radius = Size.radius.window,
bordersize = Size.border.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "center",
self.title_widget,
self.title_bar,
VerticalSpan:new{
width = Size.span.vertical_large*2,
},
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.radio_button_table:getSize().h,
},
self.radio_button_table,
},
VerticalSpan:new{
width = Size.span.vertical_large*2,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
}
}
}
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight(),
},
self.dialog_frame,
}
end
function KeyboardLayoutDialog:onShow()
UIManager:setDirty(self, function()
return "ui", self.dialog_frame.dimen
end)
end
function KeyboardLayoutDialog:onCloseWidget()
UIManager:setDirty(nil, function()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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return "ui", self[1][1].dimen
end)
return true
end
return KeyboardLayoutDialog