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koreader/frontend/depgraph.lua

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--[[--
DepGraph module.
Library for constructing dependency graphs.
Example:
local dg = DepGraph:new{}
dg:addNode('a1', {'a2', 'b1'})
dg:addNode('b1', {'a2', 'c1'})
dg:addNode('c1')
-- The return value of dg:serialize() will be:
-- {'a2', 'c1', 'b1', 'a1'}
NOTE: Insertion order is preserved, duplicates are automatically prevented (both as main nodes and as deps).
]]
local DepGraph = {}
function DepGraph:new(new_o)
local o = new_o or {}
o.nodes = {}
setmetatable(o, self)
self.__index = self
return o
end
-- Check if node exists, and is active
function DepGraph:checkNode(id)
for _, n in ipairs(self.nodes) do
if n.key == id and not n.disabled then
return true
end
end
return false
end
-- Returns a (node, node_index) tuple
function DepGraph:getNode(id)
for i, n in ipairs(self.nodes) do
if n.key == id then
return n, i
end
end
return nil, nil
end
-- Like getNode, but only for active nodes:
-- if node is nil but index is set, node is disabled
function DepGraph:getActiveNode(id)
local node, index = self:getNode(id)
if node and node.disabled then
return nil, index
end
return node, index
end
-- Add a node, with an optional list of dependencies
-- If dependencies don't exist as proper nodes yet, they'll be created, in order.
-- If node already exists, the new list of dependencies is *appended* to the existing one, without duplicates.
function DepGraph:addNode(node_key, deps)
-- Find main node if it already exists
local node = self:getNode(node_key)
if node then
-- If it exists, but was disabled, re-enable it
if node.disabled then
node.disabled = nil
end
else
-- If it doesn't exist at all, create it
node = { key = node_key }
table.insert(self.nodes, node)
end
-- No dependencies? We're done!
if not deps then
return
end
-- Create dep nodes if they don't already exist
local node_deps = node.deps or {}
for _, dep_node_key in ipairs(deps) do
local dep_node = self:getNode(dep_node_key)
if dep_node then
-- If it exists, but was disabled, re-enable it
if dep_node.disabled then
dep_node.disabled = nil
end
else
-- Create dep node itself if need be
dep_node = { key = dep_node_key }
table.insert(self.nodes, dep_node)
end
-- Update deps array the long way 'round, and prevent duplicates, in case deps was funky as hell.
local exists = false
for _, k in ipairs(node_deps) do
if k == dep_node_key then
exists = true
break
end
end
if not exists then
table.insert(node_deps, dep_node_key)
end
end
-- Update main node with its updated deps
node.deps = node_deps
end
-- Attempt to remove a node, as well as all traces of it from other nodes' deps
-- If node has deps, it's kept, but marked as disabled, c.f., lenghty comment below.
function DepGraph:removeNode(node_key)
-- We shouldn't remove a node if it has dependencies (as these may have been added via addNodeDep
-- (as opposed to the optional deps list passed to addNode), like what InputContainer does with overrides,
-- overrides originating from completely *different* nodes,
-- meaning those other nodes basically add themselves to another's deps).
-- We don't want to lose the non-native dependency on these other nodes in case we later re-addNode this one
-- with its stock dependency list.
local node, index = self:getNode(node_key)
if node then
if not node.deps or #node.deps == 0 then
-- No dependencies, can be wiped safely
table.remove(self.nodes, index)
else
-- Can't remove it, just flag it as disabled instead
node.disabled = true
end
end
-- On the other hand, we definitely should remove it from the deps of every *other* node.
for _, curr_node in ipairs(self.nodes) do
-- Is not the to be removed node, and has deps
if curr_node.key ~= node_key and curr_node.deps then
-- Walk that node's deps to check if it depends on us
for idx, dep_node_key in ipairs(curr_node.deps) do
-- If it did, wipe ourselves from there
if dep_node_key == node_key then
table.remove(curr_node.deps, idx)
break
end
end
end
end
end
-- Add a single dep_node_key to node_key's deps
function DepGraph:addNodeDep(node_key, dep_node_key)
-- Check the main node
local node = self:getNode(node_key)
if node then
-- If it exists, but was disabled, re-enable it
if node.disabled then
node.disabled = nil
end
else
-- If it doesn't exist at all, create it
node = { key = node_key }
table.insert(self.nodes, node)
end
-- Then check the dep node
local dep_node = self:getNode(dep_node_key)
if dep_node then
-- If it exists, but was disabled, re-enable it
if dep_node.disabled then
dep_node.disabled = nil
end
else
-- Create dep node itself if need be
dep_node = { key = dep_node_key }
table.insert(self.nodes, dep_node)
end
-- If main node currently doesn't have deps, start with an empty array
if not node.deps then
node.deps = {}
end
-- Prevent duplicate deps
local exists = false
for _, k in ipairs(node.deps) do
if k == dep_node_key then
exists = true
break
end
end
if not exists then
table.insert(node.deps, dep_node_key)
end
end
-- Remove a single dep_node_key from node_key's deps
function DepGraph:removeNodeDep(node_key, dep_node_key)
local node = self:getNode(node_key)
if node.deps then
for idx, dep_key in ipairs(node.deps) do
if dep_key == dep_node_key then
table.remove(node.deps, idx)
break
end
end
end
end
-- Return a list (array) of node keys, ordered by insertion order and dependency.
-- Dependencies come first (and are also ordered by insertion order themselves).
function DepGraph:serialize()
local visited = {}
local ordered_nodes = {}
for _, n in ipairs(self.nodes) do
local node_key = n.key
if not visited[node_key] then
local queue = { node_key }
while #queue > 0 do
local pos = #queue
local curr_node_key = queue[pos]
local curr_node = self:getActiveNode(curr_node_key)
local all_deps_visited = true
if curr_node and curr_node.deps then
for _, dep_node_key in ipairs(curr_node.deps) do
if not visited[dep_node_key] then
-- Only insert to queue for later process if node has dependencies
local dep_node = self:getActiveNode(dep_node_key)
-- Only if it was active!
if dep_node then
if dep_node.deps then
table.insert(queue, dep_node_key)
else
table.insert(ordered_nodes, dep_node_key)
end
end
visited[dep_node_key] = true
all_deps_visited = false
break
end
end
end
if all_deps_visited then
visited[curr_node_key] = true
table.remove(queue, pos)
-- Only if it was active!
if curr_node then
table.insert(ordered_nodes, curr_node_key)
end
end
end
end
end
return ordered_nodes
end
return DepGraph