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koreader/frontend/ui/widget/infomessage.lua

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local InputContainer = require("ui/widget/container/inputcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
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local Font = require("ui/font")
local Device = require("device")
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local GestureRange = require("ui/gesturerange")
local FrameContainer = require("ui/widget/container/framecontainer")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local ImageWidget = require("ui/widget/imagewidget")
local TextBoxWidget = require("ui/widget/textboxwidget")
local HorizontalSpan = require("ui/widget/horizontalspan")
local UIManager = require("ui/uimanager")
local Geom = require("ui/geometry")
local Input = require("device").input
local Screen = require("device").screen
local _ = require("gettext")
local Blitbuffer = require("ffi/blitbuffer")
--[[
Widget that displays an informational message
it vanishes on key press or after a given timeout
]]
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local InfoMessage = InputContainer:new{
modal = true,
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face = Font:getFace("infofont", 25),
text = "",
timeout = nil, -- in seconds
closed = false,
}
function InfoMessage:init()
if Device:hasKeys() then
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self.key_events = {
AnyKeyPressed = { { Input.group.Any },
seqtext = "any key", doc = "close dialog" }
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}
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
local image_widget = nil
if self.image then
image_widget = ImageWidget:new{
image = self.image,
width = self.image_width,
height = self.image_height,
}
else
image_widget = ImageWidget:new{
file = "resources/info-i.png",
}
end
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-- we construct the actual content here because self.text is only available now
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
FrameContainer:new{
margin = 2,
background = Blitbuffer.COLOR_WHITE,
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HorizontalGroup:new{
align = "center",
image_widget,
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HorizontalSpan:new{ width = 10 },
TextBoxWidget:new{
text = self.text,
face = self.face,
width = Screen:getWidth()*2/3,
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}
}
}
}
end
function InfoMessage:close()
if not self.closed then
self.closed = true
UIManager:close(self, "partial", self[1][1].dimen)
end
end
function InfoMessage:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
if self.timeout then
UIManager:scheduleIn(self.timeout, function() self:close() end)
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end
self.closed = false
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return true
end
function InfoMessage:onAnyKeyPressed()
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-- triggered by our defined key events
self:close()
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return true
end
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function InfoMessage:onTapClose()
self:close()
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return true
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end
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return InfoMessage