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koreader/frontend/ui/widget/horizontalgroup.lua

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--[[--
A layout widget that puts objects besides each other.
--]]
local BD = require("ui/bidi")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
local util = require("util")
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local HorizontalGroup = WidgetContainer:new{
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align = "center",
allow_mirroring = true,
_mirroredUI = BD.mirroredUILayout(),
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_size = nil,
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}
function HorizontalGroup:getSize()
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if not self._size then
self._size = { w = 0, h = 0 }
self._offsets = { }
if self._mirroredUI and self.allow_mirroring then
util.arrayReverse(self)
end
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for i, widget in ipairs(self) do
local w_size = widget:getSize()
self._offsets[i] = {
x = self._size.w,
y = w_size.h
}
self._size.w = self._size.w + w_size.w
if w_size.h > self._size.h then
self._size.h = w_size.h
end
end
if self._mirroredUI and self.allow_mirroring then
util.arrayReverse(self)
end
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end
return self._size
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end
function HorizontalGroup:paintTo(bb, x, y)
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local size = self:getSize()
if self._mirroredUI and self.allow_mirroring then
util.arrayReverse(self)
end
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for i, widget in ipairs(self) do
if self.align == "center" then
widget:paintTo(bb,
x + self._offsets[i].x,
y + math.floor((size.h - self._offsets[i].y) / 2))
elseif self.align == "top" then
widget:paintTo(bb, x + self._offsets[i].x, y)
elseif self.align == "bottom" then
widget:paintTo(bb, x + self._offsets[i].x, y + size.h - self._offsets[i].y)
else
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io.stderr:write("[!] invalid alignment for HorizontalGroup: ",
self.align)
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end
end
if self._mirroredUI and self.allow_mirroring then
util.arrayReverse(self)
end
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end
function HorizontalGroup:clear()
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self:free()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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-- Skip WidgetContainer:clear's free call, we just did that in our own free ;)
WidgetContainer.clear(self, true)
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end
function HorizontalGroup:resetLayout()
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self._size = nil
self._offsets = {}
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end
function HorizontalGroup:free()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
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--print("HorizontalGroup:free on", self)
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self:resetLayout()
WidgetContainer.free(self)
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end
return HorizontalGroup