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koreader/frontend/ui/widget/toggleswitch.lua

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--[[--
Displays a button that toggles between states. Used in bottom configuration panel.
@usage
local ToggleSwitch = require("ui/widget/toggleswitch")
]]
local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
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local Font = require("ui/font")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
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local RenderText = require("ui/rendertext")
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local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
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local _ = require("gettext")
local Screen = Device.screen
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local ToggleLabel = TextWidget:new{
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bold = true,
bgcolor = Blitbuffer.COLOR_WHITE,
fgcolor = Blitbuffer.COLOR_BLACK,
}
function ToggleLabel:paintTo(bb, x, y)
RenderText:renderUtf8Text(bb, x, y+self._baseline_h, self.face, self.text, true, self.bold, self.fgcolor)
end
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local ToggleSwitch = InputContainer:new{
width = Screen:scaleBySize(216),
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height = Size.item.height_default,
bgcolor = Blitbuffer.COLOR_WHITE, -- unfocused item color
fgcolor = Blitbuffer.COLOR_GREY, -- focused item color
font_face = "cfont",
font_size = 16,
enabled = true,
row_count = 1,
}
function ToggleSwitch:init()
-- Item count per row
self.n_pos = math.ceil(#self.toggle / self.row_count)
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self.position = nil
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self.toggle_frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.COLOR_GREY,
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radius = Size.radius.window,
bordersize = Size.border.thin,
padding = Size.padding.small,
dim = not self.enabled,
}
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self.toggle_content = VerticalGroup:new{}
for i = 1, self.row_count do
table.insert(self.toggle_content, HorizontalGroup:new{})
end
local center_dimen = Geom:new{
w = self.width / self.n_pos,
h = self.height / self.row_count,
}
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local button_width = math.floor(self.width / self.n_pos)
for i = 1, #self.toggle do
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local text = self.toggle[i]
local face = Font:getFace(self.font_face, self.font_size)
local txt_width = RenderText:sizeUtf8Text(0, Screen:getWidth(), face, text, nil, self.bold).x
if button_width - Size.padding.default < txt_width then
text = RenderText:truncateTextByWidth(text, face, button_width - Size.padding.default, nil, self.bold)
end
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local label = ToggleLabel:new{
align = "center",
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text = text,
face = face,
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}
local content = CenterContainer:new{
dimen = center_dimen,
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label,
}
local button = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.COLOR_GREY,
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margin = 0,
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radius = Size.radius.window,
bordersize = Size.border.thin,
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padding = 0,
content,
}
table.insert(self.toggle_content[math.ceil(i / self.n_pos)], button)
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end
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self.toggle_frame[1] = self.toggle_content
self[1] = self.toggle_frame
self.dimen = Geom:new(self.toggle_frame:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Toggle switch",
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},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold switch",
},
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}
end
end
function ToggleSwitch:update()
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local pos = self.position
for i = 1, #self.toggle_content do
local row = self.toggle_content[i]
for j = 1, #row do
local cell = row[j]
if pos == (i - 1) * self.n_pos + j then
cell.color = self.fgcolor
cell.background = self.fgcolor
cell[1][1].fgcolor = Blitbuffer.COLOR_WHITE
else
cell.color = self.bgcolor
cell.background = self.bgcolor
cell[1][1].fgcolor = Blitbuffer.COLOR_BLACK
end
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end
end
end
function ToggleSwitch:setPosition(position)
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self.position = position
self:update()
end
function ToggleSwitch:togglePosition(position)
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if self.n_pos == 2 and self.alternate ~= false then
self.position = (self.position+1)%self.n_pos
self.position = self.position == 0 and self.n_pos or self.position
elseif self.n_pos == 1 then
self.position = self.position == 1 and 0 or 1
else
self.position = position
end
self:update()
end
function ToggleSwitch:calculatePosition(gev)
local x = (gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
local y = (gev.pos.y - self.dimen.y) / self.dimen.h * self.row_count
return math.max(1, math.ceil(x)) + math.min(self.row_count-1, math.floor(y)) * self.n_pos
end
function ToggleSwitch:onTapSelect(arg, gev)
if not self.enabled then return true end
local position = self:calculatePosition(gev)
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self:togglePosition(position)
--[[
if self.values then
self.values = self.values or {}
self.config:onConfigChoice(self.name, self.values[self.position])
end
if self.event then
self.args = self.args or {}
self.config:onConfigEvent(self.event, self.args[self.position])
end
if self.events then
self.config:onConfigEvents(self.events, self.position)
end
--]]
self.config:onConfigChoose(self.values, self.name,
self.event, self.args, self.events, self.position)
UIManager:setDirty(self.config, function()
return "ui", self.dimen
end)
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return true
end
function ToggleSwitch:onHoldSelect(arg, gev)
local position = self:calculatePosition(gev)
self.config:onMakeDefault(self.name, self.name_text,
self.values or self.args, self.toggle, position)
return true
end
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return ToggleSwitch