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koreader/frontend/ui/toggleswitch.lua

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3.6 KiB
Lua
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ToggleSwitch = InputContainer:new{}
function ToggleSwitch:init()
self.n_pos = #self.toggle
if self.n_pos ~= 2 and self.n_pos ~= 3 then
-- currently only support options with two or three items.
error("items number not supported")
end
self.position = nil
local label_font_face = "cfont"
local label_font_size = 16
self.toggle_frame = FrameContainer:new{background = 0, color = 7, radius = 7, bordersize = 1, padding = 2,}
self.toggle_content = HorizontalGroup:new{}
self.left_label = ToggleLabel:new{
align = "center",
color = 0,
text = self.toggle[self.n_pos],
face = Font:getFace(label_font_face, label_font_size),
}
self.left_button = FrameContainer:new{
background = 0,
color = 7,
margin = 0,
radius = 5,
bordersize = 1,
padding = 2,
self.left_label,
}
self.middle_label = ToggleLabel:new{
align = "center",
color = 0,
text = self.n_pos > 2 and self.toggle[2] or "",
face = Font:getFace(label_font_face, label_font_size),
}
self.middle_button = FrameContainer:new{
background = 0,
color = 7,
margin = 0,
radius = 5,
bordersize = 1,
padding = 2,
self.middle_label,
}
self.right_label = ToggleLabel:new{
align = "center",
color = 0,
text = self.toggle[1],
face = Font:getFace(label_font_face, label_font_size),
}
self.right_button = FrameContainer:new{
background = 0,
color = 7,
margin = 0,
radius = 5,
bordersize = 1,
padding = 2,
self.right_label,
}
table.insert(self.toggle_content, self.left_button)
table.insert(self.toggle_content, self.middle_button)
table.insert(self.toggle_content, self.right_button)
self.toggle_frame[1] = self.toggle_content
self[1] = self.toggle_frame
self.dimen = Geom:new(self.toggle_frame:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Toggle switch",
},
}
end
end
function ToggleSwitch:update()
local left_pos = self.position == 1
local right_pos = self.position == self.n_pos
local middle_pos = not left_pos and not right_pos
self.left_label.color = right_pos and 15 or 0
self.left_button.color = left_pos and 7 or 0
self.left_button.background = left_pos and 7 or 0
self.middle_label.color = middle_pos and 15 or 0
self.middle_button.color = middle_pos and 0 or 0
self.middle_button.background = middle_pos and 0 or 0
self.right_label.color = left_pos and 15 or 0
self.right_button.color = right_pos and 7 or 0
self.right_button.background = right_pos and 7 or 0
end
function ToggleSwitch:setPosition(position)
self.position = position
self:update()
end
function ToggleSwitch:togglePosition(position)
if self.n_pos == 2 and self.alternate ~= false then
self.position = (self.position+1)%self.n_pos
self.position = self.position == 0 and self.n_pos or self.position
else
self.position = position
end
self:update()
end
function ToggleSwitch:onTapSelect(arg, gev)
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
--DEBUG("toggle position:", position)
self:togglePosition(position)
local option_value = nil
local option_arg = nil
if self.values then
self.values = self.values or {}
option_value = self.values[self.position]
self.config:onConfigChoice(self.name, option_value)
end
if self.event then
self.args = self.args or {}
option_arg = self.args[self.position]
self.config:onConfigEvent(self.event, option_arg)
end
if self.events then
for i=1,#self.events do
self.events[i].args = self.events[i].args or {}
option_arg = self.events[i].args[self.position]
self.config:onConfigEvent(self.events[i].event, option_arg)
end
end
UIManager.repaint_all = true
end