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koreader/frontend/ui/widget/sortwidget.lua

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local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
local CheckMark = require("ui/widget/checkmark")
local Device = require("device")
local Font = require("ui/font")
local FocusManager = require("ui/widget/focusmanager")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
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local TitleBar = require("ui/widget/titlebar")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local Screen = Device.screen
local util = require("util")
local T = require("ffi/util").template
local _ = require("gettext")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local SortItemWidget = InputContainer:extend{
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item = nil,
face = Font:getFace("smallinfofont"),
width = nil,
height = nil,
}
function SortItemWidget:init()
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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self.dimen = Geom:new{x = 0, y = 0, w = self.width, h = self.height}
self.ges_events.Tap = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
}
self.ges_events.Hold = {
GestureRange:new{
ges = "hold",
range = self.dimen,
}
}
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local item_checkable = false
local item_checked = self.item.checked
if self.item.checked_func then
item_checkable = true
item_checked = self.item.checked_func()
end
self.checkmark_widget = CheckMark:new{
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checkable = item_checkable,
checked = item_checked,
}
local checked_widget = CheckMark:new{ -- for layout, to :getSize()
checked = true,
}
local text_max_width = self.width - 2 * Size.padding.default - checked_widget:getSize().w
self[1] = FrameContainer:new{
padding = 0,
bordersize = 0,
focusable = true,
focus_border_size = Size.border.thin,
LeftContainer:new{ -- needed only for auto UI mirroring
dimen = Geom:new{
w = self.width,
h = self.height,
},
HorizontalGroup:new {
align = "center",
CenterContainer:new{
dimen = Geom:new{ w = checked_widget:getSize().w },
self.checkmark_widget,
},
TextWidget:new{
text = self.item.text,
max_width = text_max_width,
face = self.face,
},
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},
},
}
self[1].invert = self.invert
end
function SortItemWidget:onTap(_, ges)
if self.item.checked_func and ( self.show_parent.sort_disabled or ges.pos:intersectWith(self.checkmark_widget.dimen) ) then
if self.item.callback then
self.item:callback()
end
elseif self.show_parent.sort_disabled then
return true
elseif self.show_parent.marked == self.index then
self.show_parent.marked = 0
else
self.show_parent.marked = self.index
end
self.show_parent:_populateItems()
return true
end
function SortItemWidget:onHold()
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if self.item.callback then
self.item:callback()
self.show_parent:_populateItems()
end
return true
end
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local SortWidget = FocusManager:extend{
title = "",
width = nil,
height = nil,
-- index for the first item to show
show_page = 1,
-- table of items to sort
item_table = nil, -- mandatory (array)
callback = nil,
sort_disabled = false
}
function SortWidget:init()
self.layout = {}
-- no item is selected on start
self.marked = 0
self.orig_item_table = nil
self.dimen = Geom:new{
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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x = 0,
y = 0,
w = self.width or Screen:getWidth(),
h = self.height or Screen:getHeight(),
}
if Device:hasKeys() then
self.key_events.Close = { { Device.input.group.Back }, doc = "close dialog" }
self.key_events.NextPage = { { Device.input.group.PgFwd}, doc = "next page"}
self.key_events.PrevPage = { { Device.input.group.PgBack}, doc = "prev page"}
end
if Device:isTouchDevice() then
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
end
local padding = Size.padding.large
self.width_widget = self.dimen.w - 2 * padding
self.item_width = self.dimen.w - 2 * padding
self.footer_center_width = math.floor(self.width_widget * 22 / 100)
self.footer_button_width = math.floor(self.width_widget * 12 / 100)
self.item_height = Size.item.height_big
-- group for footer
local chevron_left = "chevron.left"
local chevron_right = "chevron.right"
local chevron_first = "chevron.first"
local chevron_last = "chevron.last"
if BD.mirroredUILayout() then
chevron_left, chevron_right = chevron_right, chevron_left
chevron_first, chevron_last = chevron_last, chevron_first
end
self.footer_left = Button:new{
icon = chevron_left,
width = self.footer_button_width,
callback = function() self:prevPage() end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_right = Button:new{
icon = chevron_right,
width = self.footer_button_width,
callback = function() self:nextPage() end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_first_up = Button:new{
icon = chevron_first,
width = self.footer_button_width,
callback = function()
if self.marked > 0 then
self:moveItem(-1)
else
self:goToPage(1)
end
end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_last_down = Button:new{
icon = chevron_last,
width = self.footer_button_width,
callback = function()
if self.marked > 0 then
self:moveItem(1)
else
self:goToPage(self.pages)
end
end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_cancel = Button:new{
icon = "exit",
width = self.footer_button_width,
callback = function() self:onClose() end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_ok = Button:new{
icon = "check",
width = self.footer_button_width,
callback = function() self:onReturn() end,
bordersize = 0,
radius = 0,
show_parent = self,
}
self.footer_page = Button:new{
text = "",
hold_input = {
title = _("Enter page number"),
hint_func = function()
return "(" .. "1 - " .. self.pages .. ")"
end,
type = "number",
deny_blank_input = true,
callback = function(input)
local page = tonumber(input)
if page and page >= 1 and page <= self.pages then
self:goToPage(page)
end
end,
ok_text = _("Go to page"),
},
call_hold_input_on_tap = true,
bordersize = 0,
margin = 0,
text_font_face = "pgfont",
text_font_bold = false,
width = self.footer_center_width,
show_parent = self,
}
self.page_info = HorizontalGroup:new{
self.footer_cancel,
self.footer_first_up,
self.footer_left,
self.footer_page,
self.footer_right,
self.footer_last_down,
self.footer_ok,
}
table.insert(self.layout, {
self.footer_cancel,
self.footer_ok,
})
local bottom_line = LineWidget:new{
dimen = Geom:new{ w = self.item_width, h = Size.line.thick },
background = Blitbuffer.COLOR_DARK_GRAY,
}
local vertical_footer = VerticalGroup:new{
bottom_line,
self.page_info,
}
local footer = BottomContainer:new{
dimen = self.dimen:copy(),
vertical_footer,
}
-- setup title bar
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self.title_bar = TitleBar:new{
width = self.dimen.w,
align = "left",
with_bottom_line = true,
bottom_line_color = Blitbuffer.COLOR_DARK_GRAY,
bottom_line_h_padding = padding,
title = self.title,
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close_callback = function() self:onClose() end,
show_parent = self,
}
-- setup main content
self.item_margin = math.floor(self.item_height / 8)
local line_height = self.item_height + self.item_margin
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local content_height = self.dimen.h - self.title_bar:getHeight() - vertical_footer:getSize().h - padding
self.items_per_page = math.floor(content_height / line_height)
self.pages = math.ceil(#self.item_table / self.items_per_page)
self.main_content = VerticalGroup:new{}
self:_populateItems()
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local padding_below_title = 0
if self.pages > 1 then -- center content vertically
padding_below_title = (content_height - self.items_per_page * line_height) / 2
end
local frame_content = FrameContainer:new{
height = self.dimen.h,
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padding = 0,
bordersize = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
self.title_bar,
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VerticalSpan:new{ width = padding_below_title },
self.main_content,
},
}
local content = OverlapGroup:new{
dimen = self.dimen:copy(),
frame_content,
footer,
}
-- assemble page
self[1] = FrameContainer:new{
height = self.dimen.h,
padding = 0,
bordersize = 0,
background = Blitbuffer.COLOR_WHITE,
content
}
end
function SortWidget:nextPage()
local new_page = math.min(self.show_page+1, self.pages)
if new_page > self.show_page then
self.show_page = new_page
if self.marked > 0 then
self:moveItem(self.items_per_page * (self.show_page - 1) + 1 - self.marked)
end
self:_populateItems()
end
end
function SortWidget:prevPage()
local new_page = math.max(self.show_page-1, 1)
if new_page < self.show_page then
self.show_page = new_page
if self.marked > 0 then
self:moveItem(self.items_per_page * (self.show_page - 1) + 1 - self.marked)
end
self:_populateItems()
end
end
function SortWidget:goToPage(page)
self.show_page = page
self:_populateItems()
end
function SortWidget:moveItem(diff)
local move_to = self.marked + diff
if move_to > 0 and move_to <= #self.item_table then
-- Remember the original state to support Cancel
if not self.orig_item_table then
self.orig_item_table = util.tableDeepCopy(self.item_table)
end
table.insert(self.item_table, move_to, table.remove(self.item_table, self.marked))
self.show_page = math.ceil(move_to / self.items_per_page)
self.marked = move_to
self:_populateItems()
end
end
-- make sure self.item_margin and self.item_height are set before calling this
function SortWidget:_populateItems()
self.main_content:clear()
self.layout = { self.layout[#self.layout] } -- keep footer
local idx_offset = (self.show_page - 1) * self.items_per_page
local page_last
if idx_offset + self.items_per_page <= #self.item_table then
page_last = idx_offset + self.items_per_page
else
page_last = #self.item_table
end
for idx = idx_offset + 1, page_last do
table.insert(self.main_content, VerticalSpan:new{ width = self.item_margin })
local invert_status = false
if idx == self.marked then
invert_status = true
end
local item = SortItemWidget:new{
height = self.item_height,
width = self.item_width,
item = self.item_table[idx],
invert = invert_status,
index = idx,
show_parent = self,
}
table.insert(self.layout, #self.layout, {item})
table.insert(
self.main_content,
item
)
end
self.footer_page:setText(T(_("Page %1 of %2"), self.show_page, self.pages), self.footer_center_width)
if self.pages > 1 then
self.footer_page:enable()
else
self.footer_page:disableWithoutDimming()
end
local chevron_first = "chevron.first"
local chevron_last = "chevron.last"
if BD.mirroredUILayout() then
chevron_first, chevron_last = chevron_last, chevron_first
end
if self.marked > 0 then
self.footer_cancel:setIcon("cancel", self.footer_button_width)
self.footer_cancel.callback = function() self:onCancel() end
self.footer_first_up:setIcon("move.up", self.footer_button_width)
self.footer_last_down:setIcon("move.down", self.footer_button_width)
else
self.footer_cancel:setIcon("exit", self.footer_button_width)
self.footer_cancel.callback = function() self:onClose() end
self.footer_first_up:setIcon(chevron_first, self.footer_button_width)
self.footer_last_down:setIcon(chevron_last, self.footer_button_width)
end
self.footer_left:enableDisable(self.show_page > 1)
self.footer_right:enableDisable(self.show_page < self.pages)
self.footer_first_up:enableDisable(self.show_page > 1 or (self.marked > 0 and self.marked > 1))
self.footer_last_down:enableDisable(self.show_page < self.pages or (self.marked > 0 and self.marked < #self.item_table))
UIManager:setDirty(self, function()
return "ui", self.dimen
end)
end
function SortWidget:onNextPage()
self:nextPage()
return true
end
function SortWidget:onPrevPage()
self:prevPage()
return true
end
function SortWidget:onSwipe(arg, ges_ev)
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
if direction == "west" then
self:onNextPage()
elseif direction == "east" then
self:onPrevPage()
elseif direction == "south" then
-- Allow easier closing with swipe down
self:onClose()
elseif direction == "north" then
-- no use for now
do end -- luacheck: ignore 541
else -- diagonal swipe
-- trigger full refresh
UIManager:setDirty(nil, "full")
-- a long diagonal swipe may also be used for taking a screenshot,
-- so let it propagate
return false
end
end
function SortWidget:onClose()
UIManager:close(self)
UIManager:setDirty(nil, "ui")
return true
end
function SortWidget:onCancel()
self.marked = 0
if self.orig_item_table then
-- We can't break the reference to self.item_table, as that's what the callback uses to update the original data...
-- So, do this in two passes: empty it, then re-fill it from the copy.
for i = #self.item_table, 1, -1 do
self.item_table[i] = nil
end
for __, item in ipairs(self.orig_item_table) do
table.insert(self.item_table, item)
end
self.orig_item_table = nil
end
self:goToPage(self.show_page)
return true
end
function SortWidget:onReturn()
-- The callback we were passed is usually responsible for passing along the re-ordered table itself,
-- as well as items' enabled flag, if any, meaning we have to honor it even if nothing was moved.
if self.callback then
self:callback()
end
-- If we're not in the middle of moving stuff around, just exit.
if self.marked == 0 then
return self:onClose()
end
self.marked = 0
self.orig_item_table = nil
self:goToPage(self.show_page)
return true
end
return SortWidget