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koreader/plugins/readtimer.koplugin/main.lua

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local DateTimeWidget = require("ui/widget/datetimewidget")
local InfoMessage = require("ui/widget/infomessage")
local ConfirmBox = require("ui/widget/confirmbox")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local datetime = require("datetime")
local _ = require("gettext")
local T = require("ffi/util").template
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local ReadTimer = WidgetContainer:extend{
name = "readtimer",
time = 0, -- The expected time of alarm if enabled, or 0.
last_interval_time = 0,
}
function ReadTimer:init()
self.alarm_callback = function()
-- Don't do anything if we were unscheduled
if self.time == 0 then return end
self.time = 0
local tip_text = _("Time is up")
local confirm_box
-- only interval support repeat
if self.last_interval_time > 0 then
logger.dbg("can_repeat, show confirm_box")
confirm_box = ConfirmBox:new{
text = tip_text,
ok_text = _("Repeat"),
ok_callback = function()
logger.dbg("Schedule a new time:", self.last_interval_time)
UIManager:close(confirm_box)
self:rescheduleIn(self.last_interval_time)
end,
cancel_text = _("Done"),
cancel_callback = function ()
self.last_interval_time = 0
end,
}
UIManager:show(confirm_box)
else
logger.dbg("can`t_repeat, show infomessage")
UIManager:show(InfoMessage:new{
text = tip_text,
})
end
end
self.ui.menu:registerToMainMenu(self)
end
function ReadTimer:scheduled()
return self.time ~= 0
end
function ReadTimer:remaining()
if self:scheduled() then
local td = os.difftime(self.time, os.time())
if td > 0 then
return td
else
return 0
end
else
return math.huge
end
end
function ReadTimer:remainingTime()
if self:scheduled() then
local remainder = self:remaining()
local hours = math.floor(remainder * (1/3600))
local minutes = math.floor(remainder % 3600 * (1/60))
local seconds = math.floor(remainder % 60)
return hours, minutes, seconds
end
end
function ReadTimer:unschedule()
if self:scheduled() then
UIManager:unschedule(self.alarm_callback)
self.time = 0
end
end
function ReadTimer:rescheduleIn(seconds)
self.time = os.time() + seconds
UIManager:scheduleIn(seconds, self.alarm_callback)
end
function ReadTimer:addToMainMenu(menu_items)
menu_items.read_timer = {
text_func = function()
if self:scheduled() then
local user_duration_format = G_reader_settings:readSetting("duration_format")
return T(_("Read timer (%1)"),
datetime.secondsToClockDuration(user_duration_format, self:remaining(), false))
else
return _("Read timer")
end
end,
checked_func = function()
return self:scheduled()
end,
sub_item_table = {
{
text = _("Set time"),
keep_menu_open = true,
callback = function(touchmenu_instance)
local now_t = os.date("*t")
local curr_hour = now_t.hour
local curr_min = now_t.min
local time_widget = DateTimeWidget:new{
hour = curr_hour,
min = curr_min,
ok_text = _("Set alarm"),
title_text = _("New alarm"),
info_text = _("Enter a time in hours and minutes."),
callback = function(time)
self.last_interval_time = 0
touchmenu_instance:closeMenu()
self:unschedule()
local then_t = now_t
then_t.hour = time.hour
then_t.min = time.min
then_t.sec = 0
local seconds = os.difftime(os.time(then_t), os.time())
if seconds > 0 then
self:rescheduleIn(seconds)
local user_duration_format = G_reader_settings:readSetting("duration_format")
UIManager:show(InfoMessage:new{
-- @translators %1:%2 is a clock time (HH:MM), %3 is a duration
text = T(_("Timer set for %1:%2.\n\nThat's %3 from now."),
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string.format("%02d", time.hour), string.format("%02d", time.min),
datetime.secondsToClockDuration(user_duration_format, seconds, false)),
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timeout = 5,
})
else
UIManager:show(InfoMessage:new{
text = _("Timer could not be set. The selected time is in the past."),
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timeout = 5,
})
end
end
}
UIManager:show(time_widget)
end,
},
{
text = _("Set interval"),
keep_menu_open = true,
callback = function(touchmenu_instance)
local remain_time = {}
local remain_hours, remain_minutes = self:remainingTime()
if not remain_hours and not remain_minutes then
remain_time = G_reader_settings:readSetting("reader_timer_remain_time")
if remain_time then
remain_hours = remain_time[1]
remain_minutes = remain_time[2]
end
end
local time_widget = DateTimeWidget:new{
hour = remain_hours or 0,
min = remain_minutes or 0,
hour_max = 17,
ok_text = _("Set timer"),
title_text = _("Set reader timer"),
info_text = _("Enter a time in hours and minutes."),
callback = function(time)
touchmenu_instance:closeMenu()
self:unschedule()
local seconds = time.hour * 3600 + time.min * 60
if seconds > 0 then
self.last_interval_time = seconds
self:rescheduleIn(seconds)
local user_duration_format = G_reader_settings:readSetting("duration_format")
UIManager:show(InfoMessage:new{
-- @translators This is a duration
text = T(_("Timer will expire in %1."),
datetime.secondsToClockDuration(user_duration_format, seconds, true)),
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timeout = 5,
})
remain_time = {time.hour, time.min}
G_reader_settings:saveSetting("reader_timer_remain_time", remain_time)
end
end
}
UIManager:show(time_widget)
end,
},
{
text = _("Stop timer"),
keep_menu_open = true,
enabled_func = function()
return self:scheduled()
end,
callback = function(touchmenu_instance)
self.last_interval_time = 0
self:unschedule()
touchmenu_instance:updateItems()
end,
},
},
}
end
-- The UI ticks on a MONOTONIC time domain, while this plugin deals with REAL wall clock time.
function ReadTimer:onResume()
if self:scheduled() then
logger.dbg("ReadTimer: onResume with an active timer")
local remainder = self:remaining()
if remainder == 0 then
-- Make sure we fire the alarm right away if it expired during suspend...
self:alarm_callback()
self:unschedule()
else
-- ...and that we re-schedule the timer against the REAL time if it's still ticking.
logger.dbg("ReadTimer: Rescheduling in", remainder, "seconds")
self:unschedule()
self:rescheduleIn(remainder)
end
end
end
return ReadTimer