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koreader/frontend/ui/widget/iconbutton.lua

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3.1 KiB
Lua
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--[[--
Button with a big icon image! Designed for touch devices.
--]]
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
local ImageWidget = require("ui/widget/imagewidget")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
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local IconButton = InputContainer:new{
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icon_file = "resources/info-confirm.png",
dimen = nil,
-- show_parent is used for UIManager:setDirty, so we can trigger repaint
show_parent = nil,
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width = nil,
height = nil,
scale_for_dpi = true,
padding = 0,
padding_top = nil,
padding_right = nil,
padding_bottom = nil,
padding_left = nil,
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callback = function() end,
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}
function IconButton:init()
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self.image = ImageWidget:new{
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file = self.icon_file,
scale_for_dpi = self.scale_for_dpi,
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width = self.width,
height = self.height,
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}
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self.show_parent = self.show_parent or self
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self.horizontal_group = HorizontalGroup:new{}
table.insert(self.horizontal_group, HorizontalSpan:new{})
table.insert(self.horizontal_group, self.image)
table.insert(self.horizontal_group, HorizontalSpan:new{})
self.button = VerticalGroup:new{}
table.insert(self.button, VerticalSpan:new{})
table.insert(self.button, self.horizontal_group)
table.insert(self.button, VerticalSpan:new{})
self[1] = self.button
self:update()
end
function IconButton:update()
if not self.padding_top then self.padding_top = self.padding end
if not self.padding_right then self.padding_right = self.padding end
if not self.padding_bottom then self.padding_bottom = self.padding end
if not self.padding_left then self.padding_left = self.padding end
self.horizontal_group[1].width = self.padding_left
self.horizontal_group[3].width = self.padding_right
self.dimen = self.image:getSize()
self.dimen.w = self.dimen.w + self.padding_left+self.padding_right
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self.button[1].width = self.padding_top
self.button[3].width = self.padding_bottom
self.dimen.h = self.dimen.h + self.padding_top+self.padding_bottom
self:initGesListener()
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end
function IconButton:initGesListener()
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self.ges_events = {
TapClickButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
},
}
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end
function IconButton:onTapClickButton()
UIManager:scheduleIn(0.0, function()
self.image.invert = true
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
end)
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-- make sure button reacts before doing callback
UIManager:scheduleIn(0.1, function()
self.callback()
self.image.invert = false
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
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end)
return true
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end
function IconButton:onSetDimensions(new_dimen)
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self.dimen = new_dimen
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end
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return IconButton