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koreader/frontend/apps/reader/modules/readerdogear.lua

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Lua
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local BD = require("ui/bidi")
local Device = require("device")
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local Geom = require("ui/geometry")
local IconWidget = require("ui/widget/iconwidget")
local RightContainer = require("ui/widget/container/rightcontainer")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
local Screen = Device.screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local ReaderDogear = WidgetContainer:extend{}
function ReaderDogear:init()
-- This image could be scaled for DPI (with scale_for_dpi=true, scale_factor=0.7),
-- but it's as good to scale it to a fraction (1/32) of the screen size.
-- For CreDocument, we should additionally take care of not exceeding margins
-- to not overwrite the book text.
-- For other documents, there is no easy way to know if valuable content
-- may be hidden by the icon (kopt's page_margin is quite obscure).
self.dogear_min_size = math.ceil(math.min(Screen:getWidth(), Screen:getHeight()) * (1/40))
self.dogear_max_size = math.ceil(math.min(Screen:getWidth(), Screen:getHeight()) * (1/32))
self.dogear_size = nil
self.dogear_y_offset = 0
self.top_pad = nil
self:setupDogear()
self:resetLayout()
end
function ReaderDogear:setupDogear(new_dogear_size)
if not new_dogear_size then
new_dogear_size = self.dogear_max_size
end
if new_dogear_size ~= self.dogear_size then
self.dogear_size = new_dogear_size
if self[1] then
self[1]:free()
end
self.top_pad = VerticalSpan:new{width = self.dogear_y_offset}
self.vgroup = VerticalGroup:new{
self.top_pad,
IconWidget:new{
icon = "dogear.alpha",
rotation_angle = BD.mirroredUILayout() and 90 or 0,
width = self.dogear_size,
height = self.dogear_size,
alpha = true, -- Keep the alpha layer intact
}
}
self[1] = RightContainer:new{
dimen = Geom:new{w = Screen:getWidth(), h = self.dogear_y_offset + self.dogear_size},
self.vgroup
}
end
end
function ReaderDogear:onReadSettings(config)
if self.ui.rolling then
-- Adjust to CreDocument margins (as done in ReaderTypeset)
local h_margins = config:readSetting("copt_h_page_margins")
or G_reader_settings:readSetting("copt_h_page_margins")
or G_defaults:readSetting("DCREREADER_CONFIG_H_MARGIN_SIZES_MEDIUM")
local t_margin = config:readSetting("copt_t_page_margin")
or G_reader_settings:readSetting("copt_t_page_margin")
or G_defaults:readSetting("DCREREADER_CONFIG_T_MARGIN_SIZES_LARGE")
local b_margin = config:readSetting("copt_b_page_margin")
or G_reader_settings:readSetting("copt_b_page_margin")
or G_defaults:readSetting("DCREREADER_CONFIG_B_MARGIN_SIZES_LARGE")
local margins = { h_margins[1], t_margin, h_margins[2], b_margin }
self:onSetPageMargins(margins)
end
end
function ReaderDogear:onSetPageMargins(margins)
if not self.ui.rolling then
-- we may get called by readerfooter (when hiding the footer)
-- on pdf documents and get margins=nil
return
end
local margin_top, margin_right = margins[2], margins[3]
-- As the icon is squared, we can take the max() instead of the min() of
-- top & right margins and be sure no text is hidden by the icon
-- (the provided margins are not scaled, so do as ReaderTypeset)
local margin = Screen:scaleBySize(math.max(margin_top, margin_right))
local new_dogear_size = math.min(self.dogear_max_size, math.max(self.dogear_min_size, margin))
self:setupDogear(new_dogear_size)
end
function ReaderDogear:updateDogearOffset()
if not self.ui.rolling then
return
end
self.dogear_y_offset = 0
if self.view.view_mode == "page" then
self.dogear_y_offset = self.ui.document:getHeaderHeight()
end
-- Update components heights and positionnings
if self[1] then
self[1].dimen.h = self.dogear_y_offset + self.dogear_size
self.top_pad.width = self.dogear_y_offset
self.vgroup:resetLayout()
end
end
function ReaderDogear:onReaderReady()
self:updateDogearOffset()
end
function ReaderDogear:onDocumentRerendered()
-- Catching the top status bar toggling with :onSetStatusLine()
-- would be too early. But "DocumentRerendered" is sent after
-- it has been applied
self:updateDogearOffset()
end
function ReaderDogear:onChangeViewMode()
-- No top status bar when switching between page and scroll mode
self:updateDogearOffset()
end
function ReaderDogear:resetLayout()
local new_screen_width = Screen:getWidth()
if new_screen_width == self._last_screen_width then return end
self._last_screen_width = new_screen_width
self[1].dimen.w = new_screen_width
end
function ReaderDogear:onSetDogearVisibility(visible)
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self.view.dogear_visible = visible
return true
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end
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return ReaderDogear