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koreader/frontend/ui/widget/virtualkeyboard.lua

902 lines
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Lua
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local Blitbuffer = require("ffi/blitbuffer")
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local BottomContainer = require("ui/widget/container/bottomcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Event = require("ui/event")
local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local KeyboardLayoutDialog = require("ui/widget/keyboardlayoutdialog")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local orderedPairs = require("ffi/util").orderedPairs
local util = require("util")
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local Screen = Device.screen
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local VirtualKeyPopup
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local VirtualKey = InputContainer:new{
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key = nil,
icon = nil,
label = nil,
bold = nil,
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keyboard = nil,
callback = nil,
-- This is to inhibit the key's own refresh (useful to avoid conflicts on Layer changing keys)
skiptap = nil,
skiphold = nil,
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width = nil,
height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
bordersize = Size.border.thin,
focused_bordersize = Size.border.default * 5,
radius = 0,
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face = Font:getFace("infont"),
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}
function VirtualKey:init()
if self.keyboard.symbolmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Sym") end
self.skiptap = true
elseif self.keyboard.shiftmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Shift") end
self.skiptap = true
elseif self.keyboard.utf8mode_keys[self.label] ~= nil then
self.key_chars = self:genkeyboardLayoutKeyChars()
self.callback = function ()
local current = G_reader_settings:readSetting("keyboard_layout")
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {}
local enabled = false
local next_layout = nil
for k, v in orderedPairs(keyboard_layouts) do
if enabled and v == true then
next_layout = k
break
end
if k == current then
enabled = true
end
end
if not next_layout then
for k, v in orderedPairs(keyboard_layouts) do
if enabled and v == true then
next_layout = k
break
end
end
end
if next_layout then
self.keyboard:setKeyboardLayout(next_layout)
end
end
self.hold_callback = function()
if util.tableSize(self.key_chars) > 3 then
self.popup = VirtualKeyPopup:new{
parent_key = self,
}
else
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
}
UIManager:show(self.keyboard_layout_dialog)
end
end
self.swipe_callback = function(ges)
local key_function = self.key_chars[ges.direction.."_func"]
if key_function then
key_function()
end
end
self.skiptap = true
elseif self.keyboard.umlautmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Äéß") end
self.skiptap = true
elseif self.label == "" then
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self.callback = function () self.keyboard:delChar() end
self.hold_callback = function ()
self.ignore_key_release = true -- don't have delChar called on release
self.keyboard:delToStartOfLine()
end
--self.skiphold = true
elseif self.label =="" then
self.callback = function() self.keyboard:leftChar() end
elseif self.label == "" then
self.callback = function() self.keyboard:rightChar() end
elseif self.label == "" then
self.callback = function() self.keyboard:upLine() end
elseif self.label == "" then
self.callback = function() self.keyboard:downLine() end
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else
self.callback = function () self.keyboard:addChar(self.key) end
self.hold_callback = function()
if not self.key_chars then return end
VirtualKeyPopup:new{
parent_key = self,
}
end
self.swipe_callback = function(ges)
local key_string = self.key_chars[ges.direction]
local key_function = self.key_chars[ges.direction.."_func"]
if not key_function and key_string then
self.keyboard:addChar(key_string)
elseif key_function then
key_function()
end
end
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end
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local label_widget
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if self.icon then
-- Scale icon to fit other characters height
-- (use *1.5 as our icons have a bit of white padding)
local icon_height = math.ceil(self.face.size * 1.5)
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label_widget = ImageWidget:new{
file = self.icon,
scale_factor = 0, -- keep icon aspect ratio
height = icon_height,
width = self.width - 2*self.bordersize,
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}
else
label_widget = TextWidget:new{
text = self.label,
face = self.face,
bold = self.bold or false,
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}
end
self[1] = FrameContainer:new{
margin = 0,
bordersize = self.bordersize,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
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padding = 0,
allow_mirroring = false,
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CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*self.bordersize,
h = self.height - 2*self.bordersize,
},
label_widget,
},
}
self.dimen = Geom:new{
w = self.width,
h = self.height,
}
--self.dimen = self[1]:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
},
HoldReleaseKey = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
},
PanReleaseKey = {
GestureRange:new{
ges = "pan_release",
range = self.dimen,
},
},
SwipeKey = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
},
},
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}
end
if (self.keyboard.shiftmode_keys[self.label] ~= nil and self.keyboard.shiftmode) or
(self.keyboard.umlautmode_keys[self.label] ~= nil and self.keyboard.umlautmode) then
self[1].background = Blitbuffer.COLOR_LIGHT_GRAY
end
self.flash_keyboard = G_reader_settings:readSetting("flash_keyboard") ~= false
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end
function VirtualKey:genkeyboardLayoutKeyChars()
local positions = {
"northeast",
"north",
"northwest",
"west",
}
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {}
local key_chars = {
{ label = "🌐",
},
east = { label = "🌐", },
east_func = function ()
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
}
UIManager:show(self.keyboard_layout_dialog)
end,
}
local index = 1
for k, v in orderedPairs(keyboard_layouts) do
if v == true then
key_chars[positions[index]] = string.sub(k, 1, 2)
key_chars[positions[index] .. "_func"] = function()
UIManager:tickAfterNext(function() UIManager:close(self.popup) end)
self.keyboard:setKeyboardLayout(k)
end
if index >= 4 then break end
index = index + 1
end
end
return key_chars
end
function VirtualKey:update_keyboard(want_flash, want_fast)
-- NOTE: We mainly use "fast" when inverted & "ui" when not, with a cherry on top:
-- we flash the *full* keyboard instead when we release a hold.
if want_flash then
UIManager:setDirty(self.keyboard, function()
return "flashui", self.keyboard[1][1].dimen
end)
else
local refresh_type = "ui"
if want_fast then
refresh_type = "fast"
end
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
-- Only repaint the key itself, not the full board...
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
logger.dbg("update key region", self[1].dimen)
return refresh_type, self[1].dimen
end)
end
end
function VirtualKey:onFocus()
self[1].inner_bordersize = self.focused_bordersize
end
function VirtualKey:onUnfocus()
self[1].inner_bordersize = 0
end
function VirtualKey:onTapSelect(skip_flash)
Device:performHapticFeedback("KEYBOARD_TAP")
-- just in case it's not flipped to false on hold release where it's supposed to
self.keyboard.ignore_first_hold_release = false
if self.flash_keyboard and not skip_flash and not self.skiptap then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
if self.callback then
self.callback()
end
UIManager:tickAfterNext(function() self:invert(false) end)
else
if self.callback then
self.callback()
end
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end
return true
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end
function VirtualKey:onHoldSelect()
Device:performHapticFeedback("LONG_PRESS")
if self.flash_keyboard and not self.skiphold then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
-- Don't refresh the key region if we're going to show a popup on top of it ;).
if self.hold_callback then
self[1].inner_bordersize = 0
self.hold_callback()
else
UIManager:tickAfterNext(function() self:invert(false, true) end)
end
else
if self.hold_callback then
self.hold_callback()
end
end
return true
end
function VirtualKey:onSwipeKey(arg, ges)
Device:performHapticFeedback("KEYBOARD_TAP")
if self.flash_keyboard and not self.skipswipe then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
if self.swipe_callback then
self.swipe_callback(ges)
end
UIManager:tickAfterNext(function() self:invert(false, false) end)
else
if self.swipe_callback then
self.swipe_callback(ges)
end
end
return true
end
function VirtualKey:onHoldReleaseKey()
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
function VirtualKey:onPanReleaseKey()
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
function VirtualKey:invert(invert, hold)
if invert then
self[1].inner_bordersize = self.focused_bordersize
else
self[1].inner_bordersize = 0
end
self:update_keyboard(hold, false)
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end
VirtualKeyPopup = FocusManager:new{
modal = true,
disable_double_tap = true,
inputbox = nil,
layout = {},
}
function VirtualKeyPopup:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self[1][1].dimen) then
UIManager:close(self)
return true
end
return false
end
function VirtualKeyPopup:onClose()
UIManager:close(self)
return true
end
function VirtualKeyPopup:onCloseWidget()
self:free()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
end
function VirtualKeyPopup:onPressKey()
self:getFocusItem():handleEvent(Event:new("TapSelect"))
return true
end
function VirtualKeyPopup:init()
local parent_key = self.parent_key
local key_chars = parent_key.key_chars
local key_char_orig = key_chars[1]
local key_char_orig_func = parent_key.callback
local rows = {
extra_key_chars = {
key_chars[2],
key_chars[3],
key_chars[4],
-- _func equivalent for unnamed extra keys
key_chars[5],
key_chars[6],
key_chars[7],
},
top_key_chars = {
key_chars.northwest,
key_chars.north,
key_chars.northeast,
key_chars.northwest_func,
key_chars.north_func,
key_chars.northeast_func,
},
middle_key_chars = {
key_chars.west,
key_char_orig,
key_chars.east,
key_chars.west_func,
key_char_orig_func,
key_chars.east_func,
},
bottom_key_chars = {
key_chars.southwest,
key_chars.south,
key_chars.southeast,
key_chars.southwest_func,
key_chars.south_func,
key_chars.southeast_func,
},
}
if util.tableSize(rows.extra_key_chars) == 0 then rows.extra_key_chars = nil end
if util.tableSize(rows.top_key_chars) == 0 then rows.top_key_chars = nil end
-- we should always have a middle
if util.tableSize(rows.bottom_key_chars) == 0 then rows.bottom_key_chars = nil end
-- to store if a column exists
local columns = {}
local blank = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.width},
HorizontalSpan:new{width = 0},
}
local h_key_padding = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.keyboard.key_padding},
HorizontalSpan:new{width = 0},
}
local v_key_padding = VerticalSpan:new{width = parent_key.keyboard.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
local horizontal_group_extra = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_top = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_middle = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_bottom = HorizontalGroup:new{ allow_mirroring = false }
local function horizontalRow(chars, group)
local layout_horizontal = {}
for i = 1,3 do
local v = chars[i]
local v_func = chars[i+3]
if v then
columns[i] = true
blank[i].width = blank[2].width
if i == 1 then
h_key_padding[i].width = h_key_padding[2].width
end
local key = type(v) == "table" and v.key or v
local label = type(v) == "table" and v.label or key
local icon = type(v) == "table" and v.icon
local bold = type(v) == "table" and v.bold
local virtual_key = VirtualKey:new{
key = key,
label = label,
icon = icon,
bold = bold,
keyboard = parent_key.keyboard,
key_chars = key_chars,
width = parent_key.width,
height = parent_key.height,
}
-- Support any function as a callback.
if v_func then
virtual_key.callback = v_func
end
-- don't open another popup on hold
virtual_key.hold_callback = nil
-- close popup on hold release
virtual_key.onHoldReleaseKey = function()
virtual_key:onTapSelect(true)
UIManager:close(self)
return true
end
virtual_key.onPanReleaseKey = virtual_key.onHoldReleaseKey
if v == key_char_orig then
virtual_key[1].background = Blitbuffer.COLOR_LIGHT_GRAY
-- restore ability to hold/pan release on central key after opening popup
virtual_key._keyOrigHoldPanHandler = function()
virtual_key.onHoldReleaseKey = virtual_key._onHoldReleaseKey
virtual_key.onPanReleaseKey = virtual_key._onPanReleaseKey
end
virtual_key._onHoldReleaseKey = virtual_key.onHoldReleaseKey
virtual_key.onHoldReleaseKey = virtual_key._keyOrigHoldPanHandler
virtual_key._onPanReleaseKey = virtual_key.onPanReleaseKey
virtual_key.onPanReleaseKey = virtual_key._keyOrigHoldPanHandler
end
table.insert(group, virtual_key)
table.insert(layout_horizontal, virtual_key)
else
table.insert(group, blank[i])
end
table.insert(group, h_key_padding[i])
end
table.insert(vertical_group, group)
table.insert(self.layout, layout_horizontal)
end
if rows.extra_key_chars then
horizontalRow(rows.extra_key_chars, horizontal_group_extra)
table.insert(vertical_group, v_key_padding)
end
if rows.top_key_chars then
horizontalRow(rows.top_key_chars, horizontal_group_top)
table.insert(vertical_group, v_key_padding)
end
-- always middle row
horizontalRow(rows.middle_key_chars, horizontal_group_middle)
if rows.bottom_key_chars then
table.insert(vertical_group, v_key_padding)
horizontalRow(rows.bottom_key_chars, horizontal_group_bottom)
end
if not columns[3] then
h_key_padding[2].width = 0
end
local num_rows = util.tableSize(rows)
local num_columns = util.tableSize(columns)
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
padding = parent_key.keyboard.padding,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = parent_key.width*num_columns + 2*Size.border.default + (num_columns)*parent_key.keyboard.key_padding,
h = parent_key.height*num_rows + 2*Size.border.default + num_rows*parent_key.keyboard.key_padding,
},
vertical_group,
}
}
keyboard_frame.dimen = keyboard_frame:getSize()
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
}
},
}
if Device:hasDPad() then
self.key_events.PressKey = { {"Press"}, doc = "select key" }
end
if Device:hasKeys() then
self.key_events.Close = { {"Back"}, doc = "close keyboard" }
end
local offset_x = 2*parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
if columns[1] then
offset_x = offset_x + parent_key.width + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
local offset_y = parent_key.keyboard.padding + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
if rows.extra_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
if rows.top_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
local position_container = WidgetContainer:new{
dimen = {
x = parent_key.dimen.x - offset_x,
y = parent_key.dimen.y - offset_y,
h = Screen:getSize().h,
w = Screen:getSize().w,
},
keyboard_frame,
}
if position_container.dimen.x < 0 then
position_container.dimen.x = 0
elseif position_container.dimen.x + keyboard_frame.dimen.w > Screen:getWidth() then
position_container.dimen.x = Screen:getWidth() - keyboard_frame.dimen.w
end
if position_container.dimen.y < 0 then
position_container.dimen.y = 0
elseif position_container.dimen.y + keyboard_frame.dimen.h > Screen:getHeight() then
position_container.dimen.y = Screen:getHeight() - keyboard_frame.dimen.h
end
self[1] = position_container
UIManager:show(self)
UIManager:setDirty(self, function()
return "ui", keyboard_frame.dimen
end)
end
local VirtualKeyboard = FocusManager:new{
modal = true,
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disable_double_tap = true,
inputbox = nil,
KEYS = {}, -- table to store layouts
shiftmode_keys = {},
symbolmode_keys = {},
utf8mode_keys = {},
umlautmode_keys = {},
keyboard_layer = 2,
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shiftmode = false,
symbolmode = false,
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umlautmode = false,
layout = {},
width = Screen:scaleBySize(600),
height = nil,
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bordersize = Size.border.default,
padding = Size.padding.small,
key_padding = Size.padding.default,
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lang_to_keyboard_layout = {
ar_AA = "ar_AA_keyboard",
el = "el_keyboard",
en = "en_keyboard",
es = "es_keyboard",
fr = "fr_keyboard",
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he = "he_keyboard",
ja = "ja_keyboard",
pt_BR = "pt_keyboard",
ro = "ro_keyboard",
ko_KR = "ko_KR_keyboard",
ru = "ru_keyboard",
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tr = "tr_keyboard",
},
}
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function VirtualKeyboard:init()
if self.uwrap_func then
self.uwrap_func()
self.uwrap_func = nil
end
local lang = self:getKeyboardLayout()
local keyboard_layout = self.lang_to_keyboard_layout[lang] or self.lang_to_keyboard_layout["en"]
local keyboard = require("ui/data/keyboardlayouts/" .. keyboard_layout)
self.KEYS = keyboard.keys
self.shiftmode_keys = keyboard.shiftmode_keys
self.symbolmode_keys = keyboard.symbolmode_keys
self.utf8mode_keys = keyboard.utf8mode_keys
self.umlautmode_keys = keyboard.umlautmode_keys
self.height = Screen:scaleBySize(64 * #self.KEYS)
self.min_layer = keyboard.min_layer
self.max_layer = keyboard.max_layer
self:initLayer(self.keyboard_layer)
if Device:hasDPad() then
self.key_events.PressKey = { {"Press"}, doc = "select key" }
end
if Device:hasKeys() then
self.key_events.Close = { {"Back"}, doc = "close keyboard" }
end
if keyboard.wrapInputBox then
self.uwrap_func = keyboard.wrapInputBox(self.inputbox) or self.uwrap_func
end
end
function VirtualKeyboard:getKeyboardLayout()
return G_reader_settings:readSetting("keyboard_layout") or G_reader_settings:readSetting("language")
end
function VirtualKeyboard:setKeyboardLayout(layout)
local prev_keyboard_height = self.dimen and self.dimen.h
G_reader_settings:saveSetting("keyboard_layout", layout)
self:init()
if prev_keyboard_height and self.dimen.h ~= prev_keyboard_height then
self:_refresh(true, true)
-- Keyboard height change: notify parent (InputDialog)
if self.inputbox and self.inputbox.parent and self.inputbox.parent.onKeyboardHeightChanged then
self.inputbox.parent:onKeyboardHeightChanged()
end
else
self:_refresh(true)
end
end
function VirtualKeyboard:onClose()
UIManager:close(self)
return true
end
function VirtualKeyboard:onPressKey()
self:getFocusItem():handleEvent(Event:new("TapSelect"))
return true
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end
function VirtualKeyboard:_refresh(want_flash, fullscreen)
local refresh_type = "ui"
if want_flash then
refresh_type = "flashui"
end
if fullscreen then
UIManager:setDirty("all", refresh_type)
return
end
UIManager:setDirty(self, function()
return refresh_type, self[1][1].dimen
end)
end
function VirtualKeyboard:onShow()
self:_refresh(true)
return true
end
function VirtualKeyboard:onCloseWidget()
self:_refresh(false)
return true
end
function VirtualKeyboard:initLayer(layer)
local function VKLayer(b1, b2, b3)
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local function boolnum(bool)
return bool and 1 or 0
end
return 2 - boolnum(b1) + 2 * boolnum(b2) + 4 * boolnum(b3)
end
if layer then
-- to be sure layer is selected properly
layer = math.max(layer, self.min_layer)
layer = math.min(layer, self.max_layer)
self.keyboard_layer = layer
-- fill the layer modes
self.shiftmode = (layer == 1 or layer == 3 or layer == 5 or layer == 7 or layer == 9 or layer == 11)
self.symbolmode = (layer == 3 or layer == 4 or layer == 7 or layer == 8 or layer == 11 or layer == 12)
self.umlautmode = (layer == 5 or layer == 6 or layer == 7 or layer == 8)
else -- or, without input parameter, restore layer from current layer modes
self.keyboard_layer = VKLayer(self.shiftmode, self.symbolmode, self.umlautmode)
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end
self:addKeys()
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end
function VirtualKeyboard:addKeys()
self:free() -- free previous keys' TextWidgets
self.layout = {}
local base_key_width = math.floor((self.width - (#self.KEYS[1] + 1)*self.key_padding - 2*self.padding)/#self.KEYS[1])
local base_key_height = math.floor((self.height - (#self.KEYS + 1)*self.key_padding - 2*self.padding)/#self.KEYS)
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local h_key_padding = HorizontalSpan:new{width = self.key_padding}
local v_key_padding = VerticalSpan:new{width = self.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
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for i = 1, #self.KEYS do
local horizontal_group = HorizontalGroup:new{ allow_mirroring = false }
local layout_horizontal = {}
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for j = 1, #self.KEYS[i] do
local key
local key_chars = self.KEYS[i][j][self.keyboard_layer]
local label
if type(key_chars) == "table" then
key = key_chars[1]
label = key_chars.label
else
key = key_chars
key_chars = nil
end
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local width_factor = self.KEYS[i][j].width or 1.0
local key_width = math.floor((base_key_width + self.key_padding) * width_factor)
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- self.key_padding
local key_height = base_key_height
label = label or self.KEYS[i][j].label or key
local virtual_key = VirtualKey:new{
key = key,
key_chars = key_chars,
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icon = self.KEYS[i][j].icon,
label = label,
bold = self.KEYS[i][j].bold,
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keyboard = self,
width = key_width,
height = key_height,
}
if not virtual_key.key_chars then
virtual_key.swipe_callback = nil
end
table.insert(horizontal_group, virtual_key)
table.insert(layout_horizontal, virtual_key)
if j ~= #self.KEYS[i] then
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table.insert(horizontal_group, h_key_padding)
end
end
table.insert(vertical_group, horizontal_group)
table.insert(self.layout, layout_horizontal)
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if i ~= #self.KEYS then
table.insert(vertical_group, v_key_padding)
end
end
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local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = Blitbuffer.COLOR_WHITE,
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radius = 0,
padding = self.padding,
allow_mirroring = false,
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CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*Size.border.default - 2*self.padding,
h = self.height - 2*Size.border.default - 2*self.padding,
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},
vertical_group,
}
}
self[1] = BottomContainer:new{
dimen = Screen:getSize(),
keyboard_frame,
}
self.dimen = keyboard_frame:getSize()
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end
function VirtualKeyboard:setLayer(key)
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if key == "Shift" then
self.shiftmode = not self.shiftmode
elseif key == "Sym" or key == "ABC" then
self.symbolmode = not self.symbolmode
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elseif key == "Äéß" then
self.umlautmode = not self.umlautmode
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end
self:initLayer()
self:_refresh(true)
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end
function VirtualKeyboard:addChar(key)
logger.dbg("add char", key)
self.inputbox:addChars(key)
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end
function VirtualKeyboard:delChar()
logger.dbg("delete char")
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self.inputbox:delChar()
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end
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function VirtualKeyboard:delToStartOfLine()
logger.dbg("delete to start of line")
self.inputbox:delToStartOfLine()
end
function VirtualKeyboard:leftChar()
self.inputbox:leftChar()
end
function VirtualKeyboard:rightChar()
self.inputbox:rightChar()
end
function VirtualKeyboard:upLine()
self.inputbox:upLine()
end
function VirtualKeyboard:downLine()
self.inputbox:downLine()
end
function VirtualKeyboard:clear()
logger.dbg("clear input")
self.inputbox:clear()
end
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return VirtualKeyboard