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local ConfirmBox = require ( " ui/widget/confirmbox " )
local Device = require ( " device " )
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local PluginShare = require ( " pluginshare " )
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local UIManager = require ( " ui/uimanager " )
local WidgetContainer = require ( " ui/widget/container/widgetcontainer " )
local _ = require ( " gettext " )
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local menuItem = {
text = _ ( " Keep alive " ) ,
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checked_func = function ( ) return PluginShare.keepalive end ,
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}
local disable
local enable
local function showConfirmBox ( )
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UIManager : show ( ConfirmBox : new {
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text = _ ( " The system won't sleep while this message is showing. \n \n Press \" Stay alive \" if you prefer to keep the system on even after closing this notification. *This will drain the battery*. \n \n If KOReader terminates before \" Close \" is pressed, please start and close the KeepAlive plugin again to ensure settings are reset. " ) ,
cancel_text = _ ( " Close " ) ,
cancel_callback = function ( )
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disable ( )
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PluginShare.keepalive = false
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end ,
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ok_text = _ ( " Stay alive " ) ,
ok_callback = function ( )
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PluginShare.keepalive = true
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end ,
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} )
end
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if Device : isCervantes ( ) or Device : isKobo ( ) then
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enable = function ( ) PluginShare.pause_auto_suspend = true end
disable = function ( ) PluginShare.pause_auto_suspend = false end
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elseif Device : isKindle ( ) then
disable = function ( )
os.execute ( " lipc-set-prop com.lab126.powerd preventScreenSaver 0 " )
end
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enable = function ( )
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os.execute ( " lipc-set-prop com.lab126.powerd preventScreenSaver 1 " )
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end
elseif Device : isSDL ( ) then
local InfoMessage = require ( " ui/widget/infomessage " )
disable = function ( )
UIManager : show ( InfoMessage : new {
text = _ ( " This is a dummy implementation of 'disable' function. " )
} )
end
enable = function ( )
UIManager : show ( InfoMessage : new {
text = _ ( " This is a dummy implementation of 'enable' function. " )
} )
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end
else
return { disabled = true , }
end
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menuItem.callback = function ( )
enable ( )
showConfirmBox ( )
end
Clarify our OOP semantics across the codebase (#9586)
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
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local KeepAlive = WidgetContainer : extend {
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name = " keepalive " ,
}
function KeepAlive : init ( )
self.ui . menu : registerToMainMenu ( self )
end
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function KeepAlive : addToMainMenu ( menu_items )
menu_items.keep_alive = menuItem
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end
return KeepAlive