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koreader/frontend/luxl.lua

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--[[
This code was derived from the pico_xml project
which can be found here:
http://kd7yhr.org/bushbo/pico_xml.md
The original C code, written by: Brian O. Bush
Pure Lua Version written by: William A Adams
Dramatic Speed Improvements by: Robert G Jakabosky
References
http://www.faqs.org/rfcs/rfc3076.html
http://www.w3.org/TR/REC-xml/
]]
local ffi = require "ffi"
local bit = require "bit"
local band = bit.band
--[[
Types of characters; 0 is not valid, 1 is letters, 2 are digits
(including '.') and 3 whitespace.
--]]
local char_type = ffi.new("const int[256]", {
0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
});
-- Internal states that the parser can be in at any given time.
local ST_START = 0; -- starting base state; default state
local ST_TEXT =1; -- text state
local ST_START_TAG = 2; -- start tag state
local ST_START_TAGNAME =3; -- start tagname state
local ST_START_TAGNAME_END =4; -- start tagname ending state
local ST_END_TAG =5; -- end tag state
local ST_END_TAGNAME=6; -- end tag tagname state
local ST_END_TAGNAME_END=7; -- end tag tagname ending
local ST_EMPTY_TAG=8; -- empty tag state
local ST_SPACE=9; -- linear whitespace state
local ST_ATTR_NAME=10; -- attribute name state
local ST_ATTR_NAME_END=11; -- attribute name ending state
local ST_ATTR_VAL=12; -- attribute value starting state
local ST_ATTR_VAL2=13; -- attribute value state
local ST_ERROR=14; -- error state
-- character classes that we will match against; This could be expanded if
-- need be, however, we are aiming for simple.
local CCLASS_NONE = 0; -- matches nothing; a base state
local CCLASS_LEFT_ANGLE=1; -- matches start tag '<'
local CCLASS_SLASH=2; -- matches forward slash
local CCLASS_RIGHT_ANGLE=3; -- matches end tag '>'
local CCLASS_EQUALS=4; -- matches equals sign
local CCLASS_QUOTE=5; -- matches double-quotes
local CCLASS_LETTERS=6; -- matches a-zA-Z letters and digits 0-9
local CCLASS_SPACE=7; -- matches whitespace
local CCLASS_ANY=8; -- matches any ASCII character; will match all above classes
-- Types of events: start element, end element, text, attr name, attr
-- val and start/end document. Other events can be ignored!
local EVENT_START = 0; -- Start tag
local EVENT_END = 1; -- End tag
local EVENT_TEXT = 2; -- Text
local EVENT_ATTR_NAME = 3; -- Attribute name
local EVENT_ATTR_VAL = 4; -- Attribute value
local EVENT_END_DOC = 5; -- End of document
local EVENT_MARK = 6; -- Internal only; notes position in buffer
local EVENT_NONE = 7; -- Internal only; should never see this event
local entity_refs = {
["&lt;"] = '<',
["&gt;"] = '>',
["&amp;"] = '&',
["&apos;"] = '\'',
["&quot;"] = '"',
}
-- Map constant values to constant names.
local STATE_NAMES = {
[ST_START] = "ST_START",
[ST_TEXT] = "ST_TEXT",
[ST_START_TAG] = "ST_START_TAG",
[ST_START_TAGNAME] = "ST_START_TAGNAME",
[ST_START_TAGNAME_END] = "ST_START_TAGNAME_END",
[ST_END_TAG] = "ST_END_TAG",
[ST_END_TAGNAME] = "ST_END_TAGNAME",
[ST_END_TAGNAME_END] = "ST_END_TAGNAME_END",
[ST_EMPTY_TAG] = "ST_EMPTY_TAG",
[ST_SPACE] = "ST_SPACE",
[ST_ATTR_NAME] = "ST_ATTR_NAME",
[ST_ATTR_NAME_END] = "ST_ATTR_NAME_END",
[ST_ATTR_VAL] = "ST_ATTR_VAL",
[ST_ATTR_VAL2] = "ST_ATTR_VAL2",
[ST_ERROR] = "ST_ERROR",
}
--[[
State transition table element; contains:
(1) current state,
(2) clazz that must match,
(3) next state if we match, and
(4) event that is emitted upon match.
--]]
-- Note: States must be grouped in match order AND grouped together!
local LEXER_STATES = {
-- [0-2] starting state, which also serves as the default state in case of error
{ state = ST_START, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_START, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_NONE },
{ state = ST_START, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_MARK },
-- [3-5] space state handles linear white space
{ state = ST_SPACE, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_SPACE, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_TEXT },
{ state = ST_SPACE, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_MARK },
-- [6-8] handle start tag
{ state = ST_START_TAG, cclass = CCLASS_LETTERS, next_state = ST_START_TAGNAME, event = EVENT_MARK },
{ state = ST_START_TAG, cclass = CCLASS_SLASH, next_state = ST_END_TAG, event = EVENT_MARK },
{ state = ST_START_TAG, cclass = CCLASS_SPACE, next_state = ST_START_TAG, event = EVENT_NONE }, -- < tag >
-- [9-12] handle start tag name
{ state = ST_START_TAGNAME, cclass = CCLASS_LETTERS, next_state = ST_START_TAGNAME, event = EVENT_NONE },
{ state = ST_START_TAGNAME, cclass = CCLASS_SPACE, next_state = ST_START_TAGNAME_END, event = EVENT_START },
{ state = ST_START_TAGNAME, cclass = CCLASS_SLASH, next_state = ST_EMPTY_TAG, event = EVENT_END },
{ state = ST_START_TAGNAME, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_START },
-- [13-16] handle start tag name end
{ state = ST_START_TAGNAME_END, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_SPACE, next_state = ST_START_TAGNAME_END, event = EVENT_NONE },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_START },
{ state = ST_START_TAGNAME_END, cclass = CCLASS_SLASH, next_state = ST_EMPTY_TAG, event = EVENT_MARK }, -- Empty tag <br />
-- [17] handle empty tags, e.g., <br />
{ state = ST_EMPTY_TAG, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_END }, -- Empty tag <br />
-- [18] handle end tag, e.g., <tag />
{ state = ST_END_TAG, cclass = CCLASS_LETTERS, next_state = ST_END_TAGNAME, event = EVENT_NONE },
-- [19-21] handle end tag name
{ state = ST_END_TAGNAME, cclass = CCLASS_LETTERS, next_state = ST_END_TAGNAME, event = EVENT_NONE },
{ state = ST_END_TAGNAME, cclass = CCLASS_RIGHT_ANGLE, next_state = ST_START, event = EVENT_END },
{ state = ST_END_TAGNAME, cclass = CCLASS_SPACE, next_state = ST_END_TAGNAME_END, event = EVENT_END }, -- space after end tag name </br >
-- [22-23] handle ending of end tag name
{ state = ST_END_TAGNAME_END, cclass = CCLASS_SPACE, next_state = ST_END_TAGNAME_END, event = EVENT_NONE },
{ state = ST_END_TAGNAME_END, cclass = CCLASS_RIGHT_ANGLE,next_state = ST_START, event = EVENT_NONE },
-- [24-26] handle text
{ state = ST_TEXT, cclass = CCLASS_SPACE, next_state = ST_SPACE, event = EVENT_NONE },
{ state = ST_TEXT, cclass = CCLASS_LEFT_ANGLE, next_state = ST_START_TAG, event = EVENT_TEXT },
{ state = ST_TEXT, cclass = CCLASS_ANY, next_state = ST_TEXT, event = EVENT_NONE },
-- [27-29] handle attribute names
{ state = ST_ATTR_NAME, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_ATTR_NAME, cclass = CCLASS_SPACE, next_state = ST_ATTR_NAME_END, event = EVENT_ATTR_NAME }, -- space before '=' sign
{ state = ST_ATTR_NAME, cclass = CCLASS_EQUALS, next_state = ST_ATTR_VAL, event = EVENT_ATTR_NAME }, -- <tag attr ="2">
-- [30-32] attribute name end
{ state = ST_ATTR_NAME_END, cclass = CCLASS_SPACE, next_state = ST_ATTR_NAME_END, event = EVENT_NONE },
{ state = ST_ATTR_NAME_END, cclass = CCLASS_LETTERS, next_state = ST_ATTR_NAME, event = EVENT_MARK },
{ state = ST_ATTR_NAME_END, cclass = CCLASS_EQUALS, next_state = ST_ATTR_VAL, event = EVENT_NONE },
-- [33-34] handle attribute values, initial quote and spaces
{ state = ST_ATTR_VAL, cclass = CCLASS_QUOTE, next_state = ST_ATTR_VAL2, event = EVENT_NONE },
{ state = ST_ATTR_VAL, cclass = CCLASS_SPACE, next_state = ST_ATTR_VAL, event = EVENT_NONE }, -- initial spaces before quoted attribute value
-- [35-37] handle actual attribute values
{ state = ST_ATTR_VAL2, cclass = CCLASS_QUOTE, next_state = ST_START_TAGNAME_END, event = EVENT_ATTR_VAL },
{ state = ST_ATTR_VAL2, cclass = CCLASS_LETTERS, next_state = ST_ATTR_VAL2, event = EVENT_MARK },
{ state = ST_ATTR_VAL2, cclass = CCLASS_SLASH, next_state = ST_ATTR_VAL2, event = EVENT_MARK },
-- [38] End of table marker
{ state = ST_ERROR, cclass = CCLASS_NONE, next_state = ST_ERROR, event = EVENT_NONE }
};
ffi.cdef[[
struct parse_state {
const char* buf; /* reference to buffer */
int bufsz; /* size of buf */
int mark;
int i;
int ix; /* index into buffer */
};
]]
local cclass_match = {
[CCLASS_LETTERS] = "(ctype == 1 or ctype == 2)",
[CCLASS_LEFT_ANGLE] = "(c == T_LT)",
[CCLASS_SLASH] = "(c == T_SLASH)",
[CCLASS_RIGHT_ANGLE] = "(c == T_GT)",
[CCLASS_EQUALS] = "(c == T_EQ)",
[CCLASS_QUOTE] = "(c == T_QUOTE)",
[CCLASS_SPACE] = "(ctype == 3)",
[CCLASS_ANY] = "true",
}
local STATES = {}
local STATE_FUNCS = {}
local function next_char(ps, state, verbose)
local i = ps.ix
if i >= ps.bufsz then
return EVENT_END_DOC, 0, i, state
end
ps.i = i
local c = band(ps.buf[i], 0xff);
ps.ix = i + 1
if verbose then
verbose(i, STATE_FUNCS[state], c)
end
-- run state function to find next state.
return state(ps, c, verbose)
end
local fsm_code = ''
local function code(...)
for i=1,select("#", ...) do
fsm_code = fsm_code .. tostring(select(i, ...))
end
end
code[[
local STATES, next_char, char_type = ...
local T_LT = string.byte('<')
local T_SLASH = string.byte('/')
local T_GT = string.byte('>')
local T_EQ = string.byte('=')
local T_QUOTE = string.byte('"')
]]
-- pre-define locals for state functions.
for i=0,#STATE_NAMES do
local name = STATE_NAMES[i]
code('local ', name, '_f\n')
end
-- group LEXER states.
for i=1,#LEXER_STATES do
local p_state = LEXER_STATES[i]
local state = STATES[p_state.state]
local cclasses
if not state then
cclasses = {}
state = { state = p_state.state, cclasses = cclasses }
STATES[p_state.state] = state
else
cclasses = state.cclasses
end
cclasses[#cclasses + 1] = p_state
end
local function gen_cclass_code(prefix, cclass)
local next_state = STATE_NAMES[cclass.next_state]
if cclass.event == EVENT_MARK then
code(prefix, "if(ps.mark == 0) then ps.mark = ps.i end -- mark the position\n")
elseif cclass.event ~= EVENT_NONE then
code(prefix, "if(ps.mark > 0) then\n")
code(prefix,' return ', cclass.event,', ',next_state,'_f\n')
code(prefix, "end\n")
end
code(prefix,'return next_char(ps, ', next_state,'_f, verbose)\n')
end
-- generate state functions.
for i=0,#STATE_NAMES do
local name = STATE_NAMES[i]
local state = STATES[i]
local cclasses = state.cclasses
code('function ', name, '_f(ps, c, verbose)\n')
code(' local ctype = char_type[c]\n')
local has_any
for i=1,#cclasses do
local cclass = cclasses[i]
local id = cclass.cclass
local condition = cclass_match[id]
if id == CCLASS_ANY then
has_any = cclass
elseif i == 1 then
code(' if ', condition, ' then\n')
gen_cclass_code(' ', cclass)
else
code(' elseif ', condition, ' then\n')
gen_cclass_code(' ', cclass)
end
end
code(' end\n')
-- catch-all for cclass_any or goto error state.
if has_any then
gen_cclass_code(' ', has_any)
else
-- exit from FSM on error.
code(' return nil, ',name,'_f, c\n')
end
code('end\n')
-- map state id to state function
code('STATES[', i, '] = ', name, '_f\n')
-- reverse map state function to state id
code('STATES[', name, '_f] = ', i, '\n')
end
-- Compile FSM code
local state_funcs = assert(loadstring(fsm_code, "luxl FSM code"))
state_funcs(STATE_FUNCS, next_char, char_type)
fsm_code = nil
local luxl = {
EVENT_START = EVENT_START; -- Start tag
EVENT_END = EVENT_END; -- End tag
EVENT_TEXT = EVENT_TEXT; -- Text
EVENT_ATTR_NAME = EVENT_ATTR_NAME; -- Attribute name
EVENT_ATTR_VAL = EVENT_ATTR_VAL; -- Attribute value
EVENT_END_DOC = EVENT_END_DOC; -- End of document
EVENT_MARK = EVENT_MARK; -- Internal only; notes position in buffer
EVENT_NONE = EVENT_NONE; -- Internal only; should never see this event
}
local luxl_mt = { __index = luxl }
function luxl.new(buffer, bufflen)
local newone = {
buf = ffi.cast("const uint8_t *", buffer); -- pointer to "uint8_t *" buffer (0 based)
bufsz = bufflen; -- size of input buffer
state = ST_START; -- current state
event = EVENT_NONE; -- current event
err = 0; -- number of errors thus far
markix = 0; -- offset of current item of interest
marksz = 0; -- size of current item of interest
MsgHandler = nil; -- Routine to handle messages
ErrHandler = nil; -- Routine to call when there's an error
EventHandler = nil;
ps = ffi.new('struct parse_state', {
buf = buffer,
bufsz = bufflen,
mark = 0,
i = 0,
ix = 0,
}),
}
setmetatable(newone, luxl_mt);
return newone;
end
function luxl:Reset(buffer, bufflen)
self.buf = buffer -- pointer to "uint8_t *" buffer (0 based)
self.bufsz = bufflen -- size of input buffer
self.state = ST_START -- current state
self.event = EVENT_NONE -- current event
self.err = 0 -- number of errors thus far
self.markix = 0 -- offset of current item of interest
self.marksz = 0 -- size of current item of interest
local ps = self.ps
ps.buf = buffer
ps.bufsz = bufflen
ps.mark = 0
ps.i = 0
ps.ix = 0
end
function luxl:SetMessageHandler(handler)
self.MsgHandler = handler;
end
--[[
GetNext is responsible for moving through the stream
of characters. At the moment, it's fairly naive in
terms of character encodings.
In a more robust implementation, luxl will read from a
stream, which knows about the specific encoding, and
will hand out code points based on that particular encoding.
So, only straight ASCII for the moment.
Returns event type, starting offset, size
--]]
function luxl:GetNext()
local event, state_f, c
local ps = self.ps
ps.mark = 0
state_f = STATE_FUNCS[self.state]
repeat
event, state_f, c = next_char(ps, state_f, self.MsgHandler)
-- update state id.
self.state = STATE_FUNCS[state_f]
if not event then
-- handle error
-- default to start state
self.err = self.err + 1;
if self.ErrHandler then
self.ErrHandler(ps.i, self.state, c);
end
end
until event
-- basically we are guaranteed never to have an event of
-- type EVENT_MARK or EVENT_NONE here.
self.event = event
local markix = ps.mark
local marksz = ps.i-ps.mark
self.markix = markix
self.marksz = marksz
if(self.EventHandler) then
self.EventHandler(event, markix, marksz)
end
return event, markix, marksz
end
function luxl:Lexemes()
return function()
local event, offset, size = self:GetNext();
if(event == EVENT_END_DOC) then
return nil;
else
return event, offset, size;
end
end
end
return luxl