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koreader/frontend/ui/widget/pathchooser.lua

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local BD = require("ui/bidi")
local ButtonDialogTitle = require("ui/widget/buttondialogtitle")
local FileChooser = require("ui/widget/filechooser")
local Font = require("ui/font")
local UIManager = require("ui/uimanager")
local ffiutil = require("ffi/util")
local lfs = require("libs/libkoreader-lfs")
local util = require("util")
local _ = require("gettext")
local T = ffiutil.template
local PathChooser = FileChooser:extend{
title = true, -- or a string
-- if let to true, a generic title will be set in init()
no_title = false,
show_path = true,
is_popout = false,
Text input fixes and enhancements (#4084) InputText, ScrollTextWidget, TextBoxWidget: - proper line scrolling when moving cursor or inserting/deleting text to behave like most text editors do - fix cursor navigation, optimize refreshes when moving only the cursor, don't recreate the textwidget when moving cursor up/down - optimize refresh areas, stick to "ui" to avoid a "partial" black flash every 6 appended or deleted chars InputText: - fix issue when toggling Show password multiple times - new option: InputText.cursor_at_end (default: true) - if no InputText.height provided, measure the text widget height that we would start with, and use a ScrollTextWidget with that fixed height, so widget does not overflow container if we extend the text and increase the number of lines - as we are using "ui" refreshes while text editing, allows refreshing the InputText with a diagonal swipe on it (actually, refresh the whole screen, which allows refreshing the keyboard too if needed) ScrollTextWidget: - properly align scrollbar with its TextBoxWidget TextBoxWidget: - some cleanup (added new properties to avoid many method calls), added proxy methods for upper widgets to get them - reordered/renamed/refactored the *CharPos* methods for easier reading (sorry for the diff that won't help reviewing, but that was needed) InputDialog: - new options: allow_newline = false, -- allow entering new lines cursor_at_end = true, -- starts with cursor at end of text, ready to append fullscreen = false, -- adjust to full screen minus keyboard condensed = false, -- true will prevent adding air and balance between elements add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons add_nav_bar = false, -- append a row of page navigation buttons - find the most adequate text height, when none provided or fullscreen, to not overflow screen (and not be stuck with Cancel/Save buttons hidden) - had to disable the use of a MovableContainer (many issues like becoming transparent when a PathChooser comes in front, Hold to paste from clipboard, moving the InputDialog under the keyboard and getting stuck...) GestureRange: fix possible crash (when event processed after widget destruction ?) LoginDialog: fix some ui stack increase and possible crash when switching focus many times.
2018-07-19 06:30:40 +00:00
covers_fullscreen = true, -- set it to false if you set is_popout = true
is_borderless = true,
-- smaller font to allow displaying our long titles
tface = Font:getFace("smalltfont"),
select_directory = true, -- allow selecting directories
select_file = true, -- allow selecting files
show_files = true, -- show files, even if select_files=false
-- (directories are always shown, to allow navigation)
detailed_file_info = false, -- show size and last mod time in Select message
}
function PathChooser:init()
if self.title == true then -- default title depending on options
if self.select_directory and not self.select_file then
self.title = _("Long-press to select directory")
elseif not self.select_directory and self.select_file then
self.title = _("Long-press to select file")
else
self.title = _("Long-press to select")
end
end
self.show_hidden = G_reader_settings:readSetting("show_hidden")
if not self.show_files then
self.file_filter = function() return false end -- filter out regular files
end
if self.select_directory then
-- Let FileChooser display "Long press to select current directory"
self.show_current_dir_for_hold = true
end
FileChooser.init(self)
end
function PathChooser:onMenuSelect(item)
local path = item.path
if path:sub(-2, -1) == "/." then -- with show_current_dir_for_hold
-- Don't navigate to same directory
return true
end
path = ffiutil.realpath(path)
if not path then
-- If starting in a no-more existing directory, allow
-- not getting stuck in it
self:changeToPath("/")
return true
end
local attr = lfs.attributes(path)
if not attr then
-- Same as above
self:changeToPath("/")
return true
end
if attr.mode ~= "directory" then
-- Do nothing if Tap on other than directories
return true
end
-- Let this method check permissions and if we can list
-- this directory: we should get at least one item: ".."
local sub_table = self:genItemTableFromPath(path)
if #sub_table > 0 then
self:changeToPath(path)
end
return true
end
function PathChooser:onMenuHold(item)
local path = item.path
if path:sub(-2, -1) == "/." then -- with show_current_dir_for_hold
path = path:sub(1, -3)
end
path = ffiutil.realpath(path)
if not path then
return true
end
local attr = lfs.attributes(path)
if not attr then
return true
end
if attr.mode == "file" and not self.select_file then
return true
end
if attr.mode == "directory" and not self.select_directory then
return true
end
local title
if attr.mode == "file" then
if self.detailed_file_info then
local filesize = util.getFormattedSize(attr.size)
local lastmod = os.date("%Y-%m-%d %H:%M", attr.modification)
title = T(_("Select this file?\n\n%1\n\nFile size: %2 bytes\nLast modified: %3"),
BD.filepath(path), filesize, lastmod)
else
title = T(_("Select this file?\n\n%1"), BD.filepath(path))
end
elseif attr.mode == "directory" then
title = T(_("Select this directory?\n\n%1"), BD.dirpath(path))
else -- just in case we get something else
title = T(_("Select this path?\n\n%1"), BD.path(path))
end
local onConfirm = self.onConfirm
self.button_dialog = ButtonDialogTitle:new{
title = title,
buttons = {
{
{
text = _("Cancel"),
callback = function()
UIManager:close(self.button_dialog)
end,
},
{
text = _("Select"),
callback = function()
if onConfirm then
onConfirm(path)
end
UIManager:close(self.button_dialog)
UIManager:close(self)
end,
},
},
},
}
UIManager:show(self.button_dialog)
return true
end
return PathChooser