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koreader/frontend/ui/widget/textwidget.lua

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--[[--
A TextWidget puts a string on a single line.
Example:
UIManager:show(TextWidget:new{
text = "Make it so.",
face = Font:getFace("cfont"),
bold = true,
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
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})
--]]
local Blitbuffer = require("ffi/blitbuffer")
local Font = require("ui/font")
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local Geom = require("ui/geometry")
local Math = require("optmath")
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local RenderText = require("ui/rendertext")
local Size = require("ui/size")
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local Widget = require("ui/widget/widget")
local Screen = require("device").screen
local dbg = require("dbg")
local util = require("util")
local xtext -- Delayed (and optional) loading
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Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local TextWidget = Widget:extend{
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text = nil,
face = nil,
bold = false, -- use bold=true to use a real bold font (or synthetized if not available),
-- or bold=Font.FORCE_SYNTHETIZED_BOLD to force using synthetized bold,
-- which, with XText, makes a bold string the same width as it non-bolded.
fgcolor = Blitbuffer.COLOR_BLACK,
padding = Size.padding.small, -- vertical padding (should it be function of face.size ?)
-- (no horizontal padding is added)
max_width = nil,
truncate_with_ellipsis = true, -- when truncation at max_width needed, add "…"
truncate_left = false, -- truncate on the right by default
-- Force a baseline and height to use instead of those obtained from the font used
-- (mostly only useful for TouchMenu to display font names in their own font, to
-- ensure they get correctly vertically aligned in the menu)
forced_baseline = nil,
forced_height = nil,
-- for internal use
_updated = nil,
_face_adjusted = nil,
_text_to_draw = nil,
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_length = 0,
_height = 0,
_baseline_h = 0,
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_maxlength = 1200,
_is_truncated = nil,
-- Additional properties only used when using xtext
use_xtext = G_reader_settings:nilOrTrue("use_xtext"),
lang = nil, -- use this language (string) instead of the UI language
para_direction_rtl = nil, -- use true/false to override the default direction for the UI language
auto_para_direction = false, -- detect direction of each paragraph in text
-- (para_direction_rtl or UI language is then only
-- used as a weak hint about direction)
_xtext = nil, -- for internal use
_xshaping = nil,
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}
-- Helper function to be used before instantiating a TextWidget instance
-- (This is more precise than the one with the same name in TextBoxWidget,
-- as we use the real font metrics.)
function TextWidget:getFontSizeToFitHeight(font_name, height_px, padding)
-- Get a font size that would fit the text in height_px.
if not padding then
padding = self.padding -- (TextWidget default above: Size.padding.small)
end
-- We need to iterate (skip 1 early as font_size is always smaller
-- than font height)
local font_size = height_px
repeat
font_size = font_size - 1
if font_size <= 1 then
break
end
local face = Font:getFace(font_name, font_size)
local face_height = face.ftface:getHeightAndAscender()
face_height = math.ceil(face_height) + 2*padding
until face_height <= height_px
return font_size
end
function TextWidget:updateSize()
if self._updated then
return
end
self._updated = true
if not self._face_adjusted then
self._face_adjusted = true -- only do that once
-- If self.bold, or if self.face is a real bold face, we may need to use
-- an alternative instance of self.face, with possibly the associated
-- real bold font, and/or with tweaks so fallback fonts are rendered bold
-- too, without affecting the regular self.face
self.face, self.bold = Font:getAdjustedFace(self.face, self.bold)
end
-- Compute height:
-- Used to be:
-- self._height = math.ceil(self.face.size * 1.5)
-- self._baseline_h = self._height*0.7
-- But better compute baseline alignment from freetype font metrics
-- to get better vertical centering of text in box
-- (Freetype doc on this at https://www.freetype.org/freetype2/docs/tutorial/step2.html)
local face_height, face_ascender = self.face.ftface:getHeightAndAscender()
self._height = math.ceil(face_height) + 2*self.padding
self._baseline_h = Math.round(face_ascender) + self.padding
-- With our UI fonts, this usually gives 0.72 to 0.74, so text is aligned
-- a bit lower than before with the hardcoded 0.7
if self.text and type(self.text) ~= "string" then
self.text = tostring(self.text)
end
self._is_empty = false
if not self.text or #self.text == 0 then
self._is_empty = true
self._length = 0
return
end
self._is_truncated = false
-- Compute width:
if self.use_xtext then
self:_measureWithXText()
return
end
-- Only when not self.use_xtext:
-- Note: we use kerning=true in all RenderText calls
-- (But kerning should probably not be used with monospaced fonts.)
-- In case we draw truncated text, keep original self.text
-- so caller can fetch it again
self._text_to_draw = self.text
-- We never need to draw/size more than one screen width, so limit computation
-- to that width in case we are given some huge string
local tsize = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, self._text_to_draw, true, self.bold)
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-- As text length includes last glyph pen "advance" (for positioning
-- next char), it's best to use math.floor() instead of math.ceil()
-- to get rid of a fraction of it in case this text is to be
-- horizontally centered
self._length = math.floor(tsize.x)
-- Ensure max_width, and truncate text if needed
if self.max_width and self._length > self.max_width then
if self.truncate_left then
-- We want to truncate text on the left, so work with the reverse of text.
-- We don't use kerning in this measurement as it might be different
-- on the reversed text. The final text will use kerning, and might get
-- a smaller width than the one found out here.
-- Also, not sure if this is correct when diacritics/clustered glyphs
-- happen at truncation point. But it will do for now.
local reversed_text = util.utf8Reverse(self._text_to_draw)
if self.truncate_with_ellipsis then
reversed_text = RenderText:truncateTextByWidth(reversed_text, self.face, self.max_width, false, self.bold)
else
reversed_text = RenderText:getSubTextByWidth(reversed_text, self.face, self.max_width, false, self.bold)
end
self._text_to_draw = util.utf8Reverse(reversed_text)
elseif self.truncate_with_ellipsis then
self._text_to_draw = RenderText:truncateTextByWidth(self._text_to_draw, self.face, self.max_width, true, self.bold)
end
-- Get the adjusted width when limiting to max_width (it might be
-- smaller than max_width when dropping the truncated glyph).
tsize = RenderText:sizeUtf8Text(0, self.max_width, self.face, self._text_to_draw, true, self.bold)
self._length = math.floor(tsize.x)
self._is_truncated = true
end
end
dbg:guard(TextWidget, "updateSize",
function(self)
assert(type(self.text) == "string",
"Wrong text type (expected string)")
end)
function TextWidget:_measureWithXText()
if not self._xtext_loaded then
xtext = require("libs/libkoreader-xtext")
TextWidget._xtext_loaded = true
end
self._xtext = xtext.new(self.text, self.face, self.auto_para_direction,
self.para_direction_rtl, self.lang)
self._xtext:measure()
self._length = self._xtext:getWidth()
self._xshaping = nil
-- Segment of self._xtext to shape and draw: all of it if no max_width
self._shape_start = 1
self._shape_end = #self._xtext
self._shape_idx_to_substitute_with_ellipsis = nil
-- Ensure max_width: find a segment that fit
if self.max_width and self._length > self.max_width then
local line_start = 1
local reserved_width = 0
if self.truncate_with_ellipsis then
-- Get the width of an ellipsis from FreeType. It might then be
-- larger than the shaped glyph we'll get from xtext/HarfBuzz,
-- but we should be fine by the diff. Hoping both FreeType and
-- xtext will use the same fallback font if not found in the
-- specified font.
-- (If needed, have a callback in the font table that will create
-- a TextWidget, with use_xtext, to have it compute the width of
-- the ellipsis, and then cache this width in the font table.)
reserved_width = RenderText:getEllipsisWidth(self.face)
-- no bold: xtext does synthetized bold with normal metrics
end
local max_width = self.max_width - reserved_width
if max_width <= 0 then -- avoid _xtext:makeLine() crash
max_width = self.max_width
end
if self.truncate_left then
line_start = self._xtext:getSegmentFromEnd(max_width)
end
local line = self._xtext:makeLine(line_start, max_width, true) -- no_line_breaking_rules=true
self._shape_start = line.offset
self._shape_end = line.end_offset
self._length = line.width + reserved_width -- might end up being smaller than max_width
if self.truncate_with_ellipsis then
if self.truncate_left and self._shape_start > 1 then
self._shape_start = self._shape_start - 1
self._shape_idx_to_substitute_with_ellipsis = self._shape_start
elseif self._shape_end < #self._xtext then
self._shape_end = self._shape_end + 1
self._shape_idx_to_substitute_with_ellipsis = self._shape_end
end
end
self._is_truncated = true
end
end
-- Returns the substring of text that fits in self.max_width
-- The substring does not include the ellipsis that could
-- be added when drawn.
-- 2nd returned value is nil if no truncation, false when truncated
-- and no ellipsis would be added, true if truncated and an ellipsis
-- will be added (on the right or left of string in logical order,
-- caller knows the side from the provided 'truncate_left').
function TextWidget:getFittedText()
if not self.max_width then
return self.text, nil
end
self:updateSize()
if self._is_empty then
return "", nil
end
if not self.use_xtext then
if self._text_to_draw == self.text then
return self.text, nil
end
if not self.truncate_with_ellipsis then
return self._text_to_draw, false
end
-- ellipsis is 3 bytes
if self.truncate_left then
return self._text_to_draw:sub(3), true
else
return self._text_to_draw:sub(1, -4), true
end
end
if self._shape_start == 1 and self._shape_end == #self.text then
-- not truncated
return self.text, nil
end
local with_ellipsis = false
local start_idx, end_idx = self._shape_start, self._shape_end
if self._shape_idx_to_substitute_with_ellipsis then
with_ellipsis = true
if self.truncate_left then
start_idx = start_idx + 1
else
end_idx = end_idx - 1
end
end
-- These start and end indexes are in the internal unicode
-- string of the xtext object, and we can't use them as
-- indices of the UTF-8 self.text.
-- So, get the UTF-8 directly from xtext.
local text = self._xtext:getText(start_idx, end_idx)
return text, with_ellipsis
end
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function TextWidget:getSize()
self:updateSize()
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return Geom:new{
w = self._length,
h = self.forced_height or self._height,
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}
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end
function TextWidget:getWidth()
self:updateSize()
return self._length
end
function TextWidget:isTruncated()
self:updateSize()
return self._is_truncated
end
function TextWidget:getBaseline()
self:updateSize()
return self._baseline_h
end
function TextWidget:setText(text)
if text == self.text then
return
end
self.text = text
self:free()
end
dbg:guard(TextWidget, "setText",
function(self, text)
assert(type(text) == "string",
"Wrong text type (expected string)")
end)
function TextWidget:setMaxWidth(max_width)
if max_width ~= self.max_width then
self.max_width = max_width
self:free()
end
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end
function TextWidget:paintTo(bb, x, y)
self:updateSize()
if self._is_empty then
return
end
if not self.use_xtext then
RenderText:renderUtf8Text(bb, x, y+self._baseline_h, self.face, self._text_to_draw,
true, self.bold, self.fgcolor, self._length)
return
end
-- Draw shaped glyphs with the help of xtext
if not self._xshaping then
self._xshaping = self._xtext:shapeLine(self._shape_start, self._shape_end,
self._shape_idx_to_substitute_with_ellipsis)
end
-- Don't draw outside of BlitBuffer or max_width
local text_width = bb:getWidth() - x
if self.max_width and self.max_width < text_width then
text_width = self.max_width
end
local pen_x = 0
local baseline = self.forced_baseline or self._baseline_h
for i, xglyph in ipairs(self._xshaping) do
if pen_x >= text_width then
break
end
local face = self.face.getFallbackFont(xglyph.font_num) -- callback (not a method)
local glyph = RenderText:getGlyphByIndex(face, xglyph.glyph, self.bold)
bb:colorblitFrom(
glyph.bb,
x + pen_x + glyph.l + xglyph.x_offset,
y + baseline - glyph.t - xglyph.y_offset,
0, 0,
glyph.bb:getWidth(), glyph.bb:getHeight(),
self.fgcolor)
pen_x = pen_x + xglyph.x_advance -- use Harfbuzz advance
end
end
function TextWidget:free()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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--print("TextWidget:free on", self)
-- Allow not waiting until Lua gc() to cleanup C XText malloc'ed stuff
if self._xtext then
self._xtext:free()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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self._xtext = nil
end
self._updated = false
end
function TextWidget:onCloseWidget()
-- Free _xtext when UIManager closes this widget (as it won't
-- be painted anymore).
self:free()
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end
return TextWidget